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GTA SA Remastered Characters

SA WIP
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Tiago_The_Gamer96
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#91

Posted 27 January 2017 - 01:15 AM Edited by Tiago_The_Gamer96, 27 January 2017 - 01:16 AM.

Spoiler

 Yeah he looks to be way more muscular in the artwork than he does in his original design, also his tattoos seen to be blue (representing the aztecas), he is also wearing beige pants instead of his current grey ones

C.J tattoos should be dark green too imo


Uzzi_G4L
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#92

Posted 27 January 2017 - 06:27 PM

Good work on Big Smoke!

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Tiago_The_Gamer96
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#93

Posted 28 January 2017 - 02:27 AM Edited by Tiago_The_Gamer96, 13 February 2017 - 08:02 PM.

Any new update ?


Niko Belic 605
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#94

Posted 28 January 2017 - 12:50 PM

Great [email protected] ..
You did n't reply to my post in page 3..

DubHaMlg777
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#95

Posted 28 January 2017 - 12:57 PM

Great [email protected] ..
You didn't reply to my post in page 3..

What if I told ya that the map is cancelled due to the game's limitations.

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Reyach Rai
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#96

Posted 28 January 2017 - 05:15 PM

https://www.youtube....eature=youtu.be


Hey guys remember that GTA San andreas intro on YouTube before the game was released that scene when tenpenny yells at pulaski that he should give tenpenny sone respect when he's talking with him because tenpenny is in senior rank than pulaski. So what im trying to say is pulaski should have less rank like only a police officer badge or else tenpenny should have senior police officer badge by anyways tenpenny should look senior than pulaski

https://www.youtube....eature=youtu.be


Hey guys remember that GTA San andreas intro on YouTube before the game was released that scene when tenpenny yells at pulaski that he should give tenpenny sone respect when he's talking with him because tenpenny is in senior rank than pulaski. So what im trying to say is pulaski should have less rank like only a police officer badge or else tenpenny should have senior police officer badge by anyways tenpenny should look senior than pulaski
Ow sh*t so long im soo sorry

5 ALEX
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#97

Posted 31 January 2017 - 04:37 PM Edited by Silent, 12 February 2017 - 11:55 AM.

LOL... After this i will stop of creating Mods for GTA San Andreas !!    :lol:
Spoiler
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LaDiDa
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#98

Posted 31 January 2017 - 05:53 PM

Just some CnC on that: Cartoonified ryder would've been better looking. 

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Reyach Rai
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#99

Posted 06 February 2017 - 11:38 PM

Great [email protected] ..
You didn't reply to my post in page 3..

What if I told ya that the map is cancelled due to the game's limitations.
The topic is locked.

Great [email protected] ..
You didn't reply to my post in page 3..

What if I told ya that the map is cancelled due to the game's limitations.
The topic is locked.

Yeah but map limitations can be hacked, can't it? VISA mod its getting hacked

DubHaMlg777
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#100

Posted 07 February 2017 - 07:43 AM

Reyach Rai

But the Frame Rate will be an Epic fail.

to Render such a models for the whole game we need at least a GTX 980 ti to play it with 60 FPS.

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LaDiDa
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#101

Posted 07 February 2017 - 04:41 PM

Reyach Rai
But the Frame Rate will be an Epic fail.
to Render such a models for the whole game we need at least a GTX 980 ti to play it with 60 FPS.


Why would anyone want 60 fps in SA? All that does is introduce awful bugs... Also rendering it at all with decent drawdistance and framerate would be impossible, there's a reason renderware isn't used anymore.
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DubHaMlg777
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#102

Posted 07 February 2017 - 10:30 PM

there's a reason renderware isn't used anymore.

 

Your reply makes tons of sense.


DubHaMlg777
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#103

Posted 09 February 2017 - 03:02 PM

Guys I was Recently testing pedspec.asi with normalmap.asi by Ryosuke and then my game crashed.

so instead of using it with the one by Ryosuke , I have used this with the one by DK22pac(normalmap_byDK.asi) and it actually worked without crashing take a look.

2017_02_09_174623.jpg2017_02_09_174949.jpg2017_02_09_174849.jpg

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Natasha
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#104

Posted 09 February 2017 - 03:31 PM

I've only just came across this, absolutely incredible work!  It's like teleporting SA characters 10+ years graphically!

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LaDiDa
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#105

Posted 10 February 2017 - 06:34 AM Edited by LaDiDa, 12 February 2017 - 01:33 PM.

It does however crash when used on the animated parachute and cutscene objects/characters when using pedspec and normalmap (just a heads up), so they are incompatible.

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AfroHN504
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#106

Posted 12 February 2017 - 02:29 AM Edited by Silent, 12 February 2017 - 11:56 AM.

Big Bear Head | Face  Done 

this will be better then GTA IV doughboy

Spoiler

 Yeah he looks to be way more muscular in the artwork than he does in his original design, also his tattoos seen to be blue (representing the aztecas), he is also wearing beige pants instead of his current grey ones
C.J tattoos should be dark green too imo

i hope that yall implement this on the installation CD, XBOX, and for shure Steam

Ezekiel
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#107

Posted 20 February 2017 - 11:10 PM Edited by Ezekiel, 20 February 2017 - 11:19 PM.

OG LOC

Untitled.jpg

 

 

65652.jpg559.jpg

 

What is happening..

I was working on OG LOC 2 Weeks = 1 hour at day I had free to work on

If things continue like this,I will finish this in 2020

I am sorry...Do I have to say I am sorry,Did I get paid or did I sign up somewhere to finish this :p

Maybe few more characters,and then little more work on CJ and I am done

 

ASK any good moder...any..You can't make a good mod by having 1 hour of free time and hour where you tired and unmotivated

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Tk armakar
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#108

Posted 21 February 2017 - 01:42 AM

Let it take that time.. ... I am ready to wait for that long
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Reyach Rai
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#109

Posted 21 February 2017 - 02:16 AM

I would wait for more insanity mods and maps as long as i can live
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SkelePap
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#110

Posted 21 February 2017 - 11:45 AM

It does however crash when used on the animated parachute and cutscene objects/characters when using pedspec and normalmap (just a heads up), so they are incompatible.

no its because dk's normal map crashes ur game that mod is just buggy, so basically they are compatible 


LaDiDa
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#111

Posted 21 February 2017 - 03:26 PM

It does however crash when used on the animated parachute and cutscene objects/characters when using pedspec and normalmap (just a heads up), so they are incompatible.

no its because dk's normal map crashes ur game that mod is just buggy, so basically they are compatible 

Ehm, it's not unstable at all? I can play for hours using that mod. The only time it does crash is on cutscenes where normal mapped items appear when using pedspec.asi and on the parachute.dff .

@ezekiel: even if it takes till 2020 it's fine, work on anything you feel like doing, if that means no more SA mods, so be it. Just an update once a month or so is fine by me. I just like to look at peoples creativity :D

Niko Belic 605
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#112

Posted 22 February 2017 - 06:38 AM

Best as always..Take your time bro..I know what it takes to do things like this..
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Deadstroke
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#113

Posted 22 February 2017 - 11:34 PM

Have you thought about doing a tutorial video to teach how to do this characters?


LaDiDa
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#114

Posted 23 February 2017 - 06:34 AM

Have you thought about doing a tutorial video to teach how to do this characters?


Could be a good idea since if you might not be able to finish it someone else could do the remaining characters.
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Stellasin
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#115

Posted 25 February 2017 - 12:01 PM

 

If things continue like this,I will finish this in 2020

 

 

I can still play this in 2020

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SkelePap
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#116

Posted 27 February 2017 - 03:11 PM

 

 

It does however crash when used on the animated parachute and cutscene objects/characters when using pedspec and normalmap (just a heads up), so they are incompatible.

no its because dk's normal map crashes ur game that mod is just buggy, so basically they are compatible 

Ehm, it's not unstable at all? I can play for hours using that mod. The only time it does crash is on cutscenes where normal mapped items appear when using pedspec.asi and on the parachute.dff .

@ezekiel: even if it takes till 2020 it's fine, work on anything you feel like doing, if that means no more SA mods, so be it. Just an update once a month or so is fine by me. I just like to look at peoples creativity :D

 

and that my friend..means its buggy


LaDiDa
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#117

Posted 27 February 2017 - 05:03 PM

If buggy means incompatible with another mod all mods are buggy...
If a mod is stable and doesn't crash when used on the vanilla game. It's good and not faulty...

Roxie
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#118

Posted 05 March 2017 - 04:31 PM

download link


iAbokai
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#119

Posted 05 March 2017 - 10:08 PM

download link

77333cb04b264a5ca0d905b9e8111b07.png

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Tiago_The_Gamer96
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#120

Posted 11 March 2017 - 12:25 AM Edited by Tiago_The_Gamer96, 11 March 2017 - 12:25 AM.

I can't wait for the Catalina and the Truth both remastered... And Ezekiel can you remaster the ballas, vagos, aztecas, etc btw can you remaster the gsf homies ? Like the originals from rockstar, not yours. I'm loving every bit of this mod





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