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[REL] Adopting Kams Scripts

39 replies to this topic
deltaCJ
  • deltaCJ

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#31

Posted 13 April 2017 - 04:00 PM

 

You get word from DENISka? He fell off of GTA Forums and his Russian GTA Forum a while back...

As far I know, he left GTA modding.

 

 

I wouldn't be surprised.

 

I just wish he left some of his secrets behind with him.

 

Anderius, City of Lost Heaven, and Mushroomia were all great mods.


-Paradocx-
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#32

Posted 15 April 2017 - 03:41 PM

uhmm why i can't see the textures in the viewport  :blink: , but the render is fine

Spoiler


deltaCJ
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#33

Posted 16 April 2017 - 05:56 AM

uhmm why i can't see the textures in the viewport  :blink: , but the render is fine

Spoiler

 

make sure in the material editor this little box is clicked:

AylINlT.png


-Paradocx-
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    Peduli Setan

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#34

Posted 16 April 2017 - 12:43 PM Edited by -Paradocx-, 16 April 2017 - 12:44 PM.

 

make sure in the material editor this little box is clicked:

AylINlT.png

 

"show standart map in viewport ? " already click that but nothing happens 

2e1d39543675584.jpg
i pretty sure my problem is there's no texture in my material editor  :miranda:


deltaCJ
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#35

Posted 16 April 2017 - 06:41 PM

 

 

make sure in the material editor this little box is clicked:

AylINlT.png

 

"show standart map in viewport ? " already click that but nothing happens 

2e1d39543675584.jpg
i pretty sure my problem is there's no texture in my material editor  :miranda:

 

 

 

Yeah might be


guard3
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#36

Posted 07 May 2017 - 11:16 AM

Views > Shaded matelias with maps (or something like that) will fix that.

Gmer
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#37

Posted 4 days ago

After using this for a while I noticed your X-Seti adopted version has trouble preserving normals, models often end up too bright and lighting on both vehicles and map/object DFF's can get messed up.

But, the original Kams scripts don't have this problems, so although I like your improved version, I need to fall back on the original.

 

I am using 3DS Max 2017 if that's relevant, and for now I am using the default Kams that works for 3DS 2017. (http://www.gtainside...or-3ds-max-2017)

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X-Seti
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#38

Posted 4 days ago Edited by X-Seti, 4 days ago.

Thank you for letting me know, I will get onto that soon after I fix my PC.

 

But I do have this laptop, so maybe I can tweak stuff here but I would be unable to test the changes. also I need to remove Bully support as this could create issues given that OpenIV has been sent a C&A order.

 

Edit; I also posted in the improved kams script topic, Later versions of 3dsmax 2015+ kams will not work like it should if at all on 3dsmax 2017.

 

I use 3dsmax2014, I am thinking of writing everything from scratch but again later versions of 3dsmax are always going to be an issue.

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Vadim M.
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#39

Posted 4 days ago

I need to remove Bully support as this could create issues given that OpenIV has been sent a C&A order.

If I recall correctly, their new rules apply to games on RAGE engine only.

 

~~~

By they way, there is a problem with Vice City ped models. If I want to use IFP animations, the model doesn't load up, because the tool gives an error. To fix that I have to convert PC model to PC (or PS2 to PC, i can't remember). Is it possible to fix that?

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Jinx.
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    understandable have a good day

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#40

Posted 4 days ago

Yep, this only applies to their engine.




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