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GTA Tiki Islands[SA]

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Bender
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#61

Posted 11 August 2016 - 08:59 PM

Not really a fan of HD mods, but it looks good, i hope other people like it.

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#62

Posted 11 August 2016 - 11:35 PM

Did you improvise the ferry or did you base it on something because it looks awful :D :D
But apart from that, I love rest of this topic!!

Hkstarferry.JPG

I know, my variation of it looks less detail, but i can't use more ther 25,000 polys on one world-model, so this ferry - some around 27,000, ofcourse, on convertation phase i'm make from one model, 3 models, (SA-engine can't work well if DFF-size more then 1mb, 1,000 polys = 100kb), but anyway, this ferry is just static model, like ships in every 3d-era games and they looks least poor on detail then my ferry. Maybe i'll add some props on ferry( like barrel or something), but not more.

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#63

Posted 13 August 2016 - 05:13 PM Edited by BlackStallionDX, 13 August 2016 - 05:13 PM.

Interiors come alive

 

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#64

Posted 14 August 2016 - 04:41 AM

Ferry Traveling System working now, just for 100$

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bibidibabidibu
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#65

Posted 14 August 2016 - 08:39 AM

very good progress :)

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#66

Posted 14 August 2016 - 01:23 PM

Resto De Trio

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Bickle Cab

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#67

Posted 14 August 2016 - 01:51 PM

I can't even recognize the SA engine anymore!

Outstanding job ! :blink:

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#68

Posted 14 August 2016 - 02:27 PM

I love it! One question tho: this map is like a mix between Miami and Hawaii, right?
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#69

Posted 14 August 2016 - 02:34 PM

I love it! One question tho: this map is like a mix between Miami and Hawaii, right?

Right, also i think make 3-the island, which based on Havana-style architecture)

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#70

Posted 14 August 2016 - 02:37 PM

NEAT!

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#71

Posted 14 August 2016 - 05:57 PM Edited by universetwisters, 14 August 2016 - 05:57 PM.

6f919a270e27e77f7f708726cf829e6e.jpg


I'd tone down the lighting on this, right now it looks like there's a neutron star inside the building.
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bibidibabidibu
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#72

Posted 14 August 2016 - 07:13 PM

reminds me little bit :)

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#73

Posted 14 August 2016 - 10:49 PM Edited by Marių, 14 August 2016 - 10:49 PM.

reminds me little bit :)

This is that time when I remember my cousin had it for the PS1 :')

good times y'know


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#74

Posted 14 August 2016 - 10:59 PM

 

I'd tone down the lighting on this, right now it looks like there's a neutron star inside the building.

 

If you think neon lighting like this is'nt real, you partical right

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But partical not

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So i prefer 2-nd variation, but a bit exaggerated.


universetwisters
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#75

Posted 14 August 2016 - 11:27 PM

I'd tone down the lighting on this, right now it looks like there's a neutron star inside the building.

If you think neon lighting like this is'nt real, you partical right
Spoiler

But partical not
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So i prefer 2-nd variation, but a bit exaggerated.


Yea but none of them have windows that're so bright it looks like a whole new galaxy is being formed inside.
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#76

Posted 14 August 2016 - 11:31 PM

Dude this looks f*cking amazing! Keep up the good work!

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#77

Posted 15 August 2016 - 12:16 AM

Yea but none of them have windows that're so bright it looks like a whole new galaxy is being formed inside.

 

exaggerated, this not just a word. Bright-night-lights is piece of original visual style. Tiki Gods statues on map is too many, so it's does'nt fit to real-world, but it fit for visual style.


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#78

Posted 15 August 2016 - 12:24 AM Edited by universetwisters, 15 August 2016 - 12:24 AM.

Yea but none of them have windows that're so bright it looks like a whole new galaxy is being formed inside.

exaggerated, this not just a word. Bright-night-lights is piece of original visual style. Tiki Gods statues on map is too many, so it's does'nt fit to real-world, but it fit for visual style.


If you're exaggerating the neon itsrlf for the artistic value, that I understand, but you really can't take what looks like a window, turn on a bunch of police spotlights or floodlights inside, and call it "neon". I've lived in one of the neon capitals of America for ten years and not once have I seen a giant office window-sized piece of neon tubing.

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#79

Posted 15 August 2016 - 12:50 AM

If you're exaggerating the neon itsrlf for the artistic value, that I understand, but you really can't take what looks like a window, turn on a bunch of police spotlights or floodlights inside, and call it "neon". I've lived in one of the neon capitals of America for ten years and not once have I seen a giant office window-sized piece of neon tubing.

 

As i'm say, this a visual style, it's doesn't fit to real-life, but this way, which i wanna see.


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#80

Posted 15 August 2016 - 03:22 AM

 

If you're exaggerating the neon itsrlf for the artistic value, that I understand, but you really can't take what looks like a window, turn on a bunch of police spotlights or floodlights inside, and call it "neon". I've lived in one of the neon capitals of America for ten years and not once have I seen a giant office window-sized piece of neon tubing.

 

As i'm say, this a visual style, it's doesn't fit to real-life, but this way, which i wanna see.

 

I agree, if he wants to have his game the way he wants it to be, let it be!

 

Good Luck :)

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deltaCJ
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#81

Posted 15 August 2016 - 03:29 AM Edited by deltaCJ, 15 August 2016 - 03:29 AM.

Blackstallion, you have a skype?

 

EDIT: sh*t didn't mean to double post.


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#82

Posted 17 August 2016 - 01:19 AM

Some progress, at this time, i'm hard working on scm-codding, so idon't know how show progress on it)

By the way

 

Wild Style Clothes Shop (simillar to sub-urban in SA, i mean street-style clothes here)

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I'm was too lazy, but yeah, hangars at airport (based on VC one)

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Just for promo-shot))

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#83

Posted 18 August 2016 - 12:52 AM

Awesome!

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#84

Posted 18 August 2016 - 05:01 PM

It looks amazing! Finally a true total conversion for San Andreas. It honestly feels like an unreleased project from 3D Universe. Can't wait for some more screenshots and videos!


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#85

Posted 21 August 2016 - 11:02 AM

Realese'll be very soon, after finish english translation.

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Street Style Clothes

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#86

Posted 21 August 2016 - 11:09 AM

can you send some gameplay videos. screenshots looks very good :)


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#87

Posted 21 August 2016 - 11:46 AM

can you send some gameplay videos. screenshots looks very good :)

I'll try, just wait)


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#88

Posted 21 August 2016 - 12:25 PM

How long have you been working this?

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#89

Posted 21 August 2016 - 01:05 PM

How long have you been working this?

Around 4-6 months.


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#90

Posted 21 August 2016 - 01:15 PM

How long have you been working this?

Around 4-6 months.

That's pretty good for a one-man team ( Correct me if I'm wrong).Good job,I'm looking forward to your mod!
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