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LudovicoDev
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#1

Posted 25 October 2016 - 09:54 PM Edited by LudovicoDev, 24 July 2017 - 10:25 AM.

TitanicCopertina.jpg

 

 

MOD Explanation:

 

 

This mod adds the Titanic, the map of GTA San Andreas precisely in front of the Santa Maria beach. The mod is not a vehicle, but rather an object map.

 

The mod also includes explorable interiors.

 

Prelight ADDED

 

 

Preview Mod Video

 

 

 

 

Creator Native 3D Models "All TITANIC":

Kyle Hudak (Hudizzle)

YouTube Channel

 

People working in the Titanic project team by ModderFunnyTeam

 

Model Converter For GTA SA By 

 

-Stay 

LudovicoDev

YouTube Channel

 

 

 

They are looking for a person willing to cooperate in the field of the converts, and the scripting in cleo.

 

 

 

 

 

The Various models have bugs of "Invisible Walls" type caused by too many polygons in collisions,when the mod release , these problems should be resolved.

 

 

2nbfxva.jpg

 

123pbfq.jpg

 

SCREEN 3D

 

 

 

 

 

 

2zxwjed.jpg

 

2h3sivq.jpg

 

es6lbb.jpg

 

SCREEN GAME/MED

 

 

 

 

 

 

 

 

 

 

2nvvt69.jpg

 

v7qs84.jpg

 

 

mjr8yp.jpg

 

The Latest Updates on the mod will be made below.

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LudovicoDev
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#2

Posted 27 October 2016 - 10:32 PM

Interior Starts-

 

2l90dba.jpg

 

v7qs84.jpg

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undertaker fan
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#3

Posted 28 October 2016 - 11:47 AM Edited by undertaker fan, 28 October 2016 - 11:48 AM.

nice work! just needs prelightining.

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LudovicoDev
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#4

Posted 28 October 2016 - 06:34 PM

nice work! just needs prelightining.

GTA San Andreas, like any game, when there is a weather change, so a change of air in motion, the game makes a bigger effort and then not speak of an IMG file with more than 2000 models, we decided what to give for now the opportunity to those who have slow pCs and dated to try this mod, then most likely in the future add prelight in an IMG apart :) 

-

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PinKPanther
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#5

Posted 28 October 2016 - 07:07 PM

Looks great! Looking forward to try this out.


LudovicoDev
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#6

Posted 28 October 2016 - 08:01 PM

Looks great! Looking forward to try this out.

Ty for ur support man :)

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LudovicoDev
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#7

Posted 28 October 2016 - 09:19 PM

Interior-

gta_sa_2016-10-28_23-11-14-06.jpg

gta_sa_2016-10-28_23-10-14-72.jpg

gta_sa_2016-10-28_23-09-53-37.jpg

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TitanicFan
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#8

Posted 28 October 2016 - 09:36 PM Edited by TitanicFan, 21 November 2016 - 08:14 AM.

Deleted.


LudovicoDev
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#9

Posted 28 October 2016 - 10:08 PM Edited by LudovicoDev, 28 October 2016 - 10:54 PM.

Hi,

 

Since you won't reply to me on YouTube then I am forced to come to this sh*thole. I need your answer about using my models now please. I am sick of waiting around. Either your going to use my models and let me use your collision files or your not going to.

 

I don't care either way since I am offering my models out of kindness so you don't have to convert everything. But if your going to be a bitch about it and ask me for proof that I converted the models and all that bullsh*t then I won't help you out.

 

So either accept my offer and use my models and in return I use your collison files. Or don't and convert everything yourself. Either way I need an answer and I need it now. So decide now please. I won't make this offer again. 

 

Thank you.

We are not willing to give her our files.


TitanicFan
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#10

Posted 28 October 2016 - 10:22 PM Edited by TitanicFan, 21 November 2016 - 08:14 AM.

Deleted.


Nihilist.
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#11

Posted 29 October 2016 - 06:06 AM

I like the idea - there was few Titanic mods throughout the years, but all of them aimed to be operational, which just didn't work. Having Titanic as an immovable map object seems like the best choice to me - she's too big to be a usable vehicle.

There are two things I think you should fix, judging by your video and screenshots - first being prelighting, as undertaker fan said, second being transparent windows and backface culling.

Prelighting will help all the models to create visible dimension - so far everything looks plain, like Titanic was made out of concrete or something. On the other hand, she has interior, which complicates everything and as far as I know, there's no perfect solution to this issue - either interior is on the map like everything else and reacts to changing weather conditions (which won't look pretty), or is placed in the matrix like other in-game interiors, but you won't be able to see what's inside/outside, depending on where you are. Neither of these options is flawless.

Speaking of windows, transparency doesn't work in favor for this mod, since for the most part, the ship is empty inside. And then there's the backface culling problem. I think it would be better to replace transparent textures to something without alpha channel in places where interior doesn't exist. It's be a perfect opportunity to add night lights. That'd be something!

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universetwisters
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#12

Posted 29 October 2016 - 06:16 AM

I guess you could say this is quite a project of titanic proportions.

Ho ho ho it's looking good.

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LudovicoDev
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#13

Posted 29 October 2016 - 06:20 AM

I like the idea - there was few Titanic mods throughout the years, but all of them aimed to be operational, which just didn't work. Having Titanic as an immovable map object seems like the best choice to me - she's too big to be a usable vehicle.

There are two things I think you should fix, judging by your video and screenshots - first being prelighting, as undertaker fan said, second being transparent windows and backface culling.

Prelighting will help all the models to create visible dimension - so far everything looks plain, like Titanic was made out of concrete or something. On the other hand, she has interior, which complicates everything and as far as I know, there's no perfect solution to this issue - either interior is on the map like everything else and reacts to changing weather conditions (which won't look pretty), or is placed in the matrix like other in-game interiors, but you won't be able to see what's inside/outside, depending on where you are. Neither of these options is flawless.

Speaking of windows, transparency doesn't work in favor for this mod, since for the most part, the ship is empty inside. And then there's the backface culling problem. I think it would be better to replace transparent textures to something without alpha channel in places where interior doesn't exist. It's be a perfect opportunity to add night lights. That'd be something!

Yeah Nice Idea, Since, however, the rooms, and the motor area of the ship are located in the bottom of the vessel and then below the water level, we then decided to divide the map into two, namely the first outer zone and the upper one to ' explorable water without teleport, one under water by simple teleport in cleo


I guess you could say this is quite a project of titanic proportions.

Ho ho ho it's looking good.

Yep Man ty


TitanicFan
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#14

Posted 29 October 2016 - 06:52 AM Edited by TitanicFan, 21 November 2016 - 08:15 AM.

Deleted.


LudovicoDev
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#15

Posted 29 October 2016 - 07:02 AM

You can always do what I did like I said in my private message to you and make it as a vehicle. And attach the exterior glass and exterior night time lighting I gave you and the collision files once they are done to it via coding. Again I don't have a collision file for mine yet so you can't explore the interior or really do anything but drive it or use a cam hack tool to view everything.

 

But it does have the exterior glass and exterior night time lighting attached via coding. But it is your mod you can do as you wish. I just wish you would let me use your collision files for my mod. But since you won't let me then I will have to ask around then. So if anyone is willing to make a collision file for my titanic then please let me know. You can contact me by private message.

 

Also I will be making a video showcasing my mod and everything in it. So once I do I will post the link here to the YouTube video. Anyways I will reply back once the video is made and uploaded. It will be a rather long video. But I have a lot to showcase so I will try and keep it under 30 minutes long but no guarantee on that. Anyways link to my video coming soon.

 

Thank you.

We are working based on a 3D model, we appreciate your help but you do not need, we seek only people who know Scripting or knows to use 3Ds Max for GTA San Andreas.


TitanicFan
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#16

Posted 29 October 2016 - 07:07 AM Edited by TitanicFan, 21 November 2016 - 08:15 AM.

Deleted.


LudovicoDev
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#17

Posted 29 October 2016 - 07:35 AM

2zxwjed.jpg

 

gta_sa_2016-10-28_23-10-14-72.jpg

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TitanicFan
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#18

Posted 29 October 2016 - 01:08 PM Edited by TitanicFan, 21 November 2016 - 08:15 AM.

Deleted.


LudovicoDev
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#19

Posted 29 October 2016 - 04:12 PM

Here is the link to my video showcasing my mod. It shows everything in my mod to date. I hope that you like what I have done. Perhaps this will help you to reconsider my request of letting me use your collision files. Or at lease will give others the consideration to help me out and make a collision file for my titanic. So again anyone who is interested in making a collison file for my titanic then please let me know and I will upload the files for you and send you the link.

 

Thank you.

 

We recommend to remove the video from the post, I'll tell you one thing, we have changed many dimensions to almost all models, some have been re-created, so my COL file are virtually useless on your titanic, 


BlackStallionDX
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#20

Posted 30 October 2016 - 02:55 AM

 

nice work! just needs prelightining.

GTA San Andreas, like any game, when there is a weather change, so a change of air in motion, the game makes a bigger effort and then not speak of an IMG file with more than 2000 models, we decided what to give for now the opportunity to those who have slow pCs and dated to try this mod, then most likely in the future add prelight in an IMG apart :)

-

 

Prelightining - this is not thing, which want good pc, many games before 2000 use radiocity preiliting. You just lazy and so.

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#21

Posted 30 October 2016 - 03:34 AM

 

 

nice work! just needs prelightining.

GTA San Andreas, like any game, when there is a weather change, so a change of air in motion, the game makes a bigger effort and then not speak of an IMG file with more than 2000 models, we decided what to give for now the opportunity to those who have slow pCs and dated to try this mod, then most likely in the future add prelight in an IMG apart :)

-

 

Prelightining - this is not thing, which want good pc, many games before 2000 use radiocity preiliting. You just lazy and so.

 

 

 

What he said, prelighting doesn't really affect gameplay at all. Older games used prelighting all the time.


LudovicoDev
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#22

Posted 30 October 2016 - 08:56 AM Edited by LudovicoDev, 30 October 2016 - 08:59 AM.

 

 

 

nice work! just needs prelightining.

GTA San Andreas, like any game, when there is a weather change, so a change of air in motion, the game makes a bigger effort and then not speak of an IMG file with more than 2000 models, we decided what to give for now the opportunity to those who have slow pCs and dated to try this mod, then most likely in the future add prelight in an IMG apart :)

-

 

Prelightining - this is not thing, which want good pc, many games before 2000 use radiocity preiliting. You just lazy and so.

 

 

 

What he said, prelighting doesn't really affect gameplay at all. Older games used prelighting all the time.

 

Not really, I've got a PC with Win Vista 4gb ram integrated GPU with 512 intel pentium2, compared with a PC  have  i3 512 integrated GPU, and 4 gb ram, both are new PC GTA But each time around the city is there is prelight needs more calculating, and play goes to 20/15 fps, without runs at 30 fps. unlike the other PC that play across the map prelight goes to about 50fps. 

 

Yet many people have slow or outdated PCs, so we would like to give everyone a chance to try it as smoothly as possible.

However do not worry the prelight will be done, in the download will be available 2 IMG, one with and one without prelight.

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MyLoveGTA
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#23

Posted 30 October 2016 - 09:28 AM Edited by MyLoveGTA, 30 October 2016 - 09:29 AM.

TitanicCopertina.jpg
 
 

MOD Explanation:

 

 

This mod adds the Titanic, the map of GTA San Andreas precisely in front of the Santa Maria beach. The mod is not a vehicle, but rather an object map.

 

The mod also includes explorable interiors.

 

However do not worry the prelight will be done, in the download will be available 2 IMG, one with prelight and one without prelight.

 

 

 

Preview Mod Video

 

 

 

 

Creator Native 3D Models "All TITANIC":

Kyle Hudak (Hudizzle)

YouTube Channel

 

People working in the Titanic project team by ModderFunnyTeam

 

Model Converter For GTA SA By 

 

-Stay 

LudovicoDev

YouTube Channel

 

 

 

They are looking for a person willing to cooperate in the field of the converts, and the scripting in cleo.

 

 

 

 

 

The Various models have bugs of "Invisible Walls" type caused by too many polygons in collisions,when the mod release , these problems should be resolved.

 

14812913_1121552074579768_1492687875_o.p

 

14812851_1121552467913062_1494331356_o.p

 

 

SCREEN 3D

 

14796058_1121546737913635_737857013_o.pn

 

14808771_1121550244579951_180952212_o.pn

 

14618862_1417277664950767_1449688337_o.p

 

14646568_1106816922719950_525521971_o.pn

 

SCREEN GAME/MED

 

 

14599833_1106785822723060_24269184_o.png

 

14599829_1106344402767202_1604762855_o.p

 

14614279_1104474826287493_947342817_o.pn

 

14812969_1121548897913419_1068079805_o.p

14803342_1121427951258847_1813171411_o.p

 

14800116_1121068784628097_323217532_o.pn

 

14689207_1109762882425354_326267454_o.pn

 

 

 

The Latest Updates on the mod will be made below.

. Beautiful idea, i downloaded long ago titanics vehicles for GTA sa, but a object map never seen in GTA sa, happily follow this project

LudovicoDev
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#24

Posted 30 October 2016 - 09:04 PM

Grazie, Ty MyLoveGTA


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#25

Posted 01 November 2016 - 03:42 AM

 

 

 

 

nice work! just needs prelightining.

GTA San Andreas, like any game, when there is a weather change, so a change of air in motion, the game makes a bigger effort and then not speak of an IMG file with more than 2000 models, we decided what to give for now the opportunity to those who have slow pCs and dated to try this mod, then most likely in the future add prelight in an IMG apart :)

-

 

Prelightining - this is not thing, which want good pc, many games before 2000 use radiocity preiliting. You just lazy and so.

 

 

 

What he said, prelighting doesn't really affect gameplay at all. Older games used prelighting all the time.

 

Not really, I've got a PC with Win Vista 4gb ram integrated GPU with 512 intel pentium2, compared with a PC  have  i3 512 integrated GPU, and 4 gb ram, both are new PC GTA But each time around the city is there is prelight needs more calculating, and play goes to 20/15 fps, without runs at 30 fps. unlike the other PC that play across the map prelight goes to about 50fps. 

 

Yet many people have slow or outdated PCs, so we would like to give everyone a chance to try it as smoothly as possible.

However do not worry the prelight will be done, in the download will be available 2 IMG, one with and one without prelight.

 

If you're don't know, i've say - GTA3 have prelighting, this does'nt any affect on FPS! You just LAZY and so.


LudovicoDev
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#26

Posted 16 November 2016 - 12:53 PM

Updates- New room added 

 

2hga3dj.jpg

 

246s9b4.jpg

 

23iwd2f.jpg

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#27

Posted 16 November 2016 - 07:38 PM Edited by fastman92, 16 November 2016 - 07:38 PM.

Good work.

Enjoy the song


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#28

Posted 16 November 2016 - 09:22 PM

A sunk version for underwater exploration would also be nice.

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LudovicoDev
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#29

Posted 17 November 2016 - 08:11 PM

Good work.

Enjoy the song

Ty Man :D


TitanicFan
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#30

Posted 18 November 2016 - 07:00 AM Edited by TitanicFan, 21 November 2016 - 08:16 AM.

Deleted.





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