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Vice City Steam Offsets

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spaceeinstein
  • spaceeinstein

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#1

Posted 27 September 2016 - 05:23 PM Edited by spaceeinstein, 05 October 2016 - 06:59 AM.

This should be a complete list of address offsets from the Steam version of Vice City. Thanks to Silent for giving me the list from maxorator.
V1.0 address rangeSteam offsetNotes
0x401000 - 0x41CBCE0x0Changed CCarCtrl::GenerateEmergencyServicesCar
0x41CC07 - 0x41CC1F0x37
0x41CC20 - 0x4347200x30Changed CGarages::Update
0x434730 - 0x434FE60x40Changed CPathFind::Load
0x435029 - 0x4350330x83
0x435040 - 0x4434B00x90Removed unused behavior from CRoadBlocks::CreateRoadBlockBetween2Points
0x443E00 - 0x45189F0xF0Changed CMissionCleanup::Process
0x4518D3 - 0x4518D70x124
0x4518E0 - 0x489D0A0x120Added check to CEventList::ReportCrimeForEvent
0x489D10 - 0x489D820x113
0x489D82 - 0x489E0D0x112
0x489E10 - 0x48E6E70x110Changed CFire::ProcessFire
0x48E6FD - 0x48E7150x10E
0x48E830 - 0x48E90B0xF2
0x48EC30 - 0x498FF30xF0
0x498FF3 - 0x49B97C0xDFRemoved unused behavior from CMenuManager::PrintStats
0x49B993 - 0x49BB4D0xF6
0x49BB91 - 0x49BCF00x131
0x49BD00 - 0x4A43520x141
0x4A4360 - 0x4A443D0x140Removed unused behavior from CGame::Process
0x4A448A - 0x4A45860x18D
0x4A4586 - 0x4A46680x186
0x4A4670 - 0x4A47320x180Changed CGame::InitialiseWhenRestarting
0x4A4734 - 0x4A47AA0x144
0x4A47B0 - 0x4A4BE30x140Changed CGame::Initialise
0x4A4BE3 - 0x4A4CF30x139
0x4A4CF3 - 0x4A4FD00x133
0x4A4FD0 - 0x4C42200x130Removed unused behavior from CRadar::DrawBlips
0x4C4230 - 0x516F870x140Added check to CPed::SetExitCar
0x516F87 - 0x51705A0x111
0x517060 - 0x57BE800x110
0x57BF40 - 0x5CC7300x1D0
0x5CC921 - 0x5CC9730x225Changed CWeapon::FireSniper
0x5CC9E0 - 0x5D71C00x230
0x5D7270 - 0x5D79400x2D0
0x5D7A12 - 0x5D7A3C0x3A2
0x5D7A40 - 0x600FB00x3A0
0x600FB0 - 0x601E800x390
0x602000 - 0x61A7000x3E0
0x61D3D0 - 0x62121B0x3C0Added data to CReplay::FinishPlayback
0x62121B - 0x6212220x3AF
0x621230 - 0x626F700x3B0
0x626F80 - 0x6271ED0x3B0
0x62721B - 0x6272DB0x381
0x6272E0 - 0x6273B00x380
0x6274D0 - 0x6275700x370
0x627570 - 0x62758D0x34ARemoved opcodes from CRunningScript::ProcessCommands1400To1499
0x627590 - 0x6376080x340
0x63762B - 0x6378C20x341
0x639268 - 0x67DD060x1050
0x67E000 - 0x68008C0x1000
0x683000 - 0x68DD7C0x1000Added GXT key
0x68DD7C - 0x69A0140xFF8
0x69A020 - 0x69A0C80x1004
0x69A0C8 - 0x6A557C0x1000
0x6A5580 - 0x6A573C0x1004
0x6A5740 - 0x6D665C0x1008
0x6D668C - 0x6D6B280x1034
0x6D6B28 - 0x6DB8E80x1030
0x6DB8F0 - 0x6DB9240x1038
0x6DB924 - 0x6DC9F80x1018
0x6DCAE0 - 0x6DF9F80x1068
0x6F23C0 - 0x6F24300x1008
0x6F2434 - 0x6F24580x100C
0x6F245C - 0x6F26A00x1010
0x6F7000 - 0x786BA80x1000
0x786BA8 - 0x786D400xFFC
0x786D40 - 0xA10B200xFF8
0xA10B20 - 0xA10B4E0xFF7
0xA10B4E - 0xA10BA10xFF6
  • Blackbird88, Tomasak, Shagg_E and 3 others like this

ThirteenAG
  • ThirteenAG

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#2

Posted 28 September 2016 - 11:56 AM

There's a python script by maxorator that converts the code with 1.0 addresses to the code with steam addresses. I believe it was uploaded somewhere.

spaceeinstein
  • spaceeinstein

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#3

Posted 05 October 2016 - 07:04 AM Edited by spaceeinstein, 05 October 2016 - 07:05 AM.

Thanks, Silent provided me the code from maxorator. The post is updated with those addresses.




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