Wanted Level Editor
Extract files from this archive into the cleo folder of gta san andreas directory. If there's no cleo then get it here:
Stuff you're going to need:
- the mod works with GTA SA 1.0 US Hoodlum only (14.383.616 bytes),
- every wanted level star has 6 "slots" (7 is stars are higher then 6) for the vehicles which means you can use 6 (or less) diferent vehicle (ped or weapon) models for each wanted level star.
- you can define the number of passengers, their skins and weapons,
1 - one occupant,
2 - two occupants
3 - driver and gunman attached to a vehicle,
4 - four occupants.
- added vehicle or ped models can be used along with this mod,
The next modifications has been tested with this mod:
- fastman92 limit adjuster,
- Silent Patch,
- mod loader,
- SkyGfx: PS2 and Xbox graphics for PC,
- GTA Underground,
WLE 1.08 new stuff (mostly related with the Hydra plane):
MISSILE_SMOKE_R = 0.3 ; missile smoke colour RGBA MISSILE_SMOKE_G = 0.3 ; missile smoke colour RGBA MISSILE_SMOKE_B = 0.3 ; missile smoke colour RGBA MISSILE_SMOKE_A = 0.3 ; missile smoke colour RGBA MISSILE_SMOKE_SIZE = 0.5 ; missile smoke size MISSILE_SMOKE_UNK = 1.0 ; missile smoke MISSILE_SMOKE_LAST = 0.08 ; missile smoke last factor MISSILE_SPEED = 0.4 ; [float] fired missile speed CRUISE_MISSILE_SPEED = 0.2 ; [float] fired cruise missile speed MISSILE_AIR_RESISTANCE = 0.9 ; [float] MISSILE_TIME = 3000 ; [4 bytes] time in miliseconds how long the missile will last since it's been fired (effects the missile distance) CRUISE_MISSILE_TIME = 10000 ; [4 bytes] time in miliseconds how long the missile will last since it's been fired CRUISE_MISSILE_BLIP_SCALE = 1 ; [byte] missile blip size on radar CRUISE_MISSILE_R = 255 ; [byte] no more then 255 missile blip RGBA value (colour on radar) CRUISE_MISSILE_G = 0 ; [byte] no more then 255 missile blip RGBA value (colour on radar) CRUISE_MISSILE_B = 0 ; [byte] no more then 255 missile blip RGBA value (colour on radar) CRUISE_MISSILE_A = 255 ; [byte] no more then 255 missile blip RGBA value (colour on radar) FLARE_DROP_TIMESTEP = 2000 ; [4 bytes] time in miliseconds ENABLE_HYDRA_BURST_FIRE = 1 ; if you set this to 1 and press and hold left ctrl in the game then the army plane will constantly fire missiles MISSILELOCK_TIME = 1500 ; [4 bytes] time in miliseconds HYDRA_CROSSHAIR_R = 255 ; [byte] hydra crosshair RGBA value (colour Red) HYDRA_CROSSHAIR_G = 0 ; [byte] hydra crosshair RGBA value (colour Green) HYDRA_CROSSHAIR_B = 0 ; [byte] hydra crosshair RGBA value (colour Blue) HYDRA_CROSSHAIR_A = 1.0 ; [float] hydra crosshair RGBA value (Alpha Intensity) FLARE_Y_POSITION = -2.5 ; [float] hydra center is 0.0 FLARE_Z_POSITION = -1.0 ; [float] hydra center is 0.0
-------------------------------WANTED LEVEL EDITOR 1.07------------------------------- 22.07.17 - game: GTA San Andreas, - supported game version: gta_sa public no-dvd 1.0 US Hoodlum, - compatible with GTA SAxVCxIII & GTA Underground. Install: Extract files from this archive into the cleo folder located in gta san andreas directory. If there's no cleo folder then install cleo for gta sa here: http://cleo.li/ How to modify stuff: - start the game, - Open Wanted Level Editor.ini from the cleo folder, - make your changes, - save, - play, modify, save... What's new: - settings for 7 stars are already in the Wanted Level Editor.ini so it can be used as the update for the star7 mod as well, - 4 "random game crash" errors has been removed, - the mod has been tested with the constant change of wanted level from 0 to 9 stars. The Wanted Level Editor.ini has been split in two parts: 1) GENERAL_SETTINGS = 0 - all settings are available except for general settings; 2) GENERAL_SETTINGS = 1 - only general settings are enabled - changes could be made only for each wanted level star but not for every zone. In short: GENERAL_SETTINGS set to 1 can be used for a quick change (for example star5 in all areas), GENERAL_SETTINGS set to 0 - thorough modification for every zone and star (for example star5 in San Fierro). The new values for the vehicle occupants: 1 - one occupant, 2 - two occupants, 3 - driver and gunman attached to a vehicle, 4 - four occupants. Any other value will be ignored and in that case the code will put just a driver. The code "SetTurretOffset" fixes position of the attached actors: The next vehicle models has been used to set the turret offset of a gunman (if occupants set to 3): MODEL_BFINJECT 6585 // VC_BFINJECT GTA Underground 6673 // LC_BFINJECT GTA Underground MODEL_RHINO MODEL_FBITRUCK MODEL_SWATVAN MODEL_MONSTER MODEL_MONSTERA MODEL_MONSTERB 6526 // LC_MONSTER GTA Underground - all helicopter models, - all boat models. In this archive the code STAR7 has only one purpose - interface controll - increased number of wanted stars. The evants of 7 stars are controlled by Wanted Level Editor. Known issues (Work In Progress): - roadblock vehicle models don't match to roadblock ped models, - helicopter pilots don't match to helicopter models, - sometimes police helicopters suddenly disappear in the moment they're created.
Please report errors in case you notice some.
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