Tried running this last night, DAMN vs DSMC.
Here are some thoughts.
It didn’t go too well, but it had its moments. I had planned on recording, but things didn’t go smoothly, and time was wasted a lot through distances, disputes and discussion.
We both managed to get an 8 vs 8 going, which was a plus and things seemed to be going well, to kick things off we launched a TDM in the session. Finding out it was the first to 20 kills, it lasted at maximum 5 minutes, taking place on the highway near Fort Zancudo.
This was definitely a mistake, as players fell off their bikes or respawned, it became a who was best at sniping battle, and DSMC didn’t approve. Damned won this round, but DSMC put forward that ‘snipers’ shouldn’t be allowed. Location wasn’t good, and next time it’s recommended that it’s run from a less open space.
Second round, DSMC run a Club house mission, they needed to kill all the targets spread across the map. We decided to defend a single target at the Yellow Jack Inn, it was going well for us, as they were stretched across the map dealing with the other targets. Eventually they engage with us in force, and it’s a great shoot out involving rifles, drive by and the occasional pipe bomb drop. We got surrounded, but held them off effectively. Eventually one of them goes off radar, and manages to sneak in to kill the remaining target, with 30 seconds remaining, one of them returns to the city and kills the last remaining target. Deadly Sins won this round. But some of Damned felt it was a cheap move going off radar, and put forward that calling Lester shouldn’t be allowed. DSMC agreed.
At this point things turned sour, one of our guys wouldn’t stay quiet on mic/ follow instruction, I can only apologise, but had hoped DSMC would just solve it by muting, no such luck, so he had to go. We brought in some new guys, as some left or disconnected on both teams. A big delay before the next round, caused by troubles and logistics of getting to the Airfield from their Clubhouse in Paleto, within 3 minutes.
We eventually ran ‘Joust’ – Melee’ Weapons on Sandy Shores Air field , first to 20 kills. Having previously managed to run this once before in a public session, it was the round I was looking forward to most trying. My melee abilities were lacking, and DSMC ultimately won this round 20 – 16. It was a good fight though, rules of melee only well respected and a lot more fun than the time I ran it in a public session and the opposition spammed sticky bombs.
Next round, DSMC ran another mission. It was a money run, crack the safe in Stab City, and take the money. By luck one of our guys was located here when it started, so we had a good head start on them. After some exchanges of deaths, a new argument sprung up. The Shotgun debate, at first I had the impression one of our members was annoyed they were using the autoshotgun, but it turned out to be the Sweeper Shotgun, arguably an over powered driveby weapon of choice. DSMC argued it was a biker weapon, we argued against. We agreed it was acceptable after some miscommunication. The round was eventually won by ourselves, as we delivered all four bags successfully. There was some nice moments during this, and we were lucky with the spawn.
Final Round, and with almost all the action based in Sandy Shores so far, I decided to run ‘Stand your Ground’ in Los Santos. I gave DSMC the heads up, to allow them chance to head south to the City, we begin running it and we’re defending well for about 12 minutes, then someone on their team and someone on ours starts sniping, and the sniping debate begins again. No explosives were used, but the challenge of taking the turf against 8 players in a defendable location seems to favour the defending team far more, I was tempted to say ‘sniping should be allowed’ and even sniped at one stage myself, having been sniped multi times. We eventually win the game, and call it a night.
The experience went to show just how difficult it is to agree to rules with another crew with a different set of principles. It also highlighted to me personally, the importance of having members that are mature and able to listen to instruction / ceasefire when asked.
The result / score isn’t important, I think we actually managed to stop and destroy a prison bus too, going forward if we run this again (doubtful, as it’s a nightmare agreeing to certain things at times) I would suggest doing it with less players. 6 vs 6 might be better. I would suggest communicating to each group, precisely what weapons you DON’T want used before hand is key. They didn’t want sniping, we didn’t want any Automatic Shotguns.