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144hz monitor for RX 470?

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Niobium
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#1

Posted 26 November 2016 - 01:45 AM Edited by Niobium, 26 November 2016 - 05:06 AM.

i was thinking of saving up money so i could buy a high end PC in five years, that can handle running at ~120 fps. however, with black friday going on right now and christmas deals happening soon, i thought it might be a good time to invest in a 144hz monitor now. my pc currently has a RX 470.
my question is, will an RX 470 be enough for a 144hz monitor to output frames at 100 fps or higher? i don't mind playing on medium setttings btw, as long as the resolution is 1080p.

 

my specs:
i5-6500
MSI RX 470 GAMING X
16 GB RAM
Asrock Z170M Pro4s
modern games i play: HITMAN, Battlefield 1, Overwatch... and that's about it for now.

 

if an RX 470 is not enough, then should i buy a 144hz monitor anyway or wait until i can afford a better graphics card?
thx in advance.
(please ask me if i have forgotten anything)


Niobium
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#2

Posted 26 November 2016 - 04:50 AM Edited by Niobium, 26 November 2016 - 05:08 AM.

hitman runs 70-90 FPS on low settings at 1080p DX12... fml

 

i'll have to try DX11 later


yojc
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#3

Posted 26 November 2016 - 09:50 AM Edited by yojc, 26 November 2016 - 09:57 AM.

Well yeah, it might be hard to keep a steady 144FPS in the recent AAA games on the RX-470. Nonetheless, 144Hz monitors are mostly aimed at people who play games like CS:GO which have much lower hardware requirements and where the difference between 60/75Hz and 120/144Hz is visible the most (not only due to the increased "fluency", but also due to the fact how the game is coded and how it communicates with servers)
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Vik
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#4

Posted 27 November 2016 - 06:13 PM

Have you considered investing in slightly more expensive FreeSync monitors? Personally getting a FreeSync monitor would be a better decisions rather than having wasted potential with a 144hz one.


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#5

Posted 28 November 2016 - 09:30 PM

Well yeah, it might be hard to keep a steady 144FPS in the recent AAA games on the RX-470. Nonetheless, 144Hz monitors are mostly aimed at people who play games like CS:GO which have much lower hardware requirements and where the difference between 60/75Hz and 120/144Hz is visible the most (not only due to the increased "fluency", but also due to the fact how the game is coded and how it communicates with servers)

 

Semi-related question, but since I'm also looking at 144hz monitors, doesn't the higher refresh rate prevent screen tearing?  I know you can get a FreeSync or G-Sync monitor, but the G-Sync especially seem to be overly expensive, probably much more than a 144hz monitor without it.

 

It's amazing how limited the selection is when it comes to 1440p 144hz monitors with an IPS display.


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#6

Posted 28 November 2016 - 09:40 PM

Semi-related question, but since I'm also looking at 144hz monitors, doesn't the higher refresh rate prevent screen tearing?

I can't see why it would. You're gonna experience screen tearing unless you use vsync, Freesync or G-Sync.

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#7

Posted 28 November 2016 - 09:48 PM

I can't see why it would. You're gonna experience screen tearing unless you use vsync, Freesync or G-Sync.

 

Hmmm, I was under the impression that screen tearing was when too many frames overload the panel at once.  So if I was playing a game at 120 FPS on a 144Hz, it would prevent tearing, but if I were to play a game like CS:GO at at 170 FPS, it would tear because the monitor can only handle up to 144 FPS.  Right?


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#8

Posted 28 November 2016 - 10:09 PM

Other way round, normally. Screen tearing is typically caused when the pannel refresh rate is not divisible by the current frame rate, but it's usually because the frame rate is too low, not too high.
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Niobium
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#9

Posted 28 November 2016 - 10:27 PM

i still want a 144hz display but the black friday deals in canada kind of suck compared to the states. i think i will wait.

i haven't tested HITMAN in DX11 yet, but i doubt DX11 will help.

mods, lock this if you want

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#10

Posted 29 November 2016 - 06:07 PM

Other way round, normally. Screen tearing is typically caused when the pannel refresh rate is not divisible by the current frame rate, but it's usually because the frame rate is too low, not too high.

 

Fugg, so that's not even a guarantee against tearing then.  I hate that G-Sync is so damn expensive.


HaRdSTyLe_83
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#11

Posted 29 November 2016 - 07:48 PM

 

Other way round, normally. Screen tearing is typically caused when the pannel refresh rate is not divisible by the current frame rate, but it's usually because the frame rate is too low, not too high.

 

Fugg, so that's not even a guarantee against tearing then.  I hate that G-Sync is so damn expensive.

 

 

 

with a fast refresh the tearing will be less noticeable

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