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RDR2: Where is PC?

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Snoopbr
  • Snoopbr

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#511

Posted A week ago

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Hunter S. Compton
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    That's the paradox, John. You see?

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#512

Posted A week ago

The reason the first game wasn't on PC was because, as has come to greater light in the Benzie lawsuit, RDR was barely functional. They had an incredibly difficult time designing it even for the specific architecture of consoles and contrary to popular belief you can't just turn off all the caps and just release sh*t on PC and let the players mess around with the settings. And that was in Rage, which had worked on PC for GTA IV before. Not perfectly, of course, but it was released. As evidenced by the two trailers they've clearly made a lot of changes (improvements) from the time they developed GTA V and it's entirely possible that those changes will preclude their ability to create a broadly functional PC release. Sorry. 

As for the quibbling on PC sales, no matter how high they were I don't think that any of you would be willing to claim that PC sales had anything even close to console sales. Plus I feel confident in saying that the money generated from GTAO microtransactions were even more heavily on console. If there's one crowd who loves microtransactions it's casuals, and there's a lot more casuals on console than PC.


Tomasak
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#513

Posted A week ago

I like how it's always PC x console sales. Like making one version for PS4 and xbox one and the other version for PC.
It should always be PC x PS4 x X1 (x Switch x PS3 x X360) sales. Other way doesn't make sense and seems like when you develop X360 version it magically works on PS3 with no effort


Jason
  • Jason

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#514

Posted A week ago

The reason the first game wasn't on PC was because, as has come to greater light in the Benzie lawsuit, RDR was barely functional. They had an incredibly difficult time designing it even for the specific architecture of consoles and contrary to popular belief you can't just turn off all the caps and just release sh*t on PC and let the players mess around with the settings. And that was in Rage, which had worked on PC for GTA IV before. Not perfectly, of course, but it was released. As evidenced by the two trailers they've clearly made a lot of changes (improvements) from the time they developed GTA V and it's entirely possible that those changes will preclude their ability to create a broadly functional PC release. Sorry. 

As for the quibbling on PC sales, no matter how high they were I don't think that any of you would be willing to claim that PC sales had anything even close to console sales. Plus I feel confident in saying that the money generated from GTAO microtransactions were even more heavily on console. If there's one crowd who loves microtransactions it's casuals, and there's a lot more casuals on console than PC.

 

GTA V has sold roughly 8.3m copies on Steam alone and the only place to buy the Steam version is on Steam. RDR isn't GTA, obviously, but it's a Rockstar title and a sequel (or rather prequel) to a game of which there is a huge interest for on PC. Don't let GTA's 15m+ per console sales delude you into thinking that a measly 5 million sales on PC wouldn't be worth it for Rockstar/Take-Two.

 

As for RDR's technical issues in development and GTA IV's PC port issues - that's all completely meaningless today. It was an argument back when V was coming around for sure, but they now have two good PC ports under their belt in Max Payne 3 and GTA V. Couple that with the fact that PS4, XB1 and PC all share the same architecture, which last gen did not, a PC port would be straight forward all things considered.

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MarshallRawR
  • MarshallRawR

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#515

Posted A week ago

GTA V has sold roughly 8.3m copies on Steam alone and the only place to buy the Steam version is on Steam. RDR isn't GTA, obviously, but it's a Rockstar title and a sequel (or rather prequel) to a game of which there is a huge interest for on PC. Don't let GTA's 15m+ per console sales delude you into thinking that a measly 5 million sales on PC wouldn't be worth it for Rockstar/Take-Two.

 

As for RDR's technical issues in development and GTA IV's PC port issues - that's all completely meaningless today. It was an argument back when V was coming around for sure, but they now have two good PC ports under their belt in Max Payne 3 and GTA V. Couple that with the fact that PS4, XB1 and PC all share the same architecture, which last gen did not, a PC port would be straight forward all things considered.

 

The efforts from IV to V PC port wise are enormous.
I don't see why they would take the time to learn from their mistakes, polish and get better with RAGE on PC and succeed to then only stop releasing PC titles.

The first RDR was a mess, and it's a valid reason why it wasn't on PC. GTA IV was an improvement but far from perfect, served as a good stepping stone and finally GTA V (and MP3)

are the results of some good work.

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Hunter S. Compton
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    That's the paradox, John. You see?

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#516

Posted A week ago

First off, GTA IV pc port came out before Red Dead so calling it an "improvement" seems a little inaccurate.

My answer to the rest of what both of y'all have to say is if it's so easy and so worth the money how come they didn't announce it for PC? 


On a more speculative note, The Benz was the lead developer on GTA V and executive producer for Max Payne 3 (a title he only had for that game). He last worked for the company in August 2014, and the PC port came out in April of 2015. It's almost impossible to say how large of a difference that will make on the technical side of things, but to say that it has none at all would be recklessly optimistic.


Jason
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#517

Posted A week ago

First off, GTA IV pc port came out before Red Dead so calling it an "improvement" seems a little inaccurate.

My answer to the rest of what both of y'all have to say is if it's so easy and so worth the money how come they didn't announce it for PC? 


On a more speculative note, The Benz was the lead developer on GTA V and executive producer for Max Payne 3 (a title he only had for that game). He last worked for the company in August 2014, and the PC port came out in April of 2015. It's almost impossible to say how large of a difference that will make on the technical side of things, but to say that it has none at all would be recklessly optimistic.

 

I'm going to be recklessly optimistic then, it makes no difference. They haven't announced a PC version of RDR2 simply because what they did with GTA V worked so well for them, they can focus on the console versions and get them out and then release the PC version at a later date and get people to buy it twice.

 

Also, GTA IV PC came out before RDR yes, but RDR ran on a version of RAGE that predated GTA IV's.

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