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Custom maps created with new props [Deathmatches]

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Foxy Stevenson
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#1

Posted 13 December 2016 - 01:54 AM Edited by Foxy Stevenson, 19 June 2017 - 02:07 PM.

Hello. It has been a while since I last posted anything here.

 

I gave it a go with the props from the stunt races and so I created 3 custom maps for deathmatches. LOL

 

Update: Currently listing all of my custom map creations in the OP.

 

Unreal Vortex (PS4)

Spoiler

 

Unreal Edgy (PS4)

Spoiler

 

Unreal White (PS4)

Spoiler

 

Unreal Blue (PS4)

Spoiler

 

Unreal Green (PS4)

Spoiler

 

Unreal Underpass (PS4)

Spoiler

 

Unreal Crossway (PS4)

Spoiler

 

Unreal Crossway 2 (PS4)

Spoiler

 

Unreal XS (PS4)

Spoiler

 

Unreal Oil Rig (PS4)

Spoiler

 

The City (PS4)

Spoiler

 

The City 2 (PS4)

Spoiler

 

De_Train (PS4)

Spoiler

 

Cs_Italy (PS4)

Spoiler

 

De_Dust_2_Long (PS4)

Spoiler

 

De_Aztec (PS4)

Spoiler

 

Fy_Pool_Day (PS4)

Spoiler

 

Awp_India (PS4)

Spoiler

 

Explosive Tennis! (PS4)

Spoiler

 

Just Jump (PS4)

Spoiler

 

Facing Worlds (PS4)

Spoiler
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AGNT009
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#2

Posted 17 December 2016 - 07:12 PM

I fail to see the point of making a sterile city from scratch in a game that features the best city in all of gaming.
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Foxy Stevenson
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#3

Posted 18 December 2016 - 03:08 AM Edited by Foxy Stevenson, 18 December 2016 - 03:09 AM.

I fail to see the point of making a sterile city from scratch in a game that features the best city in all of gaming.

 

Well for the same reason there are inumerous "x vs x" types of last team standing when there is already various adversary modes.

 

What type of deathmatch maps do you like the most? If these ones aren't your cup of tea maybe try some of my older deathmatches I've made.

 

Hell even try my stunt races, I've made some brilliantly underrated races that no one plays simply because I don't bother hosting them in-game to be honest. Here's the full playlist of it.

 

I'm more of a close quarters combat type of guy, so most of my maps are custom and small for mostly up to 8 players max and forced weapons I'm sure if you like "Unreal Edgy" you will love my Killer Instinct map Series.

 

Take a look at my social club profile and see what I got.

 

Cheers. :)

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UniqueAsh
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#4

Posted 18 December 2016 - 05:50 PM

Cool looking maps, ive bookmarked a couple, hopefully i can try them soon if i get some bodies!!! lol

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PSNGTAforumuser
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#5

Posted 12 January 2017 - 09:48 PM

Trying them soon. Looks great already

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Damned_Hitman
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#6

Posted 15 January 2017 - 06:08 PM

Aha, bookmarked the first one and realised in the process you're the creator of 'Hotel Rooftop' one of my favourite tdm's for 3 teams!

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Foxy Stevenson
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#7

Posted 16 January 2017 - 03:50 PM

Aha, bookmarked the first one and realised in the process you're the creator of 'Hotel Rooftop' one of my favourite tdm's for 3 teams!

 

Yeah! Thanks man. :)


Foxy Stevenson
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#8

Posted 16 January 2017 - 03:59 PM Edited by Foxy Stevenson, 01 May 2017 - 02:33 PM.

So I made another cqc custom tdm map, up to 6 players. It has the Combat PDW as the default and the pump shotgun as a secondary pickup. It's a fun well balanced map that keeps you running around and forces players not to camp because you won't be able to hide for long. :)

 

Unreal White (PS4)

 

2_0.jpg

 

2-6 players

Forced + Pickups (for a better experience)

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UniqueAsh
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#9

Posted 16 January 2017 - 06:32 PM

So I made another cqc custom tdm map, up to 6 players. It has the Combat PDW as the default and the Bullpup shotgun as a secondary pickup. It's a fun well balanced map that keeps you running around and forces players not to camp because you won't be able to hide for long. :)

 

Unreal White (PS4)

 

2_0.jpg

 

2-6 players

Forced + Pickups (for a better experience)

things like this i really enjoy! gr8 work i suggest keeping it up :)

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Foxy Stevenson
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#10

Posted 16 January 2017 - 08:03 PM Edited by Foxy Stevenson, 16 January 2017 - 10:58 PM.

 

So I made another cqc custom tdm map, up to 6 players. It has the Combat PDW as the default and the Bullpup shotgun as a secondary pickup. It's a fun well balanced map that keeps you running around and forces players not to camp because you won't be able to hide for long. :)

 

Unreal White (PS4)

 

2_0.jpg

 

2-6 players

Forced + Pickups (for a better experience)

things like this i really enjoy! gr8 work i suggest keeping it up :)

 

 

Thanks man. I try to always make the most fair and competitive custom maps. I started off with my Killer Instinct Series and now this. I will do more like this in the future. 

 

If someone has sugestions as to what weapons, layout or prop placement I should add/change I will glady read them and improve if needed. This includes for future maps. :)

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Damned_Hitman
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#11

Posted 17 January 2017 - 08:35 PM

Foxy, add me on PSN please : ajbns87.

 

I'm thinking of doing a TDM review show on a Youtube stream with friends, it might be rubbish, it might be entertaining, and we might hurt a few feelings with some critical reviews of maps, ie. even those made by narcissistic arseholes that look like gay vampires, but it could be worth watching.

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Foxy Stevenson
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#12

Posted 30 March 2017 - 02:24 AM Edited by Foxy Stevenson, 01 May 2017 - 03:13 PM.

Hello again. I haven't been getting much time to do new maps but here are a few new ones.

 

Awp_India (PS4)

2_0.jpg

 

2-10 players

Forced + Pickups (recommended for a better experience)

 

It's an old cs 1.6 map, remade in gta.

 

-----------------------------------------------------------------------------

 

Explosive Tennis! (PS4)

 

2_0.jpg

 

2-8 players

Forced + Pickups (recommended for a better experience)

 

Unlike tennis, the "ball" doesn't come back.

 

--------------------------------------------------------------------------

 

Unreal Under PS4

 

Map deleted due to errors.

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spukin
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#13

Posted 30 March 2017 - 11:44 AM Edited by spukin, 30 March 2017 - 12:39 PM.

Unreal under - "The job failed to download because it contains invalid data and has to be remade"

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#14

Posted 30 March 2017 - 04:39 PM

Unreal under - "The job failed to download because it contains invalid data and has to be remade"

 

Should be fixed now. Thanks for letting me know.


Foxy Stevenson
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#15

Posted 30 March 2017 - 10:32 PM Edited by Foxy Stevenson, 01 May 2017 - 03:08 PM.

I'm currently recreating cs 1.6 maps. Next on the list are de_inferno and de_nuke.

 

De_Dust_2_Long (ps4)

 

2_0.jpg

 

2-16 players

Owned + Pickups

 

So this is only half of dust 2 because the prop limit f*cked me over. Only thing left to create was B side, tunnels and T camp. Still a good map.

 

------------------------------------------

 

Fy_Pool_Day (Ps4)

 

2_0.jpg

 

2-6 players

Forced + Pick ups (recommended for a better experience)

 

A small qcq map made for fast paced action and no camping. Based from cs 1.6 map.

 

This map ended up better than expected.

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spukin
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#16

Posted 30 March 2017 - 10:36 PM

Nice weve played some cs recreations but no good ones will add gameplays from it soon

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raymond_calitri
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#17

Posted 31 March 2017 - 08:16 AM Edited by raymond_calitri, 31 March 2017 - 08:17 AM.

daaamn a lot of these look really cool, makes me wish jobs were available across all platforms. heres a couple for xb1

== Base Defender ==
XB1, 2-30 players, TDM

https://socialclub.r...60-S37SELmvxqg#
uIjJmo2.jpg

== Squads RPJESUS ==
XB1, 4-30 players, 4TDM

https://socialclub.r...7U--9PASFxNC_w#
jfMvRbd.jpg
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spukin
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#18

Posted 01 April 2017 - 06:07 PM Edited by spukin, 01 April 2017 - 07:42 PM.

So I made another cqc custom tdm map, up to 6 players. It has the Combat PDW as the default and the Bullpup shotgun as a secondary pickup. It's a fun well balanced map that keeps you running around and forces players not to camp because you won't be able to hide for long. :)

 

Unreal White (PS4)

 

2_0.jpg

 

2-6 players

Forced + Pickups (for a better experience)

 

 

This map ive just played with one team mate and two randoms and its very cool! Like this multilevels and interior wepons are also good in my opinion. Very good! I will try to play it tommorow 3vs3 and post gameplay. Also question is you Custome Warehouse map ready to play?

 

And if u like maps like this you should try my Installation map

 

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#19

Posted 01 April 2017 - 10:04 PM

 

Also question is you Custome Warehouse map ready to play?

 

 

Yes, that map is playable. But I never managed to test it live. I accept any feedback.


Foxy Stevenson
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#20

Posted 02 April 2017 - 02:19 PM Edited by Foxy Stevenson, 02 April 2017 - 02:21 PM.

Unreal Crossway(Ps4)

 

2_0.jpg

 

2-12 players

Forced + Pickups (recommended for a better experience)

 

Custom map with a small river inbetween two rival teams.


spukin
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#21

Posted 03 April 2017 - 05:10 AM Edited by spukin, 03 April 2017 - 05:27 AM.

Unreal white here:

 

 

I would just change the shotgun to sewed or pump because this bullpup is to weak for such a small map. 

 

Ohh and Unreal Under still shows same error.

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#22

Posted 03 April 2017 - 09:55 PM Edited by Foxy Stevenson, 03 April 2017 - 10:09 PM.

Unreal white here:

 

 

I would just change the shotgun to sewed or pump because this bullpup is to weak for such a small map. 

 

Ohh and Unreal Under still shows same error.

 

Wow nice free aim gameplay, that's awesome. Although my maps aren't very suitable for free aim since I like verticality in my maps I enjoyed watching you play it in free aim. Thanks for your feedback. I will change it to the pump shotgun tomorrow. :)

 

Also, check out my accurate remake of "Fy_Pool_Day" from CS and "Unreal Crossway" a bigger map, fully custom and original.

 

 

EDIT: By the way, do you know a good crew of creators or deathmatch testers that I can join? I find it really difficult to get people to join my maps.


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#23

Posted 03 April 2017 - 10:06 PM Edited by Foxy Stevenson, 03 April 2017 - 10:08 PM.

Just Jump (Ps4)

 

2_0.jpg

 

4-12 players (up to 4 teams)

Owned + Pickups (recommended as there are NO weapon pick-ups)

 

Please note:

 

I made this quick experimental type of team deathmatch, where 4 teams get in Karin pick-ups with machine gun and race down a huge ramp to then jump and parachute onto the arena. If and when you die, you respawn on a high platform in the sky where you parachute back down. There are 2 tanks and various Insurgents to drive.


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#24

Posted 03 April 2017 - 10:56 PM

Yes we play free aim and no we are not afraid of vertical angles :) to be honest killing someone on some crazy angle in free aim is very challenging and satisfying. As you can see on my yt we play a lot of custom creations so if u are not affraid of free aim and want to learn some new skills hit me up.

Also tested you first city map and edgy one so will upload videos tommorow

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#25

Posted 03 April 2017 - 11:18 PM Edited by Foxy Stevenson, 03 April 2017 - 11:20 PM.

Yes we play free aim and no we are not afraid of vertical angles :) to be honest killing someone on some crazy angle in free aim is very challenging and satisfying. As you can see on my yt we play a lot of custom creations so if u are not affraid of free aim and want to learn some new skills hit me up.

Also tested you first city map and edgy one so will upload videos tommorow

 

That's cool man. Add me psn: Carambazmg.

 

I just watched some of your videos, and I'm impressed with the creativity on those maps.

 

Edit: I think you will like my 2nd version of the City map better. It's much more detailed and smaller, for less running and more action :p

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#26

Posted 04 April 2017 - 09:13 AM

Nice maps Caram. Enjoyed some of these last night with Spukin, so I think there will be more footage soon.

 

We're testing some jobs tonight in our weekly get together we call 'Testing Tuesday' at 10pm GMT.  :^:

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#27

Posted 04 April 2017 - 01:32 PM

Nice maps Caram. Enjoyed some of these last night with Spukin, so I think there will be more footage soon.

 

We're testing some jobs tonight in our weekly get together we call 'Testing Tuesday' at 10pm GMT.  :^:

 

Thanks man, I'll try to join you guys then.


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#28

Posted 04 April 2017 - 07:17 PM

 

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#29

Posted 05 April 2017 - 01:45 AM

Tonight's stream.

 

Sorry for being late

 

Good to see you Foxy.

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#30

Posted 05 April 2017 - 02:00 PM

Sorry for not putting one of your maps into the PL. Honestly, I prefer your smaller maps. They have to be hosted seperately and some people miss out. I'll put one into Testing Tuesday 11 in two weeks, as next week is going to be a best of. 

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