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New DYOM era survey/discussion

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Poll: GTA Underground DYOM survey voting (94 member(s) have cast votes)

Would you make a transition to GTA Underground DYOM?

  1. Yes (77 votes [81.91%])

    Percentage of vote: 81.91%

  2. No (17 votes [18.09%])

    Percentage of vote: 18.09%

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skatefilter5
  • skatefilter5

    It's all about things to do in any games

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#61

Posted 20 September 2016 - 01:27 PM Edited by skatefilter5, 20 September 2016 - 01:28 PM.

In fact for old dyom 8.1 has iusses when the actors are driving so stupidly, like crashing to walls or fall off the water in GTA Underground. How can I fix the problem? Is it the map limit?

 

I put 100 actors and the game crashes in originals but the underground didn't crash but it have iusses with the AI by driving stupidly.


Aviral sharma
  • Aviral sharma

    lol!!! it's easy, lets play Samp

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#62

Posted 21 September 2016 - 03:29 PM

from where can I download GTA underground ?give me the link

Still Madd
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#63

Posted 21 September 2016 - 03:51 PM Edited by Still Madd, 21 September 2016 - 03:52 PM.

from where can I download GTA underground ?give me the link

 

I could give you a link to a book so you can learn to read. The mod isn't finished yet.

 

OT; I don't really think Underground will cause an impact in DYOM, after all, we'll be getting the same paki kids with no English knowledge and these discussions will be made again again and again.

But I may give it a try if Underground gets released.

 

I'm not sure about this, that's why I voted 'No'.

BTW, good topic, Jimmy :)

  • dkluin likes this

A-spec
  • A-spec

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#64

Posted 09 October 2016 - 09:50 PM

I think it will be a good idea for DYOM to support GTA Underground as it will be all 3D era GTA games rolled into on; the possibilities would be endless.As for how well GTA Underground would run on low-mid computers will only be revealed in time.By the way would GTA underground be intstallable through modloader? If so that would be awesone as you'd be able to switch between Original SA and GTA Underground. Also does anybody know what the projected/exact requirements of GTA Underground are/will be?

Light Syde Riandy
  • Light Syde Riandy

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#65

Posted 09 October 2016 - 10:24 PM

GTA:U isn't compatible with modloader. And if I cannot use custom handling.cfg to make every police cars as fast as elegy, then that adds another reason why I don't want it to be a side TC for this community. I want something like that because I don't need 5 stars wanted level to make police chase challenging.

A-spec
  • A-spec

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#66

Posted 09 October 2016 - 10:33 PM

It's not compatible with modloader atm; but does the author plan on making it compatible perhaps in future/final release(s). I'm thinking that maybe GTAU team hasn't gotten around to making it compatible with modloader yet but maybe plans to eventually.

Studios Games
  • Studios Games

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#67

Posted 18 January 2017 - 03:07 PM

More or less support. I do not support everything in SA, and yes I point the door to DYOM for these games, it would be very personal in SA, many would need to download OLA, and in my opinion, this is annoying.


Roxie
  • Roxie

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#68

Posted 23 January 2017 - 05:47 PM

from where can I download GTA underground ?give me the link

HERE IS THE LINK
GTA Underground
 


dkluin
  • dkluin

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#69

Posted 3 weeks ago

I'm interested in making it compatible myself. Which features aren't working with UG?

  • Aftab likes this

skatefilter5
  • skatefilter5

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#70

Posted 3 weeks ago

I'm interested in making it compatible myself. Which features aren't working with UG?

For DYOM i hope they add attack rate 0 to 100 and set invincibility (1,1,1,1,1) (immunity) and more gangs and set ped to kill.

"For invincibility you can't hurt a ped, you have to protect it"


/\rdooZ
  • /\rdooZ

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#71

Posted 3 weeks ago

I'm interested in making it compatible myself. Which features aren't working with UG?

Being able to select Underground's weapons , cars and peds is what's most needed.
However, if you want to go a bit further, features like Spook-O-Meeter and being able to choose clothes for default CJ and more like these would be much appreciated.


AnDReJ98
  • AnDReJ98

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#72

Posted 3 weeks ago

Like Ardooz said, being able to select Underground's weapons, cars and peds while designing is the highest priority. However, from what i've heard, implementing Undreground's weapons, vehicles and peds in the game (DYOM mode) itself. Since we can't see Underground vehicles & peds on the map. Cities are pretty much not populated (except the normal SA peds here and there) and there's no traffic at all. So pretty much, DYOM should be optimized to receive custom GTA:U stuff just like SA's original stuff and make it usable while designing AND playing the missions. Having streets empty without GTA:U peds and vehicles around (especially in GTA:U cities and rest of the map) would completely destroy the atmosphere. It does totally feel odd since DYOM prevents the game from randomly spawning anything that isn't from original SA (GTA:U custom peds, vehicles and weapons). Also, prevent the crash when trying to enter an interior on yellow marker (GTA:U custom interiors mostly), and the time cycle and weather also slightly change when travelling to the other cities, so it should be made DYOM compatible since in DYOM we have full control over the weather. Changing radio stations (and music itself) while travelling to the other cities is fine by me. Just make sure it doesn't crash or make designing buggy for some reason.

 

This is all i can think of regarding DYOM optimization for GTA:U. Some other crash-preventing stuff would help while designing and that would be it.


Rytuklis
  • Rytuklis

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#73

Posted 2 weeks ago

You need Dutchy and Patrick for this. They need to make DYOM to be able to read GTA:U exclusive peds as you cant use them in missions noir do they populate the city when using DYOM. So far our attempts to reach them have been fruitless. Maybe you could make this happen. If DYOM gets proper GTA:u support, I'll get back to designing as soon as I can




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