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Custom maps created with new props [Deathmatches]

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Foxy Stevenson
  • Foxy Stevenson

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#1

Posted 13 December 2016 - 01:54 AM

Hello. It has been a while since I last posted anything here.

 

I gave it a go with the props from the stunt races and so I created 3 custom maps for deathmatches.

 

 

Unreal Edgy

 

2_0.jpg

 

This map is made for 4v4 team deathmatch. It's a small map for close quarters combat with forced weapons as the recommended setting.

 

2-8 players

Forced + pickups (For a better experience)

 

 

The City

2_0.jpg

 

On this map it's everyone for them selfs in a huge deathmatch up to 16 players.

 

 

The City 2

2_0.jpg

 

Same as the previous map but it's smaller and more detailed.

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AGNT009
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#2

Posted 17 December 2016 - 07:12 PM

I fail to see the point of making a sterile city from scratch in a game that features the best city in all of gaming.
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Foxy Stevenson
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#3

Posted 18 December 2016 - 03:08 AM Edited by Foxy Stevenson, 18 December 2016 - 03:09 AM.

I fail to see the point of making a sterile city from scratch in a game that features the best city in all of gaming.

 

Well for the same reason there are inumerous "x vs x" types of last team standing when there is already various adversary modes.

 

What type of deathmatch maps do you like the most? If these ones aren't your cup of tea maybe try some of my older deathmatches I've made.

 

Hell even try my stunt races, I've made some brilliantly underrated races that no one plays simply because I don't bother hosting them in-game to be honest. Here's the full playlist of it.

 

I'm more of a close quarters combat type of guy, so most of my maps are custom and small for mostly up to 8 players max and forced weapons I'm sure if you like "Unreal Edgy" you will love my Killer Instinct map Series.

 

Take a look at my social club profile and see what I got.

 

Cheers. :)


UniqueAsh
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#4

Posted 18 December 2016 - 05:50 PM

Cool looking maps, ive bookmarked a couple, hopefully i can try them soon if i get some bodies!!! lol

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PSNGTAforumuser
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#5

Posted 12 January 2017 - 09:48 PM

Trying them soon. Looks great already

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Damned_Hitman
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#6

Posted 15 January 2017 - 06:08 PM

Aha, bookmarked the first one and realised in the process you're the creator of 'Hotel Rooftop' one of my favourite tdm's for 3 teams!

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Foxy Stevenson
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#7

Posted 16 January 2017 - 03:50 PM

Aha, bookmarked the first one and realised in the process you're the creator of 'Hotel Rooftop' one of my favourite tdm's for 3 teams!

 

Yeah! Thanks man. :)


Foxy Stevenson
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#8

Posted 16 January 2017 - 03:59 PM Edited by Foxy Stevenson, 16 January 2017 - 04:00 PM.

So I made another cqc custom tdm map, up to 6 players. It has the Combat PDW as the default and the Bullpup shotgun as a secondary pickup. It's a fun well balanced map that keeps you running around and forces players not to camp because you won't be able to hide for long. :)

 

Unreal White (PS4)

 

2_0.jpg

 

2-6 players

Forced + Pickups (for a better experience)

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UniqueAsh
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#9

Posted 16 January 2017 - 06:32 PM

So I made another cqc custom tdm map, up to 6 players. It has the Combat PDW as the default and the Bullpup shotgun as a secondary pickup. It's a fun well balanced map that keeps you running around and forces players not to camp because you won't be able to hide for long. :)

 

Unreal White (PS4)

 

2_0.jpg

 

2-6 players

Forced + Pickups (for a better experience)

things like this i really enjoy! gr8 work i suggest keeping it up :)

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Foxy Stevenson
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#10

Posted 16 January 2017 - 08:03 PM Edited by Foxy Stevenson, 16 January 2017 - 10:58 PM.

 

So I made another cqc custom tdm map, up to 6 players. It has the Combat PDW as the default and the Bullpup shotgun as a secondary pickup. It's a fun well balanced map that keeps you running around and forces players not to camp because you won't be able to hide for long. :)

 

Unreal White (PS4)

 

2_0.jpg

 

2-6 players

Forced + Pickups (for a better experience)

things like this i really enjoy! gr8 work i suggest keeping it up :)

 

 

Thanks man. I try to always make the most fair and competitive custom maps. I started off with my Killer Instinct Series and now this. I will do more like this in the future. 

 

If someone has sugestions as to what weapons, layout or prop placement I should add/change I will glady read them and improve if needed. This includes for future maps. :)

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Damned_Hitman
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#11

Posted 17 January 2017 - 08:35 PM

Foxy, add me on PSN please : ajbns87.

 

I'm thinking of doing a TDM review show on a Youtube stream with friends, it might be rubbish, it might be entertaining, and we might hurt a few feelings with some critical reviews of maps, ie. even those made by narcissistic arseholes that look like gay vampires, but it could be worth watching.

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Foxy Stevenson
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#12

Posted 3 hours ago Edited by Foxy Stevenson, 3 hours ago.

Hello again. I haven't been getting much time to do new maps but here are a few new ones.

 

Awp_India PS4 only

2_0.jpg

 

2-10 players

Forced + Pickups (recommended for a better experience)

 

It's an old cs 1.6 map, remade in gta.

 

-----------------------------------------------------------------------------

 

Explosive Tennis! PS4 only

 

2_0.jpg

 

2-8 players

Forced + Pickups (recommended for a better experience)

 

Unlike tennis, the "ball" doesn't come back.

 

--------------------------------------------------------------------------

 

Unreal Under PS4 only(I know very original names here)

 

2_1.jpg

 

2-4 players

Forced + Pickups (recommended for a better experience)

 

Simply qcq style map for fast paced fights.





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