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[SA] Traffic & Travel

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pete9516
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#61

Posted 07 May 2017 - 10:19 AM

damn, this mod would be so good if damaging the car would not affect the handling and if you could turn off overheat. they have nothing to do with the traffic. you should make this a separate mod and focus more on the traffic like custom police cars and fbi trucks etc. there's still no single mod that lets you copy id features to another id so that you can add e.g. like police cars, planes or trains


GraveDigger388
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#62

Posted 16 June 2017 - 12:18 PM Edited by GraveDigger388, 16 June 2017 - 12:40 PM.

First, let me tell you this is THE BEST trucks + trailers mod out there. And one of THE BEST air traffic mods..

Only some annoying problems I want to address;

Density boost (Enabled at "50"): At downtown and airport, vehicles would pop out randomly AND NOT MOVE.

Pursuit vehicles: What does this do exactly? Because as far as I found out, this changes none, and... It makes cop cars more scarce.. AND, for some reasons, I got f*cking ENFORCERs right up my f*cking a*s at 1 or 2 stars!! So I decided to put "#" in front of each "Pursuit Vehicle"s lines.
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kkjj
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#63

Posted 16 June 2017 - 02:20 PM

Pursuit vehicles: What does this do exactly? Because as far as I found out, this changes none, and... It makes cop cars more scarce.. AND, for some reasons, I got f*cking ENFORCERs right up my f*cking a*s at 1 or 2 stars!! So I decided to put "#" in front of each "Pursuit Vehicle"s lines.

Well this option let you to choose what type of vehicles should be during pursuit...
This option is helpful, when you add vehicle​s in game and wanted that they spawn during chasing..
Sorry for bad English!
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Priest14/88
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#64

Posted 17 June 2017 - 11:10 AM

I don't know if it's too soon to call this a dead mod or not, but the dev's irresponsibility is certainly on display here.


GO-fern
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#65

Posted 19 June 2017 - 04:33 PM

the traffic.. and trailer movement so perfect.. but emergency car move abnormally and no follow the traffic rules.. ruin the sa traffic and the emergency traffic causes car crash 90% than the others... but.. that's not made this mod ugly but may i ask.. is this mod compactiable with real_traffic_fix by junior_djjr?


LaDiDa
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#66

Posted 19 June 2017 - 04:57 PM

It is compatible as in it doesn't crash if you only use the spawn functions (so no dynamic density and soft handling/traffic).


Junior_Djjr
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#67

Posted 05 September 2017 - 03:19 AM Edited by Junior_Djjr, 05 September 2017 - 03:20 AM.

Traffic & Travel should be disabled in script controlled vehicles, it is an important and common bug in mods.
CVehicle+0x4A4
 
RANDOM_VEHICLE     = 1
MISSION_VEHICLE    = 2
PARKED_VEHICLE     = 3
PERMANENT_VEHICLE  = 4
Because of this, this mod cause conflict with some mods and missions, as so Reuniting the Families, when the car will crash into the trailer, the truck is spawned without trailer (trailer was disappeared?) then crash.
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Nonary_Ninox
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#68

Posted 09 September 2017 - 12:26 AM Edited by Nonary_Ninox, 09 September 2017 - 12:27 AM.

The mod gives me a crash when Cesar calls me to deal with a drug courier.

 

Game version: GTA SA 1.0 US
Unhandled exception at 0x01568940 in gta_sa.exe (+0x1168940): 0xC0000005: Access violation reading location 0x00000014.
    Register dump:
        EAX: 0x00000000  EBX: 0x00000001  ECX: 0x00000000  EDX: 0x00002612  
        EDI: 0x00A8F090  ESI: 0x00A8F4F0  EBP: 0x0028F638  EIP: 0x01568940  
        ESP: 0x0028F54C  EFL: 0x00010246  CS: 0x00000023   SS: 0x0000002B   
        GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B   
        
    Stack dump:
        0x0028F54C:  0048B168 0028F570 0028F578 0028F574 00A8F090 00A8F4F0
        0x0028F564:  0028F638 00000001 0BC3B5FC 00A8F4F0 0BC3B5FC 0000DE10
        0x0028F57C:  00000002 005655FE 0028F5E4 0083D228 FFFFFFFF 005A2BD9
        0x0028F594:  0BC3B5FC 00A8F4F0 004698FA 00000001 00A8F090 00A8F4F0
        0x0028F5AC:  0028F638 00000001 00A8F4F0 0028F638 00000001 004667AC
        0x0028F5C4:  00000001 00A8F090 00A8F4F0 0000000A 5E5121CC 0046CF29
        0x0028F5DC:  00000000 5E5121CC 0028F6D8 00837DD9 FFFFFFFF 00469FF7
        0x0028F5F4:  000004A5 00A8F4F0 00000000 0046A220 5E5121CC 01680AAC
        0x0028F60C:  0028F638 01680AAC 00000009 00000000 3B9F9238 00000000
        0x0028F624:  5E4FB2AF 5C7B3264 00000000 00000000 0028F6D8 0028F650
        base: 0x00090000   top: 0x0028F54C   bottom: 0x00290000
        
    Backtrace (may be wrong):
        =>0x01568940 in gta_sa.exe (+0x1168940) (0x0028F638)
          0x5C797C1F in normalmap_byDK.asi (+0x7c1f) (0x0028F650)
          0x0053BFCC in gta_sa.exe (+0x13bfcc) (0x0028F684)
          0x0053E986 in gta_sa.exe (+0x13e986) (0x0028F69C)
          0x5C13C0DD in modloader.asi (+0x1c0dd) (0x0028F6E4)
          0x5C140552 in modloader.asi (+0x20552) (0x0028F6F8)
          0x5C13EBB7 in modloader.asi (+0x1ebb7) (0x0028F714)
          0x5C140C06 in modloader.asi (+0x20c06) (0x0028F888)
          0x5C140AFC in modloader.asi (+0x20afc) (0x0028F894)
          0x0053ECC2 in gta_sa.exe (+0x13ecc2) (0x0028F89C)
          0x00619B71 in gta_sa.exe (+0x219b71) (0x0028F8B0)
          0x00748DA0 in gta_sa.exe (+0x348da0) (0x0028F950)
          0x5C140504 in modloader.asi (+0x20504) (0x0028F970)
          0x5C13E756 in modloader.asi (+0x1e756) (0x0028F9A0)
          0x5C13C01F in modloader.asi (+0x1c01f) (0x0028F9F4)
          0x5C14052B in modloader.asi (+0x2052b) (0x0028FA14)
          0x5C13EB52 in modloader.asi (+0x1eb52) (0x0028FA44)
          0x5C1411DB in modloader.asi (+0x211db) (0x0028FBD0)
          0x5C140B48 in modloader.asi (+0x20b48) (0x0028FBE8)

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HermeSSentinuS
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#69

Posted 30 October 2017 - 11:22 PM Edited by HermeSSentinuS, 30 October 2017 - 11:33 PM.

The "newOpcodes.cleo" file is required for this modification to work. When we put this file in the "CLEO" directory, the game is crashing.

 
When CJ answers the incoming call, the game is crash. When I remove the modification, the crashing issue is not appear. Please return as soon as possible. This modification was something I liked very much.


pete9516
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#70

Posted 12 January 2018 - 08:42 PM

"Copyright :

You can distribute T&T everywhere !

You can take any part of T&T code for you own project without any restriction...provided that you give the usual credits for Pep Legal - GTAforums .com"

really...

so if we are allowed to use the code, how should we decrypt it?? since the cleo script won't show up if we open it with sanny builder


pep legal
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#71

Posted 29 January 2018 - 02:20 AM Edited by pep legal, 29 January 2018 - 07:00 AM.

.

 

A long overdue update ( 2.0 ) :

 

- Mostly bug fixes.

 

- Performance improvements.

 

- Few new features.

 

------------------------------------------------------------------

 

EDIT : Added portuguese manual.

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pete9516
  • pete9516

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#72

Posted 31 January 2018 - 04:21 AM Edited by pete9516, 01 February 2018 - 07:06 PM.

lol nevermind forgot to look at 1st page xd


pete9516
  • pete9516

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#73

Posted 01 February 2018 - 08:50 PM

i don't know what's the matter with this mod... this update still doesn't work for me, there will be no traffic at all in the streets, but only traffic and travel spawned vehicles, and on top of that, with this update my game crashes immediately after i go out the save house. and it doesn't even work with your included cleo.asi file. and apart from that vehicles will still have soft handling and if i try to drive backwards it will just go straight forward lol. i don't know what i'm doing wrong or which file does it screw up like that. is it possible that this mod only works with original main.scm and script.img?


LaDiDa
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#74

Posted 02 February 2018 - 10:21 PM

i don't know what's the matter with this mod... this update still doesn't work for me, there will be no traffic at all in the streets, but only traffic and travel spawned vehicles, and on top of that, with this update my game crashes immediately after i go out the save house. and it doesn't even work with your included cleo.asi file. and apart from that vehicles will still have soft handling and if i try to drive backwards it will just go straight forward lol. i don't know what i'm doing wrong or which file does it screw up like that. is it possible that this mod only works with original main.scm and script.img?

Although your inability to drive backwards is odd, I can confirm the gamecrashing issues (even with everything else vanilla and only OLA). Using the provided CLEO.asi helps to some extend but the game will still crash at a certain point.

 

Maybe this modloader log can be of help:

 

Spoiler

pep legal
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#75

Posted 04 February 2018 - 05:43 PM

.

Weekend UPDATE (2.1) :

 

- Attempt to fix crash 0x0000001C in Modloader.

 

- Several internal improvements (not noticeable for users).

 

- No new feature.

 

.

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goodidea82
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#76

Posted 04 February 2018 - 09:01 PM

Consider including the following test in your code:

http://gtaforums.com...3/?p=1067999821

 

Btw, I have not tested your mod yet.


MatthewFarrell
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#77

Posted 09 February 2018 - 09:46 AM

This new features are so cool!

Spoiler

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pep legal
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#78

Posted 12 February 2018 - 02:08 AM Edited by pep legal, 12 February 2018 - 02:08 AM.

.

 

House Cleaning UPDATE (2.2) :

 

- Performance improvements.

 

- Some internal works.


thalilmythos
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#79

Posted 12 February 2018 - 04:14 PM

Attempting to brake with the mod while softhandling is deactivated makes the vehicles accelerate without sound.


LaDiDa
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#80

Posted 12 February 2018 - 05:46 PM

Not using (deactivating) softhandling implements softhandling on my game x)
So it doesn't matter if I set it to 1/0/-1/ comment out the whole line...




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