Posted 06 December 2016 - 03:41 AM
It WAS a low budget title for Rockstar. There are only a small amount of MOCAPPED cutscenes. It DOES reuse a lot of VC to the point where you can rip the Mobile version and get most assets on VC in minutes, etc. LCS was a test for Rockstar, and when LCS sold really well (a huge amount of sales coming from the fact that the game had a Save Game Exploit which allowed PSP's to run custom code/be hacked) Rockstar then poured more money into VCS.
Just break it down:
LCS: Only Frank Vincent was the "big name" to return for the cast, everyone else had sound alikes, even Maria who they previously got the original actress back for SA just a year earlier!
VCS: Rockstar paid up and got the original cast back for any returning characters, including giving them bigger roles for characters like Umberto (Danny Trejo) and Phil Cassidy (Gary Busey).
LCS: Out of the 70 main missions, only 23 of them have mocapped cutscenes with high quality audio, the rest using static animation and ingame SFX playback.
VCS: Out of the 59 main missions, 49 of them have mocapped cutscenes with high quality audio, with the remaining missions being the late ones only having static animation and ingame SFX playback.
LCS: Rockstar chose to use a cheaper budget for the soundtrack here not only to match GTA3's style but to also help keep licence costs down.
VCS: HAVE YOU SEEN THAT SONG LIST??
Nothing wrong with LCS being the budget title, tech wise it's impressive what they got done on the PSP but production wise, they were clearing treading water and once it proved a hit, they went full in for VCS.
Mastah, George Costanza, Gravarty and 21 others like this