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VC WIP
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AdusPL
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#211

Posted 14 December 2016 - 08:43 PM

Will you do something about the old tunnel with hobos or nah?
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universetwisters
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#212

Posted 14 December 2016 - 09:14 PM Edited by universetwisters, 14 December 2016 - 09:14 PM.

Will you do something about the old tunnel with hobos or nah?

 

I remember the time Frank and the other guy were working on it a few years ago like I mentioned there was talk of using it to connect to a railyard that would've been replaced with a Supa Save by the events of GTA 3. It'd be cool if that were the case there as well as a rail ferry stop near the ferry terminal that was in LCS, at least if it's still going to be in this map (even if it's just for show). At least with a rail ferry, it would give a reason for those train lines to be on the island.

 

 

Spoiler
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Honker1944
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#213

Posted 15 December 2016 - 07:01 PM

(something like in Advance)?

Speaking of Advance. Could you recreate Ristorante Italiano restaurant in Saint Mark's?
Pic
http://vignette1.wik...&path-prefix=pl

Silent
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#214

Posted 15 December 2016 - 07:45 PM

Will the other LC islands will be featured too? If not, is Portland going to be larger than in III/LCS (something like in Advance)?


Portland only. It's supposed to play like TLaD/TBoGT, just scaled down for overall-smaller scale of the "base" game. Plus I don't want to force anyone to 1971-ise entire LC. PLUS we don't want to come up with enough missions to cover 3 islands ;)
 

Silent think about it man. LC needs more darkness.


No solid plans yet but yes, gritty environment will probably be a thing.
 
 

Will you do something about the old tunnel with hobos or nah?


Unsure.
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zmudziak32
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#215

Posted 15 December 2016 - 10:28 PM

Silentland will introduce a lot engine fixes that won't be realeased for base game like 60 fps and VCS PC Shadows for GTA San Andreas :D.

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#216

Posted 16 December 2016 - 01:35 AM

Unsure.

Don't lie ;)

Silentland will introduce a lot engine fixes that won't be realeased for base game like 60 fps and VCS PC Shadows for GTA San Andreas :D.

Man, I wish we could sort the framerate thing out, but alas, it's just one of those things where no fix is in sight, and fun fact, one reason VC was chosen was because it means Silent can't go crazy with the engine stuff like he did with VCS PC, so no distractions :p
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Keith Ward
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#217

Posted 16 December 2016 - 05:55 AM

I'm looking forward to the 70's version of the Red Light District...

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Silent
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#218

Posted 16 December 2016 - 07:05 AM

Unsure.

Don't lie ;)

Silentland will introduce a lot engine fixes that won't be realeased for base game like 60 fps and VCS PC Shadows for GTA San Andreas :D.

Man, I wish we could sort the framerate thing out, but alas, it's just one of those things where no fix is in sight, and fun fact, one reason VC was chosen was because it means Silent can't go crazy with the engine stuff like he did with VCS PC, so no distractions :p

Actually, VC is just more simple than SA so no messing with tons of gameplay elements we don't need!

I only miss SA camera :-(
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sharpie_eastern
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#219

Posted 16 December 2016 - 09:35 AM Edited by sharpie_eastern, 16 December 2016 - 09:36 AM.

Yeah ): if only someone on the forum had the know how to do it...

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ermaccer
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#220

Posted 16 December 2016 - 06:34 PM

eddo
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zmudziak32
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#221

Posted 17 December 2016 - 04:28 PM

Or Sargenaur?

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#222

Posted 18 December 2016 - 04:04 PM

Or Sargenaur?

Well, he eventually knew how to do it:

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Jsonic3000
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#223

Posted 24 December 2016 - 06:51 AM

good work, I shall wait with bated breath :)


Keith Ward
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#224

Posted 24 December 2016 - 07:27 AM

good work, I shall wait with bated breath :)

You hear that, Silent? This guy is going to hold his breath until you release the mod. Pressure's on.

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#225

Posted 24 December 2016 - 09:26 AM

Wow he better is a fish then!
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Honker1944
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#226

Posted 24 December 2016 - 09:46 AM

Fish must breathe too. They only breathe in water ;)

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#227

Posted 24 December 2016 - 10:13 AM

Since there is a lot of topic:

Marry Christmas Guys!

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Daitojo97
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#228

Posted 20 January 2017 - 09:06 PM

Hey Silent I'm wondering are you still working on this mod or are you busy doing other stuff?

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Silent
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#229

Posted 21 January 2017 - 11:45 AM

Not at the moment, no :(
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Daitojo97
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#230

Posted 21 January 2017 - 05:45 PM

Ahh that's a shame. :/

I hope you'll be able to continue this project someday, it looks really interesting and it could seriously be a great hit!

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SSRenz
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#231

Posted 4 weeks ago

Thank Silent you're continue this project someday, Roger That.

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