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GTA Tiki Islands[SA]

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BlackStallionDX
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#31

Posted 06 August 2016 - 01:09 PM

It's party-time

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Daitojo97
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#32

Posted 06 August 2016 - 04:52 PM

This mod looks interesting. Good luck man !

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Speccy
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#33

Posted 07 August 2016 - 01:23 AM

looks very cool. I like the atmosphere you are creating.

I have some suggestions for some features that would be fun.

A while ago, I tried to create a new health system for 3d era GTA. I made some simple Cleo scripts which worked together to realistically show damage on the player.

For example, when health would be below 75, the player would start to bleed. At 50, the player model (texture) would change so that the player looked injured, with bullet wounds and a blood. At 20, running (and sprint, jump) would be disabled and you could only walk slowly. If you stopped moving and did not take damage for 10 seconds, the health would slowly regenerate, progressively faster. In end effect, the player would look damaged, be impaired in movement and bleeding, and able regenerate health without a stupid health pickup.

Easy to do and pretty cool if you ask me. This would totally change the gameplay. I'm all for realism (why I hate GTA V). I have some other ideas like this one so if you like it, let me know!
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BachU8
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#34

Posted 07 August 2016 - 02:32 AM

@Speccy You said you prefer realism, but isn't that health system just the opposite?


universetwisters
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#35

Posted 07 August 2016 - 09:39 AM

@Speccy You said you prefer realism, but isn't that health system just the opposite?


I mean in his defense some wounds heal over time, but then again it isn't like a bullet wound is going to magically go away if you ignore it.
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BlackStallionDX
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#36

Posted 07 August 2016 - 01:29 PM

Tiki Cemetery

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Fake Temple

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universetwisters
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#37

Posted 07 August 2016 - 04:11 PM

I dunno if it's just me or not but the ultra high quality textures don't seem to fuse well with everything else.


BlackStallionDX
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#38

Posted 07 August 2016 - 04:38 PM

I dunno if it's just me or not but the ultra high quality textures don't seem to fuse well with everything else.

What you mean? All textures is'nt higher than 512, only roads and ground (grass, sand, rocks and etc.) have 1024. When i'm started worked on this mod, everything have 1024 or 2048, but it's very much for SA-engine (graphisc glitches and low-fps)


universetwisters
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#39

Posted 07 August 2016 - 04:46 PM

 

I dunno if it's just me or not but the ultra high quality textures don't seem to fuse well with everything else.

What you mean? All textures is'nt higher than 512, only roads and ground (grass, sand, rocks and etc.) have 1024. When i'm started worked on this mod, everything have 1024 or 2048, but it's very much for SA-engine (graphisc glitches and low-fps)

 

 

It just seems really high quality for SA, like how this looks like it was put together with textures straight out of GTA 4. Not mipmapped at all and very grainy looking.

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BlackStallionDX
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#40

Posted 07 August 2016 - 05:01 PM

It just seems really high quality for SA, like how this looks like it was put together with textures straight out of GTA 4. Not mipmapped at all and very grainy looking.

Man, you really need buy glasses) Where you see grain? All textures which mod use, have mip-maps. And who say it's SA-styled mod?

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universetwisters
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#41

Posted 07 August 2016 - 05:04 PM Edited by universetwisters, 07 August 2016 - 05:04 PM.


It just seems really high quality for SA, like how this looks like it was put together with textures straight out of GTA 4. Not mipmapped at all and very grainy looking.

Man, you really need buy glasses) Where you see grain? All textures which mod use, have mip-maps. And who say it's SA-styled mod?

The road texture looks far from mipmapped but then again, if you say it isn't intended on being an SA styled mod then I guess I'll overlook all that stuff if you're going to make your own aesthetic for it.

BlackStallionDX
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#42

Posted 07 August 2016 - 05:12 PM

The road texture looks far from mipmapped but then again, if you say it isn't intended on being an SA styled mod then I guess I'll overlook all that stuff if you're going to make your own aesthetic for it.

G-TXD mip-maps generate tool, i know about magic-txd, but i don't like this tool. And if you look at SRT without mip-maps and look at my textures, you can see how they diffrent looking. So your claims is nothing.


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#43

Posted 07 August 2016 - 05:26 PM Edited by Phnx., 07 August 2016 - 05:26 PM.

I have a better question: Why do you use real-life vehicles? They're breaking lore, and stuff.
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BlackStallionDX
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#44

Posted 07 August 2016 - 05:36 PM

I have a better question: Why do you use real-life vehicles? They're breaking lore, and stuff.

This is'nt remake of Vice City. About lore, hmmm, i'm use real-life brands like coca-cola, so why i can use real life cars too? Strange question, nobody ask why developers of Criminal Russia used real-life cars, but they used rockstars brands like "pay'n'spray", so what i say, this parallel 3D-universe.

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Daitojo97
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#45

Posted 07 August 2016 - 10:05 PM

I agree with @BlackStallionDX.

You guys he has a good point and also it's not like it's your mod so just appreciate the work he shows instead of making useless complaints.

 

Keep up the good work ^^ :^:

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BlackStallionDX
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#46

Posted 08 August 2016 - 03:03 PM Edited by BlackStallionDX, 08 August 2016 - 03:04 PM.

Port De Maria

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Airport's Fire Station ans Medical Center

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Various screens

 

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Daitojo97
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#47

Posted 08 August 2016 - 03:05 PM

Looks amazing.  I see a great potential in this. ^-^

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NerdFox
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#48

Posted 08 August 2016 - 05:48 PM

Looks very nice, nonetheless. Tho, if you kept an SA style of the map and the rest it would've turned out a lot better and fitting. It's not that I don't enjoy your work, it's really good looking and you're a great modeller, better than many I've seen in a long f*cking time, frankly. But the style in SA would fit a lot more witht he mod. Just saying, 'cause I see a lot of potencial and good ideas. :)

Greetings.
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Daitojo97
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#49

Posted 08 August 2016 - 06:49 PM

''SA style'' Is So outdated I think BlackstallionDX decided to go with something a little more dated.

And besides I like the new style he's aiming for ^-^ It's fresh and original. :^:


BlackStallionDX
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#50

Posted 08 August 2016 - 11:17 PM

Looks very nice, nonetheless. Tho, if you kept an SA style of the map and the rest it would've turned out a lot better and fitting. It's not that I don't enjoy your work, it's really good looking and you're a great modeller, better than many I've seen in a long f*cking time, frankly. But the style in SA would fit a lot more witht he mod. Just saying, 'cause I see a lot of potencial and good ideas. :)

Greetings.

 

''SA style'' Is So outdated I think BlackstallionDX decided to go with something a little more dated.

And besides I like the new style he's aiming for ^-^ It's fresh and original. :^:

 

I love 3D-era mapping style, but not modelling) Infact, at first time, i've planned remade San-Vice to HD-style (i've talk to much with Zaz about SanVice2), but saving mapping style. So mod-style can be calling as HD-classic :lol:

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NerdFox
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#51

Posted 09 August 2016 - 12:06 AM

''SA style'' Is So outdated I think BlackstallionDX decided to go with something a little more dated.
And besides I like the new style he's aiming for ^-^ It's fresh and original. :^:

I don't really think it's outdated. There's a lotta people out there wanting good vehicles in SA style, just ask my workshop's followers. Not only cars but peds, vehicles, and so on.

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#52

Posted 09 August 2016 - 01:36 AM

@Speccy You said you prefer realism, but isn't that health system just the opposite?


It is definitely a lot closer to reality in the respect that it shows actual damage to the player (bleeding, visible injuries and impaired movement). I agree that the health regen part isn't exactly "realistic" but hey, neither isn't a heart-shaped pickup that instantly cures you. So in both aspects, it is more realistic indeed.

I know this one is pushing it but anyway - how about an overhauled, Speccy-realism-certified weapon system?
You cannot carry a katana, ak47, pistol, rocket launcher, grenades, an mp5, etc, on you, all at once, in real life. This was fun in GTA but you're not exactly going for a conventional mod here, so I wanted to suggest tempering with this too. It would be cool to only be able to carry 3 weapons on you at a time: a melee, primary and secondary weapon, with the ability to switch between all available weapons only through accessing the trunk of a vehicle you have driven.

That. Realism. Right there... Cannot stop. I would love to have police aggression and bullet damage intensified too! Fun.
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undertaker fan
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#53

Posted 09 August 2016 - 11:43 AM

But let him focus on the map first :)
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#54

Posted 09 August 2016 - 04:47 PM

Is there gonna be ferry between those islands? (Something like LCS). Good luck!
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BlackStallionDX
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#55

Posted 09 August 2016 - 05:11 PM Edited by BlackStallionDX, 09 August 2016 - 05:14 PM.

Is there gonna be ferry between those islands? (Something like LCS). Good luck!

I thinking about it too) I don't think it hard to realese, so 1-st beta'll include this feature.

 

What's i did today

 

Hula Girl Skin and small island near airport

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BlackStallionDX
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#56

Posted 10 August 2016 - 01:23 PM

Start working on Ferry

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BlackStallionDX
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#57

Posted 11 August 2016 - 03:47 AM Edited by BlackStallionDX, 11 August 2016 - 03:48 AM.

Police Station at island near airport

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Ferry in-game

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Daitojo97
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#58

Posted 11 August 2016 - 07:59 AM

It looks beautiful ! :happy:

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#59

Posted 11 August 2016 - 06:52 PM

Did you improvise the ferry or did you base it on something because it looks awful :D :D
But apart from that, I love rest of this topic!!
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NerdFox
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#60

Posted 11 August 2016 - 08:00 PM

Nice progress, bro. ;)

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