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GTA ZS

SA WIP
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Ryba15
  • Ryba15

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#1

Posted 30 July 2016 - 09:39 PM Edited by Ryba15, 20 February 2017 - 10:41 AM.

13872923_628286804002271_765940338616329

Hi, today I want show you my GTA SA mod - Grand Theft Auto Ząbkowice Śląskie. First release should give you part(mainly concrete slabs buildings) of this Polish town. Next releases - more map, maybe cars, traffic, some simple missions.

I use lidar point cloud, so the map is accurate in ~95%(I think so)

First release date - summer 2017.

In this time I don't know what I can write about my mod, so if you have any questions just ask.

Few 3ds max renders:

2eN8j.jpg2eN8n.jpg2eNcg.jpg 2eNch.jpg 2eNci.jpg 2eNcj.jpg 2eNck.jpg 2eNcQ.jpg 2eNcR.jpg

Official FB page:

https://facebook.com/gtazs

Official Instagram page:

http://instagram.com/gta_zs

  • Speccy, Frank.s, cosmys and 17 others like this

Sweet Bellic
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#2

Posted 30 July 2016 - 09:43 PM Edited by Sweet Bellic, 31 July 2016 - 04:42 PM.

Looks nice and respect from Finland :)


Shoun
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#3

Posted 31 July 2016 - 09:05 AM

wat


DeeAy
  • DeeAy

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#4

Posted 31 July 2016 - 04:24 PM Edited by brus', 31 July 2016 - 04:41 PM.

Make Janusz Tracz's as protagonist :D

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(Ambient)
  • (Ambient)

    Three stars

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#5

Posted 31 July 2016 - 04:49 PM

It's been a while since I saw a TC mod set in Poland. I hope it's gonna be a lore friendly mod.

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Keith Ward
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#6

Posted 02 August 2016 - 01:16 PM

I bet you anything that's where you actually live...


turbocharger
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#7

Posted 02 August 2016 - 01:47 PM

We're getting flooded by quality TCs these days, what is going on? :D

Looks great, can't wait (that rhymed, too) to see ingame pics. :^:
  • undertaker fan and ArthurLopes like this

Ryba15
  • Ryba15

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#8

Posted 08 October 2016 - 01:00 PM Edited by Ryba15, 01 January 2017 - 11:46 PM.

Few renders

2hUVu.jpg 2hUVv.jpg 2hUVx.jpg 2hUVz.jpg 2hUVA.jpg 2hUVB.jpg 2hUVC.jpg 2hUVF.jpg

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Ryba15
  • Ryba15

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#9

Posted 01 January 2017 - 11:55 PM

Update. Map progress(terrain only):

2mUkk.jpg

First public release planned for summer 2017.

 

Before export all objects to GTA, I must choose good lighting type for it, any advice(I thought about something like radiosity lighting)?

 

BTW. I spend many time with making textures, so my work it's not only 3d modeling.

2mUkL.jpg

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universetwisters
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#10

Posted 02 January 2017 - 07:47 AM

Other than the grass looking way too ultra vibrant, I like it!

Ryba15
  • Ryba15

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#11

Posted 19 February 2017 - 11:09 PM

New objects:

2oZqV.jpg 2oZqX.jpg 2oZqY.jpg

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universetwisters
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    THAT'S NOT THE PROBLEM, WILLY!

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#12

Posted 20 February 2017 - 07:29 AM

What is the small two story building supposed to be, some house or something?

Speccy
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#13

Posted 20 February 2017 - 08:09 AM

I really like the progress you've shown. Those models are nicely detailed and consistent among eachother. Good job! You've also taken the right approach with the layout of the map, having planned everything carefully first.

 

I hope you'll be able to make decent collisions for all these objects as this task is often tedious with high-poly models.

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Ryba15
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#14

Posted 20 February 2017 - 10:33 AM

What is the small two story building supposed to be, some house or something?

It's just shop. I think that the first floor was added later to this building.

 

 

I hope you'll be able to make decent collisions for all these objects as this task is often tedious with high-poly models.

Probably I will do new objects for collision model, which have only important parts, for example wall and windows(which are 10 cm deeper) will have this same plane. It's helpful for objects with 150 windows on one side.

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universetwisters
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#15

Posted 20 February 2017 - 10:36 PM

What is the small two story building supposed to be, some house or something?

It's just shop. I think that the first floor was added later to this building.


Whatever you're doing with it, keep it up. I can't wait to see this ingame!




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