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- Real Life Tracks Recreations / Remakes

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Frenchtone83
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#301

Posted 11 July 2017 - 08:16 PM Edited by Frenchtone83, 11 July 2017 - 08:19 PM.

I've upvoted it.

 

Brilliant work guys by the way, I've never attempted to create a track but I use most of the tracks in this thread and they're great.

Just about all the tracks I've tried are smooth, varied, detailed and entertaining, just pure pleasure to race on.

So having said that, take a bow Squirrel Army, Junior Chubb, FRPlayer One, Fido, Fifayoun, Rero, Iroquois, Mr Grandis, Atheist and I'm sure I'm forgetting some people here, thanks for the time you spend on them.

All your efforts are greatly appreciated so please, keep up the good work!


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#302

Posted 11 July 2017 - 08:37 PM

I've upvoted it.
 
Brilliant work guys by the way, I've never attempted to create a track but I use most of the tracks in this thread and they're great.
Just about all the tracks I've tried are smooth, varied, detailed and entertaining, just pure pleasure to race on.
So having said that, take a bow Squirrel Army, Junior Chubb, FRPlayer One, Fido, Fifayoun, Rero, Iroquois, Mr Grandis, Atheist and I'm sure I'm forgetting some people here, thanks for the time you spend on them.
All your efforts are greatly appreciated so please, keep up the good work!


Thanks mate :)

I am guessing you are on PS4? we are running a Real Life Tracks night next week, more than welcome to join.
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JuniorChubb
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#303

Posted 13 July 2017 - 11:07 PM

We are going to be running Real Life Tracks Part III - http://gtaforums.com...night-part-iii/

 

Parts I and II were great fun. we will be running a similar format to Part II with reorganised grids. Took a look and some up for some clean racing fun on quality user created tracks.  :)

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Sneaki_Gyraffe
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#304

Posted 19 July 2017 - 11:08 AM

Is there any Xbox 1 creators in here. I'm trying to set up a new race series and I having trouble finding good real life tracks.

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#305

Posted 19 July 2017 - 11:11 AM

Is there any Xbox 1 creators in here. I'm trying to set up a new race series and I having trouble finding good real life tracks.


The first post on the thread has a list of all the tracks featured in this thread and the platform they are created on. Unfortunately PS4 dominates and there are only 2 XB1 tracks. You might have better results in the Creators thread or a Creators forum.

Good luck :)

Squirrel__Army
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#306

Posted 21 July 2017 - 10:28 AM

Just a quick update to say that I've got Suzuka working again for now. Hoping the fix won't be fixed again by Rockstar.
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JuniorChubb
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#307

Posted 21 July 2017 - 10:45 AM

Just a quick update to say that I've got Suzuka working again for now. Hoping the fix won't be fixed again by Rockstar.

 

I might need a hand Squirrel, my Monaco has gone up the spout.

 

I tried placing a building block on the trigger but no joy :(


JuniorChubb
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#308

Posted 30 July 2017 - 04:47 PM Edited by JuniorChubb, 30 July 2017 - 04:48 PM.

Nurburgring - http://rsg.ms/3a5ecbb

 

I have made a loose recreation of the Nurburgring (Nordschlief), obviously this is severely limited by props and the road layout in San Andreas. I have taken a popular Nurburgring loop that has bee used for other recreations (Mr_Grandis & DoubleG) and added a stunt prop created area with a 30 player grid, a pit lane and the long straight. I have also made the route nice and clear with a few decorated corners along the route but in general have left the road section un-touched so there are no overly smooth levelled out sections once you leave the stunt track area.

 

I am happy with 90% of the route but as ever prop limitations and destructible in game props love to ruin things. The stunt track section when you transition from road back to track could be better and a few extra prop for barriers on the road sections would be nice.

 

The video below shows a full lap in an Lynx but it is a little cautious to save having to do an extra lap so I think you could lap this in 4:30 in a quick sports car.

 

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tigers2005
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#309

Posted 01 August 2017 - 12:21 AM

someone should try and make the impossible Bathurst from Australia, with elevation of course bet it cannot be done. 


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#310

Posted 04 August 2017 - 05:46 AM

someone should try and make the impossible Bathurst from Australia, with elevation of course bet it cannot be done. 

 

 

Here you go buddy!  http://rsg.ms/7d8a9f9

 

Q8CtLRC.jpg


GTAish TSUKUBA

http://rsg.ms/a3974f8

 

FONK8yw.jpg

 

z08xqdX.jpg

 

wq66yAw.jpg

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RealJaySee
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#311

Posted 23 August 2017 - 09:48 AM Edited by Jc10110, 23 August 2017 - 09:53 AM.

I am making a remake of Zolder (Belgium). Checkpoints aren't done yet, will do that today or tomorrow. The track itself is ready I think. Feedback is more than welcome! (Pics or video will follow)

 

https://socialclub.r...KxEuAdZLSTprhvw

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#312

Posted 23 August 2017 - 10:50 AM

I am making a remake of Zolder (Belgium). Checkpoints aren't done yet, will do that today or tomorrow. The track itself is ready I think. Feedback is more than welcome! (Pics or video will follow)
 
https://socialclub.r...KxEuAdZLSTprhvw


Nice to see you posting here JC, I'll try and do a few laps later. :)
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JuniorChubb
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#313

Posted 20 November 2017 - 08:02 PM Edited by JuniorChubb, 20 November 2017 - 08:03 PM.

It's been a while but I have another track to add...

 

Mt Panorama, Bathurst, Wahluu or whatever you want to call it. I really struggled with this one and had to make some sacrifices. The corners from the Cutting to the Parks corners really suffer from having  to scale back my ambition and having to be squashed in. The rest of the track works pretty well and is recognisable though.

 

The whole circuit is scaled down in size to save on props and make for a better racing experience with the speed of GTA cars.

 

Hope you enjoy :)

 

http://rsg.ms/c5ec260

 

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FR_Player-One
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#314

Posted 24 November 2017 - 08:26 PM

^I don't really know what that track looks like exactly irl (I probably forgot lol), but yours is a pretty sweet track in itself :)

And I probably need to update the first post... been a while ^^

- sorry, lot of things happened and changed irl the past few months, didn't really have time to manage this -

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JuniorChubb
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#315

Posted 24 November 2017 - 10:36 PM

I was glad to just get something in here, it's been a while :)
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Nugsy
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#316

Posted 13 January 2018 - 08:48 PM Edited by Nugsy, 14 January 2018 - 10:09 PM.

Hi folks.

 

My two previous recreations are listed in the OP, both (& only) Xbox One tracks listed.

 

Monaco (Cote d'Azur) : http://rsg.ms/5e2344c (has been updated with sproper slopes)

Donington Park (UK Moto GP track) : http://rsg.ms/16d0b41 (due for an update real soon)

 

 

 

Now I have for you Xbox One players a recreation of England's Silverstone race track : http://rsg.ms/dc62452

 

 

 

silverstone-logo.jpg

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Bloodytears1666
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#317

Posted 26 January 2018 - 08:13 AM

MONACO Grand Prix  Doesn't work, tells it should be recreated. PS4.


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#318

Posted 26 January 2018 - 05:27 PM Edited by JuniorChubb, 26 January 2018 - 05:28 PM.

MONACO Grand Prix  Doesn't work, tells it should be recreated. PS4.

 

I am not sure if the Creator of that race posts on GTAF, dropping them a message on Social Club might get a better response.

 

I created a Monaco Track in the same location using more of the actual roads than stunt track and it suffered the same fate, it is a glitch causing the job to break as the Job Trigger is close to the sea. I went back into Creator and fixed mine by moving the Trigger and changing the Race Type to Transform then back to Stunt Race again.

 

Here is a link if you are interested in racing it: http://rsg.ms/0894996

 

It is more of an imagining of Monaco in Los Santos rather than a recreation.

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symphonight
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#319

Posted 4 weeks ago

With the new prop limit who is 200 now instead of 150, time to add some props on some track for a better immersion ;) (trees, constructions, tribunes, advertisement on the side of the track, etc :) ) I've done some adjustment on some on my fictional track and it look way better like this (And more time you pass on the decoration of your track, the more the immersion is ;) )

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Nugsy
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#320

Posted 3 weeks ago Edited by Nugsy, 3 weeks ago.

With the new prop limit who is 200 now instead of 150, time to add some props on some track for a better immersion ;) (trees, constructions, tribunes, advertisement on the side of the track, etc :) ) I've done some adjustment on some on my fictional track and it look way better like this (And more time you pass on the decoration of your track, the more the immersion is ;) )

I decided to update a couple. My favourite race (not a recreation) suffered from this. Now, some of the checkpoints sometimes don't register in the race and I can't go back to the saved version.

I think the creator has a bug right now, so be careful with your treasured races is all I'd say. I noticed when you load up a published race, it starts with an '!' over the checkpoints option in the menu.

On attempting to edit one race I saw that over half of the checkpoints were missing, but fine again once I backed out.


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#321

Posted 3 weeks ago Edited by Nugsy, 3 weeks ago.

But anyway, I've been creating again.

 

I have made a pretty bloody good Laguna Seca, but I need to make a couple of adjustments and a video before posting it up.

I'm pretty proud of the corkscrew, where most versions are let down.

 

But today, I have for you the Top Gear Test Track on Xbox One :

It's the original airfield one, no rally addition.

http://rsg.ms/bf7c95d

 

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#322

Posted 3 weeks ago

Aaaaaand I'm back already. Nobody's jumped in.

 

Here it is, as promised ...

 

LAGUNA SECA

or Mazda Raceway

 

Complete with a proper "corkscrew" and track elevation, scenery etc.

 

The video shows a real life lap running alongside mine.

 

Xbox One onlyhttp://rsg.ms/644555d

 

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JuniorChubb
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#323

Posted 2 weeks ago

Hey Nugsy, just thought I would jump in before you post another job :)

 

My Monza fetish continues... after creating a short version for the speed of the cars in GTA then creating a closer to scale version for the Pfister Supercup I decided to go back again to make the most of the new 200 prop limit.

 

This time the chicanes are a little more open and there are no slow down strips as this has not does not have the need like the Supercup version did. Here is Monza 3.0.

 

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AGNT009
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#324

Posted 2 weeks ago

Your Laguna Seca wins the tournament Nugsy, game over, were not worthy! I think your corkscrew could be cleaned up a tad, but the track scale realism is wonderful. Sucks it isnt PS4 master console. Guess those Xbox plebs deserve SOME exclusives lol.
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#325

Posted 2 weeks ago Edited by Nugsy, 2 weeks ago.

Your Laguna Seca wins the tournament Nugsy, game over, were not worthy! I think your corkscrew could be cleaned up a tad, but the track scale realism is wonderful. Sucks it isnt PS4 master console. Guess those Xbox plebs deserve SOME exclusives lol.

Thanks!

Believe me I tried cleaning up the corkscrew but it ain't easy.

 

Now I've been at it again :

 

The Eboladrome

(The Grand Tour's test track)

 

 

Xbox Onehttp://rsg.ms/fd5c099

 


My Monza fetish continues... 

Looking Good.

R* really should allow these to cross platforms.

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#326

Posted 2 weeks ago Edited by JuniorChubb, 2 weeks ago.

Been looking at doing the Eboladrome myself but not got round to it.

Your Ebola track looks good, the video is awesome, great editing.

I have thought about doing Laguna before but the corkscrew has always put me off. If I can find some good vids on you tube or a game with the track I can play to familiarise myself with it I might just give it a go on PS4.
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JuniorChubb
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#327

Posted A week ago Edited by JuniorChubb, A week ago.

Not strictly 'Real Life Tracks' but recreations of tracks from other video games...

 

I just updated a couple of my SNES MarioKart tracks thanks to the extra props...

 

MK Mario Circuit 1 (SNES): http://rsg.ms/d38c420

 

2_0.jpg

 

 

MK Mario Circuit 2 (SNES): http://rsg.ms/e99a4ac

 

2_0.jpg

 

 

MK Bowser Castle 1 (SNES): http://rsg.ms/ae8be75

 

2_0.jpg

 

 

MK Donut Plains 1 (SNES): http://rsg.ms/ffeae61

 

2_0.jpg

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Nugsy
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#328

Posted A day ago

Guess who's back ... Back again?

 

This time I've remade a remake. . . . I once made a Monaco GP replica track. It's featured in the OP.

I was never really happy with it though and thought it could do with some extra props.

Once in the creator I realised it could do with starting over, so I did.

The last one was twice the track length of the real life one, this is 2.4 miles instead of 2.17. Best I could do. 

 

Monaco GP Circuit

or Cote D'Azur as it is on Gran Turismo,

 

9gHDIeB.png : http://rsg.ms/722d6d3

 

 

It's about time that @FR_Player-One updated that list on page one. Xbox One is very overlooked.

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