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GTA Advance - PC Enhanced Edition

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BlackStallionDX
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#1

Posted 23 November 2016 - 11:03 AM Edited by BlackStallionDX, 3 weeks ago.

f08a2b43218f39d45db98d114f89a9ee.png

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Jinx.
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#2

Posted 23 November 2016 - 11:30 AM

Holy balls.



Pretty original :)
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ClaudeSpeed1911
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#3

Posted 23 November 2016 - 12:19 PM

Holy sh*t, I was not expecting all that. Good work!


BlackStallionDX
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#4

Posted 23 November 2016 - 12:30 PM

1-st beta'll done soon, i'm working on this mod not too much time, but i think everyone understand why, flat models (gta 1-2 like), low detailed cars and npc, this's very easy work, but anyway, current map

7819f3a5a904e58b6a32edef3551a974.jpg

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universetwisters
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#5

Posted 23 November 2016 - 04:38 PM

Yellow skies over paradise.
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Reyks
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#6

Posted 25 November 2016 - 11:17 PM

This looks interesting, but you should add some mipmapping on these textures.

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Blue
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#7

Posted 25 November 2016 - 11:27 PM

Pretty good! It's something different from the rest and makes a good mod nonetheless. Keep it up! :^:

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BlackStallionDX
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#8

Posted 26 November 2016 - 01:25 AM

This looks interesting, but you should add some mipmapping on these textures.

DOS-game effect disabled all mip-maps, without it, mod looks like cartoon, not like old-game=\


BlackStallionDX
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#9

Posted 26 November 2016 - 07:30 AM

Offical ArtWork by me, i'm not strong in pixel-art:P

50ff89fd2c04f3db3af748a3259db8fe.jpg

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Blue
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#10

Posted 26 November 2016 - 10:39 AM

By far, this seems to be your best mod. And you're also good with artwork, it seems!
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Jestic
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#11

Posted 27 November 2016 - 07:56 AM

This looks really cool, can't believe I haven't seen this nominated for the awards, so doing that right now.

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Niehski
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#12

Posted 27 November 2016 - 11:08 AM

Holy cocos. This sh*t's damn awesome! I love Retro City Rampage and play it a lot on my PSP. But this... this is just unbelievable :D

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goodidea82
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#13

Posted 27 November 2016 - 11:56 AM

To make it retro, e.g. like Tomb Raider 1, you can enable mip-maps but disable Gouraud Shading. For Gouraud Shading one needed a 3D card like Voodoo1 - Voodoo3 but mip-maps worked with CPU since it is just a lookup.

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BlackStallionDX
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#14

Posted 27 November 2016 - 12:52 PM

To make it retro, e.g. like Tomb Raider 1, you can enable mip-maps but disable Gouraud Shading. For Gouraud Shading one needed a 3D card like Voodoo1 - Voodoo3 but mip-maps worked with CPU since it is just a lookup.

I know, i've remeer mips in Quake 2, but i'm not strong at Shader Language, i use effect.txt, which made by Boris Vorontsov, so i don't have any ideas how i can fix it=|


BlackStallionDX
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#15

Posted 29 November 2016 - 10:54 AM

Some information about characters

 

Dirty Garry (Based on Dirty Harry) - our protoganist, ex-secret-agent, who becomed to head hunter.

b0f0f6abd72c635299e3be3237141c21.jpg

Joe "Dangerous Mustache" Dickens - secret agent, our buddy.

3e31303613b756e5ef821a7d632616d7.jpg

 

Chief - typical GI Joe

028ac1c463225098c34749d6c8350483.jpg

Alex "Cloud" Burlachenko - soviet scientist.

d4005dd7788d6b1bd9d32dff5f304d02.jpg

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ClaudeSpeed1911
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#16

Posted 29 November 2016 - 01:35 PM Edited by ClaudeSpeed1911, 29 November 2016 - 01:35 PM.

Some information about characters

 

Dirty Garry (Based on Dirty Harry) - our protoganist, ex-secret-agent, who becomed to head hunter.

 

Joe "Dangerous Mustache" Dickens - secret agent, our buddy.

 

 

Chief - typical GI Joe

 

Alex "Cloud" Burlachenko - soviet scientist.

 

God damn bro this reminds me of Street of Rage and Final Fight.

 

You should use some of their sound effects and music, Ithink they would fit perfectly. 80's/90's beat em ups that is.

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BlackStallionDX
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#17

Posted 29 November 2016 - 01:50 PM

 

Some information about characters

 

Dirty Garry (Based on Dirty Harry) - our protoganist, ex-secret-agent, who becomed to head hunter.

 

Joe "Dangerous Mustache" Dickens - secret agent, our buddy.

 

 

Chief - typical GI Joe

 

Alex "Cloud" Burlachenko - soviet scientist.

 

God damn bro this reminds me of Street of Rage and Final Fight.

 

You should use some of their sound effects and music, Ithink they would fit perfectly. 80's/90's beat em ups that is.

 

Mghty Final Fight and Bad Street Brawler, it'll be more lore for 8bit-style)

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Ivan1997GTA
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#18

Posted 29 November 2016 - 06:14 PM

I can tell that this mod will probably feature the music from the Game Boy Color ports of Grand Theft Auto 1 and 2. Or, maybe not.

BlackStallionDX
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#19

Posted 04 December 2016 - 09:51 AM

Just wheels...

17fccd7ad5f63b41e756037f535e8e67.jpg

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Blue
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#20

Posted 04 December 2016 - 01:31 PM Edited by NFX, 04 December 2016 - 01:31 PM.

That is some good stuff I'd never be able to pull by myself! Congrats, keep going! :)

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BlackStallionDX
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#21

Posted 06 December 2016 - 12:00 PM

Time 4 real badass

8b6557561ba8855d72d409cc2a7db2b3.jpg

56de045c72141d480c764ba89984119d.jpg

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BlackStallionDX
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#22

Posted 10 December 2016 - 10:57 PM

DOWNLOAD(EXE IS EDITED)

https://yadi.sk/d/InjLNN3532wuwV

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Savidge
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#23

Posted 11 December 2016 - 12:18 AM

i'm totally in love with this cool old-school style you're going for here. some seriously nice work shown so far and i can't wait to see what's yet to come.

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Jestic
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#24

Posted 11 December 2016 - 02:31 PM Edited by Jestic, 11 December 2016 - 10:01 PM.

I'd play it...but the game is upside down. :(
 
Zs5QjDI.png



I cleaned up my GTA San Andreas User Files folder and THEN it worked without problems.

 

This fixes it. (deleting gta_sa.set to be precise)

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Cpt. Rookie
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#25

Posted 11 December 2016 - 04:26 PM Edited by Cpt. Rookie, 11 December 2016 - 04:26 PM.

I'd play it...but the game burned my eyes.  :(

GajlpWn.jpg

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BlackStallionDX
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#26

Posted 11 December 2016 - 08:15 PM

Hmmm...it's strange...skygfx...enb...hmmm...really i can't understand why


Bluedy
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#27

Posted 11 December 2016 - 09:15 PM Edited by Bluedy, 11 December 2016 - 09:17 PM.

I tried it too and it's working perfectly  :dontgetit:

I should mention that when I tried it at first it crashed a lot. I cleaned up my GTA San Andreas User Files folder and THEN it worked without problems.

 

2u8kkd3.jpg

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BlackStallionDX
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#28

Posted 14 December 2016 - 01:11 PM

So...feedback)) next update all released soon,but...more feedback = more progress


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#29

Posted 14 December 2016 - 10:01 PM Edited by Cpt. Rookie, 14 December 2016 - 10:03 PM.

The brightness problem happens everytime. When you change weapons, brightness randomly changes. When you look around with your mouse, brightness randomly changes. Seems like it somehow bound with sun reflections (or light reflections).

 

Deleting d3d9, enb, exdisp, motionblur, shadows.ini, colormod doesn't help.


BlackStallionDX
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#30

Posted 14 December 2016 - 10:42 PM

The brightness problem happens everytime. When you change weapons, brightness randomly changes. When you look around with your mouse, brightness randomly changes. Seems like it somehow bound with sun reflections (or light reflections).

 

Deleting d3d9, enb, exdisp, motionblur, shadows.ini, colormod doesn't help.

Maye problem with skygfx





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