WANTED LEVEL EDITOR
Wanted Level Editor 2.02 last update - 09.03.2018
The drop of fames per second aka FPS was caused by the ini file size.
In this version I drasticly decreased the ini file contents there for its size (from 900 kb to 124 kb).
This should decrease the negative mod effect on the gameplay much better then the previous mod versions.
Wanted Level Editor v2.01 Last Update 08.03.2018
Wanted Level Editor 2.01 last update - 02.03.2018 - Colours of the Wanted Level Stars can be changed in the game. - General Settings (changes by wanted stars only) are now available through the menu (it works only for wanted stars above 3 since the police have jurisdiction for each city), - To activate the menu you have to press 2 keys at once (unlike the previous version where you can activate the menu with one of the selected 2 keys), Just to remind - keys can be altered - check the ini file, - Two of the police opcodes can be controlled through the Wanted Level Editor only (if you choose that option): [OPCODES] disableOpcode_03C0 = 0 ; 03C7: set_sensitivity_to_crime WantedMultiplier = 1 ; 03C7: set_sensitivity_to_crime disableOpcode_01F0 = 0 - You can change the Police Helicopter SWAT rope colour (currently possible through the ini only), - An option to make SWAT team on the rope vulnurable to bullets while they rappeling down (currently possible through the ini only), [SWAT_ROPE] RGBA_RED = 0 RGBA_GREEN = 0 RGBA_BLUE = 0 RGBA_ALPHA = 128 MAKE_SWAT_IMMUNE = 1 [CWanted] TimeOfParole = 20000 PrecinctLevel = 2 RandomPoliceCars = 1 "TimeOfParole" represents how much time the wanted stars will flash since the player left the pay&spray garage, "PrecinctLevel" represents how much stars the player will obtain when he enters a police precinct, "RandomPoliceCars" toggle on/off random police cars
Please remember that this mod puts already added vehicles in the police pursuit (it can not be used to add the new vehicles to the game itself),
To add the new vehicles to the game you need fastman92 limit adjuster.
Once the vehicle is added - first you need to check if it works by using some car spawner and then use the Wanted Level Editor.
To make the already added vehicle present in the police pursuit and have vigilante mission - use Wanted Level Editor.
Another important note:
Wanted Level Editor is split in 2 parts:
1) General Settings (making the changes for each wanted star evants only)
For example 10 wanted stars in all areas,
2) Zone Settings - wanted star evant changes by cities:
For example 10 wanted stars in the San Fierro city.
General Settings and Zone Settings can not be used both at the same time:
Wrong usage of Wanted Level Editor:
- Making changes in Zone settings then switching to General Settings,
- Making changes in General Settings then switching to Zone settings.
Police settings (the first 3 stars) can be managed through the Zone Settings only.
Update 06.01.2018 - Wanted Level Editor v2.00 - check gtagarage link.
Main code update:
- the gameplay should be improved since the frame drop effect has been almost completly removed
(the previous mod versions had 30 FPS, now it's 60 FPS or close to it).
- model type checks have been corrected (CModelInfo::GetModelType was directly used this time - thanks to the sdk plugin examples).
- missing model IDs for the added vehicles, skins or weapons are now visible through menu,
- improved menu features mostly related with the ModelID list panel:
- for example Plane models will be marked as "plane",
- in case you choose wrong or unexisted Model ID, the menu will refuse to use it and leave a message to alert you,
- all model IDs will have the appropriate number and the name (number only - in case the model ID is not a default one).
That's all for now.
Feal free to ask anything related with the mod (there're no dumb questions).
- download and install the latest cleo for GTA San Andreas here:
- after the installation, a folder named cleo will be created inside the GTA SA root (and the subfolder named cleo_text),
- put everything from this archive inside the cleo folder,
- put WLE_Cheat_Table.fxt inside the cleo_text folder.
Important: In case you decide to use WLE Menu (recomended) you should close the ini file (otherwise your Menu settings might be unsaved do to a game restart or load).
Basic WLE Menu description (under "cars, peds, guns, occupants"): - 6 rows and 4 columns will appear, - each row contains vehicle, ped, weapon and number of vehicle occupants, - once you select one of the 6 rows - the selected row will become a column, - the column will contain stuff from the selected row: vehicle, ped, weapon, number of vehicle occupants AND the option to choose player's vehicle, skin or a current weapon, the last 3 options could be usefull in case you're using visual spawner for vehicle, ped or a weapon (like a visual car spawner mod for exmpl), - whatever you choose next - it will lead you to the appropriate model list: (the 1st row is for vehicles, 2nd for skins, 3rd for ped weapons and 4th for number of vehicle occupants), the 5th row is for the player's vehicle, 6th for the player's skin, 7th for the player's current weapon), - whenever you choose a model - the menu will automaticly return to the main panel (the one with 6 rows and 4 columns) which will show you the changes you made for the row you previosly selected (current status for the chosen star and zone), - if you press and hold number 7 at any time - the menu will show your current status: - the title will contain the town you are in and the wanted star you attained, - the rest will be the settings you set (vehicle, ped, weapon and the number of occupants represented as 6 rows and 4 columns).
So as you can see it's possible to have 6 diferent vehicles, peds or weapons for each and every wanted level star.
- future plans:
The mod will be recreated as asi (I already start working on it).
Cheat Menu Update (18.12.2017):
- the mod works with GTA SA 1.0 US Hoodlum only (14.383.616 bytes),
- every wanted level star has 6 "slots" (7 is stars are higher then 6) for the vehicles which means you can use 6 (or less) diferent vehicle (ped or weapon) models for each wanted level star.
- you can define the number of passengers, their skins and weapons,
1 - one occupant,
2 - two occupants
3 - driver and gunman attached to a vehicle,
4 - four occupants.
- added vehicle or ped models can be used along with this mod,
WLE 1.08 new stuff (mostly related with the Hydra plane):
MISSILE_SMOKE_R = 0.3 ; missile smoke colour RGBA MISSILE_SMOKE_G = 0.3 ; missile smoke colour RGBA MISSILE_SMOKE_B = 0.3 ; missile smoke colour RGBA MISSILE_SMOKE_A = 0.3 ; missile smoke colour RGBA MISSILE_SMOKE_SIZE = 0.5 ; missile smoke size MISSILE_SMOKE_UNK = 1.0 ; missile smoke MISSILE_SMOKE_LAST = 0.08 ; missile smoke last factor MISSILE_SPEED = 0.4 ; [float] fired missile speed CRUISE_MISSILE_SPEED = 0.2 ; [float] fired cruise missile speed MISSILE_AIR_RESISTANCE = 0.9 ; [float] MISSILE_TIME = 3000 ; [4 bytes] time in miliseconds how long the missile will last since it's been fired (effects the missile distance) CRUISE_MISSILE_TIME = 10000 ; [4 bytes] time in miliseconds how long the missile will last since it's been fired CRUISE_MISSILE_BLIP_SCALE = 1 ; [byte] missile blip size on radar CRUISE_MISSILE_R = 255 ; [byte] no more then 255 missile blip RGBA value (colour on radar) CRUISE_MISSILE_G = 0 ; [byte] no more then 255 missile blip RGBA value (colour on radar) CRUISE_MISSILE_B = 0 ; [byte] no more then 255 missile blip RGBA value (colour on radar) CRUISE_MISSILE_A = 255 ; [byte] no more then 255 missile blip RGBA value (colour on radar) FLARE_DROP_TIMESTEP = 2000 ; [4 bytes] time in miliseconds ENABLE_HYDRA_BURST_FIRE = 1 ; if you set this to 1 and press and hold left ctrl in the game then the army plane will constantly fire missiles MISSILELOCK_TIME = 1500 ; [4 bytes] time in miliseconds HYDRA_CROSSHAIR_R = 255 ; [byte] hydra crosshair RGBA value (colour Red) HYDRA_CROSSHAIR_G = 0 ; [byte] hydra crosshair RGBA value (colour Green) HYDRA_CROSSHAIR_B = 0 ; [byte] hydra crosshair RGBA value (colour Blue) HYDRA_CROSSHAIR_A = 1.0 ; [float] hydra crosshair RGBA value (Alpha Intensity) FLARE_Y_POSITION = -2.5 ; [float] hydra center is 0.0 FLARE_Z_POSITION = -1.0 ; [float] hydra center is 0.0
-------------------------------WANTED LEVEL EDITOR 1.07------------------------------- 22.07.17 - game: GTA San Andreas, - supported game version: gta_sa public no-dvd 1.0 US Hoodlum, - compatible with GTA SAxVCxIII & GTA Underground. Install: Extract files from this archive into the cleo folder located in gta san andreas directory. If there's no cleo folder then install cleo for gta sa here: http://cleo.li/ How to modify stuff: - start the game, - Open Wanted Level Editor.ini from the cleo folder, - make your changes, - save, - play, modify, save... What's new: - settings for 7 stars are already in the Wanted Level Editor.ini so it can be used as the update for the star7 mod as well, - 4 "random game crash" errors has been removed, - the mod has been tested with the constant change of wanted level from 0 to 9 stars. The Wanted Level Editor.ini has been split in two parts: 1) GENERAL_SETTINGS = 0 - all settings are available except for general settings; 2) GENERAL_SETTINGS = 1 - only general settings are enabled - changes could be made only for each wanted level star but not for every zone. In short: GENERAL_SETTINGS set to 1 can be used for a quick change (for example star5 in all areas), GENERAL_SETTINGS set to 0 - thorough modification for every zone and star (for example star5 in San Fierro). The new values for the vehicle occupants: 1 - one occupant, 2 - two occupants, 3 - driver and gunman attached to a vehicle, 4 - four occupants. Any other value will be ignored and in that case the code will put just a driver. The code "SetTurretOffset" fixes position of the attached actors: The next vehicle models has been used to set the turret offset of a gunman (if occupants set to 3): MODEL_BFINJECT 6585 // VC_BFINJECT GTA Underground 6673 // LC_BFINJECT GTA Underground MODEL_RHINO MODEL_FBITRUCK MODEL_SWATVAN MODEL_MONSTER MODEL_MONSTERA MODEL_MONSTERB 6526 // LC_MONSTER GTA Underground - all helicopter models, - all boat models. In this archive the code STAR7 has only one purpose - interface controll - increased number of wanted stars. The evants of 7 stars are controlled by Wanted Level Editor.