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[WIP|IV]Vice City Rage 1.0

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Lexyz.
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#91

Posted 19 June 2017 - 02:30 PM

Of course. I'm going to finish and I'll upload it. Although it would have been great to have the original models of the truck barracks and the Rhino tank.

Alright,thank you

The Rhino model has already been done,although I don't think the moving canon would work with your script.


MvcGyver
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#92

Posted 20 June 2017 - 04:28 PM Edited by MvcGyver, 20 June 2017 - 04:33 PM.

 

Of course. I'm going to finish and I'll upload it. Although it would have been great to have the original models of the truck barracks and the Rhino tank.

Alright,thank you

The Rhino model has already been done,although I don't think the moving canon would work with your script.

 

Through another GTAIV script, I got the tanks to shoot you when you get 6 stars. Now, this works with another tank model. To work with the original tank model, I would need the original cannon model separately along with its textures. They must be 2 models: one of the cannon and another of the turret without cannon along with a texture file like these images:

 

563.jpg

676.jpg

 

8B9.jpg

 

 

EC8.jpg

 

With this, the original Rhino gun turret can shoot. I'm uploading a video of how it works now with the models I have.

 

PD: Also missing the original model of the truck barracks.

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MauriceGS
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#93

Posted 20 June 2017 - 10:15 PM

You also gonna "Script" a Multiplayer Mod like the other Vice City Rage Mod 

and would you like to have a Machinima Trailer or something for the Mod?


MvcGyver
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#94

Posted 21 June 2017 - 03:08 AM

Here I leave a video of what I am making. Script works fine:
 

https://www.youtube....h?v=DJWVQd5glA0

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adrienspy
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#95

Posted 24 June 2017 - 02:31 PM Edited by adrienspy, 24 June 2017 - 02:55 PM.

I would really enjoy to work with you on this project, before discovering this topic, i was working on some roads and bushes textures

I also remastered a lot of cars and fixed some traffic bugs

The only thing i can't help with is making/converting models but if you know how to do it, i got excellent vegetation models for GTA SA. Otherwise, we can use those of Vice Cry..

I also have a remastered model of Tommy who works perfectly with other clothes: 

http://gtaforums.com...etti-for-gtaiv/

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MvcGyver
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#96

Posted 24 June 2017 - 08:00 PM

I would really enjoy to work with you on this project, before discovering this topic, i was working on some roads and bushes textures

I also remastered a lot of cars and fixed some traffic bugs

The only thing i can't help with is making/converting models but if you know how to do it, i got excellent vegetation models for GTA SA. Otherwise, we can use those of Vice Cry..

I also have a remastered model of Tommy who works perfectly with other clothes: 

http://gtaforums.com...etti-for-gtaiv/

Maybe you could improve the textures of Vice City police models: cops and swat agents.


adrienspy
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#97

Posted 25 June 2017 - 02:11 PM Edited by adrienspy, 26 June 2017 - 03:41 PM.

Yeah of course, i'll also try to change some peds skins.. But i'd like to have converted models from GTA V :/

Actually, i changed pot plants, palms and some textures, the next step is to change every road and every car

I remastered every Vice City's car with a real-life model

I'll probably make a .exe installer and an optional zip with some carpacks like: "Los Santos CarPack" with GTA IV and GTA V models (in a beach theme of course) and a "HD 80's carpack" with my remastered cars

Otherwise, the player will have original VCR models

 

Since i changed some cars, i have a traffic bug that spawns only 3 different cars (Taxi, Police, Esperanto) so i added plugins and script to fix it

 

Edit: If someone knows how to have GTA V peds in GTA IV, reply to this topic !

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MvcGyver
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#98

Posted 26 June 2017 - 05:11 PM

Yeah of course, i'll also try to change some peds skins.. But i'd like to have converted models from GTA V :/

Actually, i changed pot plants, palms and some textures, the next step is to change every road and every car

I remastered every Vice City's car with a real-life model

I'll probably make a .exe installer and an optional zip with some carpacks like: "Los Santos CarPack" with GTA IV and GTA V models (in a beach theme of course) and a "HD 80's carpack" with my remastered cars

Otherwise, the player will have original VCR models

 

Since i changed some cars, i have a traffic bug that spawns only 3 different cars (Taxi, Police, Esperanto) so i added plugins and script to fix it

 

Edit: If someone knows how to have GTA V peds in GTA IV, reply to this topic !

It's great. I am now using your Tommy HD mod in the Vice City Rage. I added GTAIV weapons mods that are the original Vice City Rage weapons such as the M4 Model 733 carbine, the Ruger Mini 14 automatic rifle (see picture), the M1911 pistol, the Remington 870 shotgun, the semi-automatic Spas 12, the RPG, Python .357 Revolver and the MP5 and Mac 10:

 

E50.png

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adrienspy
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#99

Posted 26 June 2017 - 07:07 PM

It's great. I am now using your Tommy HD mod in the Vice City Rage. I added GTAIV weapons mods that are the original Vice City Rage weapons such as the M4 Model 733 carbine, the Ruger Mini 14 automatic rifle (see picture), the M1911 pistol, the Remington 870 shotgun, the semi-automatic Spas 12, the RPG, Python .357 Revolver and the MP5 and Mac 10:

 

 

 

Can you give me the link of the Ruger model ? I can't find exactly the same :/


adrienspy
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#100

Posted 26 June 2017 - 07:23 PM Edited by adrienspy, 26 June 2017 - 07:24 PM.

jOIfN3q.png

 

 

The sand, the bushes and the grass have been improved too :)

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MvcGyver
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#101

Posted 26 June 2017 - 09:47 PM

 

It's great. I am now using your Tommy HD mod in the Vice City Rage. I added GTAIV weapons mods that are the original Vice City Rage weapons such as the M4 Model 733 carbine, the Ruger Mini 14 automatic rifle (see picture), the M1911 pistol, the Remington 870 shotgun, the semi-automatic Spas 12, the RPG, Python .357 Revolver and the MP5 and Mac 10:

 

 

 

Can you give me the link of the Ruger model ? I can't find exactly the same :/

 

https://www.gtaall.n...er-mini-14.html

 

Now I find myself creating a mod of realistic sounds for the game. I already have 95% finished. Then I upload a video where I show it.


adrienspy
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#102

Posted 26 June 2017 - 10:01 PM Edited by adrienspy, 27 June 2017 - 05:32 PM.

Okay ^^ I've just finished finding cops, fbi and swat skins that fits with Vice City

But for the pedestrians, i need 1 or 2 men models and many girls models (with shirts or light clothes)


Lexyz.
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#103

Posted 28 June 2017 - 03:52 PM Edited by Lexyz., 28 June 2017 - 03:53 PM.

563.jpg

 

 

 

 

 

With this, the original Rhino gun turret can shoot. I'm uploading a video of how it works now with the models I have.

 

PD: Also missing the original model of the truck barracks.

 

I've figured that out as well,long ago.I'm having a problem making the turret a separate file


You also gonna "Script" a Multiplayer Mod like the other Vice City Rage Mod 

and would you like to have a Machinima Trailer or something for the Mod?

I've tried making the mod work with an edited version of IV:MP,which is supposed to be open-source,and I'm still unaware of certain things(there is a picture of the MP mod on this topic somewhere)

Not very sure what a Machinima trailer really looks like,but since no one's offering I guess I'd have to do it myself,whenever I have the time


adrienspy
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#104

Posted 12 July 2017 - 03:02 PM Edited by adrienspy, 12 July 2017 - 03:04 PM.

 

My actual progress

Next Step: Better pavements, Lod Textures, Cover the full map and then, convert everything to EFLC is it's possible

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Alpha Radke
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#105

Posted 07 August 2017 - 09:20 PM

That Timecyc is FINE :inlove:


Lexyz.
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#106

Posted 24 September 2017 - 09:03 AM Edited by Lexyz., 24 September 2017 - 09:07 AM.

I scripted a short gamemode to show that IVMP works with the mod, with some tweaks.

I had no one to join me so it wasn't worth making a video.

 

GTAIV_2017_09_24_11_15_26_734.png
 
GTAIV_2017_09_24_11_15_37_680.png
 
GTAIV_2017_09_24_11_16_34_506.png
 
GTAIV_2017_09_24_11_18_11_765.png
 
GTAIV_2017_09_24_11_19_07_402.png
 
GTAIV_2017_09_24_11_20_19_718.png
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KNN.
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#107

Posted 24 September 2017 - 10:36 AM Edited by KNN., 24 September 2017 - 10:37 AM.

Vice City is too ugly for IV engine.

It should be Vice City Stories instead since it is more detailed with bug fixes. Why not to use XBox textures also, many of them are repetitive.

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Lexyz.
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#108

Posted 24 September 2017 - 10:49 AM

Vice City is too ugly for IV engine.
It should be Vice City Stories instead since it is more detailed with bug fixes. Why not to use XBox textures also, many of them are repetitive.

Please clarify how it is 'ugly', is it because it doesn't have as many neons as VCS?
On top of that, which are the 'bug fixes' in VCS?Last time I checked, it had the most glitches out of any GTA game.
Also, why are you here if you don't like the concept of the mod?
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#109

Posted 24 September 2017 - 11:30 AM

It's too low poly.


MauriceGS
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#110

Posted 24 September 2017 - 12:19 PM

 

I scripted a short gamemode to show that IVMP works with the mod, with some tweaks.

I had no one to join me so it wasn't worth making a video.

 

Does the Video Editor work resp. do the clip function work in IV:MP?


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#111

Posted 24 September 2017 - 12:20 PM

VCS map normally doesn't have bug fixes or decent texture quality at all. Vice City Xbox buildings also use PS2 quality textures for some buildings.
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Lexyz.
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#112

Posted 24 September 2017 - 03:28 PM

It's too low poly.

They're just as low poly as the VCS ones.Plus, this mod doesn't use the exact same textures as VC, they've been improved quality-wise.
 

I scripted a short gamemode to show that IVMP works with the mod, with some tweaks.
I had no one to join me so it wasn't worth making a video.

 
Does the Video Editor work resp. do the clip function work in IV:MP?
I was never curious to check that out, but if it works in IV:MP, it should work here as well.

KNN.
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#113

Posted 24 September 2017 - 07:02 PM

But we had a couple of VC mods for IV, why not being original and put the different map? :)

Besides, The vcs models are more detailed and has better vertex colors, the bug fixes I was meant are some textures UV things.


Lexyz.
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#114

Posted 24 September 2017 - 07:15 PM

But we had a couple of VC mods for IV, why not being original and put the different map? :)
Besides, The vcs models are more detailed and has better vertex colors, the bug fixes I was meant are some textures UV things.

1.No, we did not have "a couple of VC mods for IV".Vice City RAGE is, as far as I'm concerned, the only one that has seen the light of the day, but it was never finished.The point of this continuation is to give members of the community an improved version of the previously released version of this mod.

2.That's funny, because I remember getting stuck inside walls A LOT more often in VCS than in VC.

3.The title clearly says " VC RAGE", you want to be "original", then go and make your own VCS mod.
If you have any constructive criticism, I'd like to hear it.Comments such as " VC looks ugly on IV engine" don't count as criticism, and comments such as "use VCS textures because they're much higher poly and have bug fixes" are just absurd.

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#115

Posted 25 September 2017 - 06:55 AM

I'm curious what VCS models (mostly curious about the existing map parts) are HQer than VC ones. Combining those models with VC textures would be pretty interesting, if there is any.
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KNN.
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#116

Posted 25 September 2017 - 11:57 AM Edited by KNN., 25 September 2017 - 12:05 PM.

@Jinx.

Then you should be in VCS PC Development team and try to remake just one model to see. Many buildings have almost twice more polys than VC box-like buildings.

Less repetitive textures in some cases too. The other fact is they are low res.

Just wtf people?

 

I'm not talking about collisions errors.

 

@Lexyz

God dammit, why are you so angry? Chill :)

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Lexyz.
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#117

Posted 25 September 2017 - 12:35 PM Edited by Lexyz., 25 September 2017 - 01:08 PM.

@Jinx.
Then you should be in VCS PC Development team and try to remake just one model to see. Many buildings have almost twice more polys than VC box-like buildings.
Less repetitive textures in some cases too. The other fact is they are low res.
Just wtf people?
 
I'm not talking about collisions errors.
 
@Lexyz
God dammit, why are you so angry? Chill :)

I'm not angry, I just like writing.
However, I'd like to ask you to stop replying to this thread, unless you decide to say something relevant.

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#118

Posted 25 September 2017 - 03:17 PM

I doubt that there's going to be an amazingly huge difference between VC & VCS models and the Vice Cry models are either way higher poly or the same as VC with higher resolution textures. If anything adapting the still on VC quality models to higher poly alternatives could be an option. Even the way shadows are handled on RAGE is a big improvement.
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Lexyz.
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#119

Posted 25 September 2017 - 05:36 PM Edited by Lexyz., 25 September 2017 - 05:49 PM.

There is really no need of improvements for the textures, since the mod is already using HQ textures, as opposed to the previous beta version of this mod.

As for the overall visuals, it really doesn't get better than that on the IV engine, if I may say so myself.

Anyways, does anybody have any questions regarding the IV:MP adaptation?This mod is using a slightly improved, more stable version of it, and I think it would be a fun addition for the mod.Sadly, it doesn't support .ini scripts of any sort.
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#120

Posted 25 September 2017 - 06:50 PM

@Jinx.

Then you should be in VCS PC Development team and try to remake just one model to see. Many buildings have almost twice more polys than VC box-like buildings.

Less repetitive textures in some cases too. The other fact is they are low res.

Just wtf people?

 

I'm not talking about collisions errors.

 

@Lexyz

God dammit, why are you so angry? Chill :)

No thanks, I love the Stories Peren. I'm not asking about remaking models, I'm asking about R* Leeds' work on the original VCS, since you keep claiming that.

 

Talking about models however, there could be some improvements. Some vegetation models are still from VC, which are pretty unfitting with the other new vegetation models and HQ textures. Like the bushes in one of the pics above.





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