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Biker Warehouse Knowledge Base

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CaliMeatWagon
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#1

Posted 06 October 2016 - 08:50 PM Edited by CaliMeatWagon, 28 December 2016 - 10:35 PM.

*
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Just like I did with the CEO Crates, I want to create a break down of the new Biker Warehouses. This post will include all the information that we currently have. 
 
Try not to post in this thread unless you have legit information to add so we can try keep this thread free of clutter.

 

Here is the link to the document I've been working on with all this information:
https://docs.google....dit?usp=sharing

It includes:

A map of all the clubhouses and businesses

A cost list of all the businesses based on location

A breakdown of sale vehicle probability based on business type

A complete breakdown of every sale completed with others, includes their pay and time to completion

Tracking supply usage started 1-2 weeks ago for the main for businesses

 
What we know:

  • Cost is only related to location
  • Location does not effect production rate.
  • Selling your product in a different county gives you a 50% increase to profits
  • Having more people in your crew allows you to pick up more supplies
  • The supplies cost 15K per pip, or free if stolen
  • Each of the different types of warehouses has a different production rate, and a different rate at which they consume supplies.
  • The different types of products sell for different rates (i.e. Coke is worth more than Weed)
  • "Shutting Down" the business only destroys the product, not the supplies. There is a delay from starting up the business, to when the workers/production returns.
  • Getting raided shuts the business down and causes a loss of all product and supplies. Setup mission is required to get the business operation again.
  • Supplies and Staff take ~10 minutes to arrive.
  • For the final sale you get paid for however much you were able to deliver.
  • The amount of product does not effect the overall value.
  • Product will still produce regardless if MC is active as long as the player is in an online lobby.

Map of all the locations:

Spoiler
 
 

 

Costs for all the businesses

Spoiler

Warehouse Break Down:
(numbers in brackets "[ ]" are for fully upgraded warehouses) 

 

Forgery:
Profit (Near/Far): $60K/90K [84K/126K]
Number of Supplies needed: 9 [6]
Supply Usage time: ~00:34
Product creation rate: 1 pip every 60 minutes [1 pip every 36 minutes]
Length of time to completion: 5:00 [3:00 hours]

Max numbers of packages: 60
Dollar Per Hour: $12K/18K [$28K/42K]

 

Weed:
Profit (Near/Far): $120K/180K [$168K/252K] 
Number of Supplies needed: [8] 
Supply Usage time: [~00:45 minutes] 
Product creation rate: 1 pip every 96 minutes [1 Pip every 64 minutes] 
Length of time to completion: 8:00 [5:20 hours]

Max numbers of packages: 80

Dollar Per Hour: $15K/22.5K [$31.5K/47.2K]

 

Counterfeit:
Profit (Near/Far): $140K/210K [$196K/294K]
Number of Supplies needed: [10]
Supply Usage time: [~00:32]
Product creation rate: 1 pip every 96 minutes [1 Pip every 64 minutes]
Length of time to completion: 8:00 [5:20 hours]
Max numbers of packages: 40

Dollar Per Hour: $17.5K/26.2K [$36.7K/55.1K]

 

Meth:
Profit (Near/Far): $170K/255K [$238K/357K]
Number of Supplies needed: [12]
Supply Usage time:
Product creation rate: 1 pip every 120 minutes [1 pip every 72 minutes]
Length of time to completion: 10:00 [6:00 hours]
Max numbers of packages: 20

Dollar Per Hour: $17K/25.5K [$39.6K/59.5K]

 
Coke:
Profit (Near/Far) $200k/300K: [$280K/420K]
Number of Supplies needed: [12]
Supply Usage time:
Product creation rate: 1 pip every 100 minutes [1 pip every 60 minutes]
Length of time to completion: 8:20 [5:00 hours]

Max numbers of packages: 10

Dollar Per Hour: $24K/36K [$56K/84K]

 

Total potential Dollar per hour of all combined: $85.5K/128.2K [$191.8K/287.8K]

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Polaco
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#2

Posted 06 October 2016 - 09:12 PM Edited by Polaco, 06 October 2016 - 09:14 PM.

I found that, on Forgery business, you can NOT sell the full product in Los Santos alone if you own the Forgery at Harmoney (near Sandy Shores).

 

The timer to sell them is 30mins, and it gives you 3 Trashmasters, each with 5 packages, which you need to distribute across LS. It takes, from Forgery to the first 5 packages, around 9 minutes. To go back to Forgery, by bike, it takes around 3,5-4 minutes. It means, it takes around 13 minutes to complete each sale and back to pickup another Truck. To do it 2 times, considering at first time you are already at Forgery, you'll need around 22 minutes. Plus, let's say, at minimum, 3 minutes to go back, you'll have only 5 minutes left to take the last Truck to LS, and sell the last packages, which isn't enough time.

 

ANYWAY, if you sell in LS, alone, "2 bars" of the production -packages- (which for me, was worth 45k), you can do it within 30 minutes.

 

I'm trying to discover at what point of production, it start to give you 3 Trucks to do the job instead of 2.

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CaliMeatWagon
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#3

Posted 06 October 2016 - 09:18 PM

I found that, on Forgery business, you can NOT sell the full product in Los Santos alone if you own the Forgery at Harmoney (near Sandy Shores).

 

The timer to sell them is 30mins, and it gives you 3 Trashmasters, each with 5 packages, which you need to distribute across LS. It takes, from Forgery to the first 5 packages, around 9 minutes. To go back to Forgery, by bike, it takes around 3,5-4 minutes. It means, it takes around 13 minutes to complete each sale and back to pickup another Truck. To do it 2 times, considering at first time you are already at Forgery, you'll need around 22 minutes. Plus, let's say, at minimum, 3 minutes to go back, you'll have only 5 minutes left to take the last Truck to LS, and sell the last packages, which isn't enough time.

 

ANYWAY, if you sell in LS, alone, "2 bars" of the production -packages- (which for me, was worth 45k), you can do it within 30 minutes.

 

I'm trying to discover at what point of production, it start to give you 3 Trucks to do the job instead of 2.

 

The vehicles for this seem to be random. For my Weed Farm, I've sold it in Baggers, duffle bags, boats, and helicopters. 


Black-Dragon96
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#4

Posted 06 October 2016 - 09:24 PM

Do i understand that right: If my bussines is full with product and i shut it down, my product is lost?

CaliMeatWagon
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#5

Posted 06 October 2016 - 09:34 PM

Do i understand that right: If my bussines is full with product and i shut it down, my product is lost?

 

Correct, but you do not lose the supplies.


Hunter
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#6

Posted 06 October 2016 - 09:42 PM

Different types of produce have more (or less) value than others. Coke is worth more than my old forgeries, for example.


CaliMeatWagon
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#7

Posted 06 October 2016 - 09:50 PM

Different types of produce have more (or less) value than others. Coke is worth more than my old forgeries, for example.

 

Thank you, added.

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Hunter
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#8

Posted 06 October 2016 - 10:00 PM

One more thing - I timed how long it took for one bar of produce to be created by my forgery business. Now, I got disconnected near the start, but I was able to judge by how much money was on my character roughly when it would've stopped saving progress.

 

The time I came up with was 32 minutes for the first bar. That might increase afterwards, and maybe there are other factors, but that's what I got. Oh, and this is with the upgrades by the way.


CaliMeatWagon
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#9

Posted 06 October 2016 - 10:06 PM

One more thing - I timed how long it took for one bar of produce to be created by my forgery business. Now, I got disconnected near the start, but I was able to judge by how much money was on my character roughly when it would've stopped saving progress.

 

The time I came up with was 32 minutes for the first bar. That might increase afterwards, and maybe there are other factors, but that's what I got. Oh, and this is with the upgrades by the way.

 

So that would be roughly 2.5 hours? If so that is interesting. I have to re-test the coke, but that seemed to take 4.5 hours.

 

So roughly

2.5 hours for Forgery

4.5 hours for Coke

5.5 hours for Weed

 

I'm willing to bet Meth and Counterfeits fit in their nicely.


WHAT!?
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#10

Posted 06 October 2016 - 10:08 PM Edited by WHAT!?, 06 October 2016 - 10:09 PM.

I did a full coke sale in LS from my spot in Paleto Bay. Took in 300k base with a time bonus of 14k. The factory didn't have any upgrades applied to it at the time.

 

 

Question though for the supply missions... Do the packages always spawn far away relative to where you're at? For example a lot of my supply packages spawn in LS. I'm wondering if this is just because I'm in Paleto Bay or if they always spawn a fair distance away? Anyone who has a coke lockup in LS, do you generally have to go out to Sandy Shores/Paleto for your supply runs?


CaliMeatWagon
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#11

Posted 06 October 2016 - 10:16 PM

I did a full coke sale in LS from my spot in Paleto Bay. Took in 300k base with a time bonus of 14k. The factory didn't have any upgrades applied to it at the time.

 

 

Question though for the supply missions... Do the packages always spawn far away relative to where you're at? For example a lot of my supply packages spawn in LS. I'm wondering if this is just because I'm in Paleto Bay or if they always spawn a fair distance away? Anyone who has a coke lockup in LS, do you generally have to go out to Sandy Shores/Paleto for your supply runs?

 

I think it's random. My Coke warehouse is in Sandy Shores and I've had a supply pick up that was near the state park with the Joshua trees. But then I've had others that took me all the way to the docks.

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lost-in-emotions
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#12

Posted 06 October 2016 - 10:19 PM

so the main difference is the production time to a FULL warehouse.

so how faster the warehouse is full, so more money you can get.

plus depending which class you choose the total will be higher.

 

but in my case. i dont want much money or wait hours till full house.

i dont have much buddys to make huge complete houses sales.

so my prio is the EASIERST way for a lone wolf (maybe +1, rare +2).

 

maybe the counterfeit on vespucci isnt that bad as i needed?

i dont know whats better for me. vespucci or coke morningwood...


Polaco
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#13

Posted 06 October 2016 - 10:20 PM

 

I found that, on Forgery business, you can NOT sell the full product in Los Santos alone if you own the Forgery at Harmoney (near Sandy Shores).

 

The timer to sell them is 30mins, and it gives you 3 Trashmasters, each with 5 packages, which you need to distribute across LS. It takes, from Forgery to the first 5 packages, around 9 minutes. To go back to Forgery, by bike, it takes around 3,5-4 minutes. It means, it takes around 13 minutes to complete each sale and back to pickup another Truck. To do it 2 times, considering at first time you are already at Forgery, you'll need around 22 minutes. Plus, let's say, at minimum, 3 minutes to go back, you'll have only 5 minutes left to take the last Truck to LS, and sell the last packages, which isn't enough time.

 

ANYWAY, if you sell in LS, alone, "2 bars" of the production -packages- (which for me, was worth 45k), you can do it within 30 minutes.

 

I'm trying to discover at what point of production, it start to give you 3 Trucks to do the job instead of 2.

 

The vehicles for this seem to be random. For my Weed Farm, I've sold it in Baggers, duffle bags, boats, and helicopters. 

 

I thought about it too. But that's the second time I'm selling my product, and still exactly the same vehicle. It never happend in CEO works.

 

Maybe some business have certain vehicles.


TheFoot743
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#14

Posted 06 October 2016 - 10:22 PM

Just like I did with the CEO Crates, I want to create a break down of the new Biker Warehouses. This post will include all the information that we currently have. 
 
Try not to post in this thread unless you have legit information to add so we can try keep this thread free of clutter.
 
What we know:

  • Cost is only related to location
  • Location does not effect production rate.
  • Selling your product in a different county gives you a 50% increase to profits
  • Having more people in your crew allows you to pick up more supplies
  • The supplies cost 15K per pip, or free if stolen
  • Each of the different types of warehouses has a different production rate, and a different rate at which they consume supplies.
  • The different types of products sell for different rates (i.e. Coke is worth more than Weed)
  • "Shutting Down" the business only destroys the product, not the supplies. There is a delay from starting up the business, to when the workers/production returns.

Map of all the locations:

Spoiler
 
 
Warehouse Break Down:
 
Forgery:
Profit (Near/Far):
Number of Supplies needed:
Supply Usage time:
Product creation rate:
Length of time to completion:
Length of time to completion (fully upgraded):
 
Weed:
Profit (Near/Far): $168K/252K (fully upgraded)
Number of Supplies needed: 7
Supply Usage time: ~45 minutes
Product creation rate: ~ 1 Pip an hour
Length of time to completion: 
Length of time to completion (fully upgraded): 5.33 hours
 
Counterfeit:
Profit (Near/Far):
Number of Supplies needed:
Supply Usage time:
Product creation rate:
Length of time to completion:
Length of time to completion (fully upgraded):
 
Meth:
Profit (Near/Far):
Number of Supplies needed:
Supply Usage time:
Product creation rate:
Length of time to completion:
Length of time to completion (fully upgraded):
 
Coke:
Profit (Near/Far):
Number of Supplies needed:
Supply Usage time:
Product creation rate:
Length of time to completion:
Length of time to completion (fully upgraded):

 

Just like I did with the CEO Crates, I want to create a break down of the new Biker Warehouses. This post will include all the information that we currently have. 
 
Try not to post in this thread unless you have legit information to add so we can try keep this thread free of clutter.
 
What we know:

  • Cost is only related to location
  • Location does not effect production rate.
  • Selling your product in a different county gives you a 50% increase to profits
  • Having more people in your crew allows you to pick up more supplies
  • The supplies cost 15K per pip, or free if stolen
  • Each of the different types of warehouses has a different production rate, and a different rate at which they consume supplies.
  • The different types of products sell for different rates (i.e. Coke is worth more than Weed)
  • "Shutting Down" the business only destroys the product, not the supplies. There is a delay from starting up the business, to when the workers/production returns.

Map of all the locations:

Spoiler
 
 
Warehouse Break Down:
 
Forgery:
Profit (Near/Far):
Number of Supplies needed:
Supply Usage time:
Product creation rate:
Length of time to completion:
Length of time to completion (fully upgraded):
 
Weed:
Profit (Near/Far): $168K/252K (fully upgraded)
Number of Supplies needed: 7
Supply Usage time: ~45 minutes
Product creation rate: ~ 1 Pip an hour
Length of time to completion: 
Length of time to completion (fully upgraded): 5.33 hours
 
Counterfeit:
Profit (Near/Far):
Number of Supplies needed:
Supply Usage time:
Product creation rate:
Length of time to completion:
Length of time to completion (fully upgraded):
 
Meth:
Profit (Near/Far):
Number of Supplies needed:
Supply Usage time:
Product creation rate:
Length of time to completion:
Length of time to completion (fully upgraded):
 
Coke:
Profit (Near/Far):
Number of Supplies needed:
Supply Usage time:
Product creation rate:
Length of time to completion:
Length of time to completion (fully upgraded):

Was literally typing this all out, until I decided to reload the online threads and saw your magnificent work! If you need the specs on the other businesses let me know.


Mr_Zombly
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#15

Posted 06 October 2016 - 10:22 PM Edited by Mr_Zombly, 06 October 2016 - 10:26 PM.

Here are all the abilities for the different MC titles.
 
Enforcer
Can call in ‘Hit Squad’.
Can drop body armor.
Challenge "Rippin' It Up"
 
Sergeant at Arms
Drop Molotov x3.
Drop Ammo.
Challenge "On The Run"
 
Road Captain
Can call in vehicles: Slam Van, Moonbeam, BF Injection, Dubsta, Buzzard.
Challenge "Race to Point"
Can set a formation to ride in (if the President has a formation set, the Road Captain cannot set one and vice versa).
 
Vice President
Can call in Bullshark Testosterone.
Challenge "Hide And Ride"
Can set ‘Target Rival’ that places a marker on a chosen player in the session.
 
 

Counterfeit cash is 140k near

checking far now

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CaliMeatWagon
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#16

Posted 06 October 2016 - 10:23 PM

 

Was literally typing this all out, until I decided to reload the online threads and saw your magnificent work! If you need the specs on the other businesses let me know.

 

 

If you have that information it would definitely appreciated. I encourage everybody to test this so we can get as many "reports" as possible. It allows us to possible catch something we would of normally missed.

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Mr_Zombly
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#17

Posted 06 October 2016 - 10:24 PM Edited by Mr_Zombly, 06 October 2016 - 10:24 PM.

double post


CaliMeatWagon
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#18

Posted 06 October 2016 - 10:24 PM

 

Here are all the abilities for the different MC titles.
 
Enforcer
Can call in ‘Hit Squad’.
Can drop body armor.
Challenge "Rippin' It Up"
 
Sergeant at Arms
Drop Molotov x3.
Drop Ammo.
Challenge "On The Run"
 
Road Captain
Can call in vehicles: Slam Van, Moonbeam, BF Injection, Dubsta, Buzzard.
Challenge "Race to Point"
Can set a formation to ride in (if the President has a formation set, the Road Captain cannot set one and vice versa).
 
Vice President
Can call in Bullshark Testosterone.
Challenge "Hide And Ride"
Can set ‘Target Rival’ that places a marker on a chosen player in the session.

 

 

Awesome, thank you. I'll include that.


Hunter
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#19

Posted 06 October 2016 - 10:25 PM

Enforcer

Can call in ‘Hit Squad’.

That sounds interesting - is it like Merryweather mercenaries?


CaliMeatWagon
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#20

Posted 06 October 2016 - 10:26 PM

 

 

I found that, on Forgery business, you can NOT sell the full product in Los Santos alone if you own the Forgery at Harmoney (near Sandy Shores).

 

The timer to sell them is 30mins, and it gives you 3 Trashmasters, each with 5 packages, which you need to distribute across LS. It takes, from Forgery to the first 5 packages, around 9 minutes. To go back to Forgery, by bike, it takes around 3,5-4 minutes. It means, it takes around 13 minutes to complete each sale and back to pickup another Truck. To do it 2 times, considering at first time you are already at Forgery, you'll need around 22 minutes. Plus, let's say, at minimum, 3 minutes to go back, you'll have only 5 minutes left to take the last Truck to LS, and sell the last packages, which isn't enough time.

 

ANYWAY, if you sell in LS, alone, "2 bars" of the production -packages- (which for me, was worth 45k), you can do it within 30 minutes.

 

I'm trying to discover at what point of production, it start to give you 3 Trucks to do the job instead of 2.

 

The vehicles for this seem to be random. For my Weed Farm, I've sold it in Baggers, duffle bags, boats, and helicopters. 

 

I thought about it too. But that's the second time I'm selling my product, and still exactly the same vehicle. It never happend in CEO works.

 

Maybe some business have certain vehicles.

 

 

I've had it duplicate before with CEO crate sales, but you could be correct. More testing is called for.


Mr_Zombly
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#21

Posted 06 October 2016 - 10:28 PM Edited by Mr_Zombly, 06 October 2016 - 10:33 PM.

Counterfeit cash is 140k near and 210k far.

edit: this is with no upgrades, gimme a sec, i'll just upgrade lol

waiting for the staff to arrive, idk if the money is increased immediately when buying more staff, or if you have to wait for them to arrive.

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#22

Posted 06 October 2016 - 10:34 PM Edited by CaliMeatWagon, 06 October 2016 - 10:36 PM.

Counterfeit cash is 140k near and 210k far.

edit: this is with no upgrades, gimme a sec, i'll just upgrade lol

waiting for the staff to arrive, idk if the money is increased immediately when buying more staff, or if you have to wait for them to arrive.

 

That would be good to know as well, thank you.

 

Do you know how many supplies it took and how long it took to fill?


Mr_Zombly
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#23

Posted 06 October 2016 - 10:40 PM

 

Counterfeit cash is 140k near and 210k far.

edit: this is with no upgrades, gimme a sec, i'll just upgrade lol

waiting for the staff to arrive, idk if the money is increased immediately when buying more staff, or if you have to wait for them to arrive.

 

That would be good to know as well, thank you.

 

Do you know how many supplies it took and how long it took to fill?

 

absolutely no idea, I've got way too many businesses to be paying attention, I'll run some experiments later, I'm also putting a thread together talking about the unique missions with the update if there is any info you could use from there.

http://gtaforums.com...iker-club-work/


Mr_Zombly
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#24

Posted 06 October 2016 - 11:16 PM

upgraded staff and equipment for counterfeit cash

196k

294k

 

I waited for the call that staff arrived but I haven't received it.


CaliMeatWagon
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#25

Posted 06 October 2016 - 11:19 PM

upgraded staff and equipment for counterfeit cash

196k

294k

 

I waited for the call that staff arrived but I haven't received it.

 

Have you sold it yet? I notice it takes awhile for the staff to show up.


Hunter
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#26

Posted 06 October 2016 - 11:24 PM

An upgraded forgery business (full) will get you $84k near; $126K far. I can get a picture soon if you need proof.

 

Don't know if its already been said here, just trying to add stuff.

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CaliMeatWagon
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#27

Posted 06 October 2016 - 11:27 PM

An upgraded forgery business (full) will get you $84k near; $126K far. I can get a picture soon if you need proof.

 

Don't know if its already been said here, just trying to add stuff.

 

That's up to you if you want to provide pictures. And I definitely appreciate the help.

Any idea on how long it took and how many supplies it took?

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Mr_Zombly
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#28

Posted 06 October 2016 - 11:31 PM

 

upgraded staff and equipment for counterfeit cash

196k

294k

 

I waited for the call that staff arrived but I haven't received it.

 

Have you sold it yet? I notice it takes awhile for the staff to show up.

 

Attempted the sale but some f*cking tool in a jet off radar decided to show up, it was very fair and balanced thanks to rockstar, I'll sell tomorrow and post if it hasn't been posted yet.

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Hunter
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#29

Posted 06 October 2016 - 11:34 PM

 

An upgraded forgery business (full) will get you $84k near; $126K far. I can get a picture soon if you need proof.

 

Don't know if its already been said here, just trying to add stuff.

 

That's up to you if you want to provide pictures. And I definitely appreciate the help.

Any idea on how long it took and how many supplies it took?

 

May as well:

 

yiFzTou.png

 

I couldn't really speak for how many supplies it took. I've only been stealing mine, and I have to steal quite a few. TIme, well I only timed the first bar, which was 32 minutes. The disconnection could've skewed it though, and I'm not sure if it increases/decreases after the first one.


Blankerz
  • Blankerz

    Chradder Killa

  • Members
  • Joined: 28 Oct 2013
  • England

#30

Posted 06 October 2016 - 11:44 PM

great post OP.

 

Weed Farm in Downtown Vinewood (cost $1,358,500) with NO UPGRADES - Standard full sale run nets $120,000 and the longer haul full sale goes for $180,000.





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