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Vice City: BETA Edition

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DragonSC
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#271

Posted 24 October 2017 - 05:55 PM

Spoiler

GTA Vice City: Asian Edition

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1010
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#272

Posted 13 November 2017 - 05:49 AM Edited by 1010, 13 November 2017 - 05:53 AM.

there would be that sound of opening the car door was quite different


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#273

Posted 05 December 2017 - 11:41 PM Edited by Kalvin, 06 December 2017 - 12:00 AM.



After months of total silence working on the mod, I've decided to call it time for a new release.

A fair lot of people have helped me with this release, most notably The Hero. Others being Tomasak, Crspy & Rachel Amber.

This release has a lot more things done (there are now more changes than SA BETA!), compared to the last one, which was just a dev dump. Consider this the official release.

Checklist for V2:

Spoiler

Download link:
http://www.gtagarage...ow.php?id=28324

Recommended mods:
SkyGFX & ALMOST610's Vehicles

The first post will be updated with new screenshots & the trailer tomorrow (a new post may also be made to show off the new changes).

There are still a lot more things to do, most importantly script changes. Hopefully there will be another release (V2.5?) in the new year.

But in the meantime, have fun, and Merry Christmas! :santa:

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The Hero
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#274

Posted 06 December 2017 - 06:55 AM

Cool cool, I guess I'll try to debug the crashes later today.
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#275

Posted 06 December 2017 - 12:46 PM Edited by Kalvin, 06 December 2017 - 01:27 PM.

A few screenshots to show off some of the changes this version makes:

Spoiler

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NOSRacing_
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#276

Posted 06 December 2017 - 12:52 PM

Looks fuking good! BTW I helped you too!
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#277

Posted 06 December 2017 - 05:58 PM

Bugfixes for V2.0 have now been uploaded to GTAGarage.

NOTE: Thanks to testing by The Hero, V2 may crash in certain areas with modloader (despite the readme saying to use this as a main installation method). If it does, I'd recommend backing up your files and installing V2 over your actual game.
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#278

Posted 10 December 2017 - 05:56 PM Edited by =OG4life=, 10 December 2017 - 05:59 PM.

Love the update! May I ask you how you found out this was a Pizzeria in the BETA? Was it visible on the LOD or? :)

AmGmnn7.jpg

 

Also, why did you remove the vegetation that hung from the big pink building in the background(pic related)? Only one more thing needs to be done, the blue neons on the 'Gay Gordos' bar on the right and that will make for a perfect BETA experience. :)
gtavcscreen01.jpg

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#279

Posted 10 December 2017 - 07:31 PM Edited by Kalvin, 10 December 2017 - 07:35 PM.

Yup! The PS2 version of the game has special LODs for this place, with an interior.

The final model of this place still has transparency flags & is called washpizzaplace (others are also called similar, nbtpizzaplace, haipizzaplace), it also has a hidden package on the roof behind where a pizza sign would be (and now is!). :D

The vegetation wasn't removed! The picture was just slightly too far away from it, so it loaded out of existence (as there's no LOD for it). :)

The PS2 washpizzaplace LODs:

V7rYTlv.pngafwLsHM.png
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#280

Posted 10 December 2017 - 08:29 PM Edited by =OG4life=, 10 December 2017 - 08:46 PM.

Yup! The PS2 version of the game has special LODs for this place, with an interior.

The final model of this place still has transparency flags & is called washpizzaplace (others are also called similar, nbtpizzaplace, haipizzaplace), it also has a hidden package on the roof behind where a pizza sign would be (and now is!). :D

The vegetation wasn't removed! The picture was just slightly too far away from it, so it loaded out of existence (as there's no LOD for it). :)

The PS2 washpizzaplace LODs:

V7rYTlv.pngafwLsHM.png

Awesome stuff. I wonder why the f did they decide to remove it? It doesn't seem out of place IMO, possibly they were to lazy to code the eating script there haha. Speaking of which, do you plan to do the scripting part too? :)

 Also, here's an overlooked, easy to recreate beta pedestrian ;) I know you're probably on it already but I wanted to point it out just in case since it seems as only a retexture work of the one on the back of the bike.

2152.jpg

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1010
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#281

Posted 11 December 2017 - 02:23 AM

I found many different things can be useful
 
different places

 

Spoiler

 

mp5k in beta version it will be ?

Spoiler

 

see here on the site

click here

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Ken Kaneki
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#282

Posted 13 December 2017 - 12:58 PM Edited by Ken Kaneki, 15 December 2017 - 12:28 PM.

How to I install VCLF along with this mod?

EDIT: My game crashes. Anyways, ignore this post.


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#283

Posted 13 December 2017 - 01:19 PM

1010 it's ruger

Kalvin
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#284

Posted 13 December 2017 - 01:45 PM

Speaking of which, do you plan to do the scripting part too? :)

Yes, eventually. :)

Thanks for the pedestrian spot!
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#285

Posted 15 December 2017 - 04:13 PM

Klavin, now (Vice City Beta Edition) my favourite mod! Thank you for your work :colgate:

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Forever L
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#286

Posted 15 December 2017 - 04:40 PM

Is it likely that the shooting range in Downtown was bigger?

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#287

Posted 15 December 2017 - 04:49 PM Edited by kretin8, 15 December 2017 - 04:49 PM.

OaIztSAde34.jpgits normal?

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#288

Posted 15 December 2017 - 05:03 PM Edited by Kalvin, 15 December 2017 - 05:05 PM.

Yes.

The "w" on the radar isn't, though. That's meant to be the property icon.

Is it likely that the shooting range in Downtown was bigger?

No idea. :D
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#289

Posted 15 December 2017 - 05:04 PM

OaIztSAde34.jpgits normal?

 

Look at this screenshot, and look at the similarity.

 

gtavcscreen01.jpg

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#290

Posted 15 December 2017 - 09:15 PM

TbjhfWvUpiU.jpgIt's my fault? Or so it should be?


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#291

Posted 15 December 2017 - 09:20 PM Edited by Forever L, 15 December 2017 - 09:21 PM.

Yes.

The "w" on the radar isn't, though. That's meant to be the property icon.
 

Is it likely that the shooting range in Downtown was bigger?

No idea. :D

 

 

I ask for the fact of this cutscene. Which is the second, during the mission "The Shootist."

 

Spoiler

 

But in the file with the animations (csbank_2b.ifp) another pedestrian is loaded. This pedestrian is female. And according to the file, it has a python attached.
 
MF8xAi4.png
 
It could be that the shooting range was larger (one more slot), or it is simply an error of the animation, and it was not placed in its proper place.
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#292

Posted 15 December 2017 - 09:56 PM

R* is just sexist and decided women should not have guns. easy as that. Nothing to do with cut content /s

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#293

Posted 15 December 2017 - 10:07 PM

It's my fault? Or so it should be?

TIP Number 1 use the mod on a clean install...


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#294

Posted 15 December 2017 - 10:19 PM

 

It's my fault? Or so it should be?

TIP Number 1 use the mod on a clean install...

 

that's exactly what I did


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#295

Posted 17 December 2017 - 05:24 AM

The super LOD Patriot is just GTA III Patriot.


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#296

Posted 17 December 2017 - 05:47 AM Edited by 1010, 17 December 2017 - 05:48 AM.

Spoiler

 

good job kalvin and a Merry Christmas and a New Year too.

 

tumblr_o1duig4Nbw1uzjikao1_400.gif

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#297

Posted 17 December 2017 - 11:21 PM Edited by Ken Kaneki, 17 December 2017 - 11:40 PM.

Hey Kalvin, I noticed a bug on Early beta Tommy's shirt at the back when using SkyGFX with disablebackfaceculling enabled.


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#298

Posted 18 December 2017 - 02:58 PM

y_3958a993.jpg

patriot will be added?

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#299

Posted 18 December 2017 - 06:14 PM

y_3958a993.jpg

patriot will be added?

...that's just III Patriot.
...I think.

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#300

Posted 18 December 2017 - 06:19 PM

 

y_3958a993.jpg

patriot will be added?

...that's just III Patriot.
...I think.

 

and? it's still beta content dude.

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