Quantcast

Jump to content

» «
Photo

Project: Helisexuality

4,358 replies to this topic
Khephera
  • Khephera

    Helihure

  • Members
  • Joined: 23 May 2016
  • None

#4321

Posted 14 January 2018 - 06:37 PM Edited by Khephera, 14 January 2018 - 06:38 PM.

Same, but the heli-gods had they´re hands over me, protecting the brave savug from any harm. ;)

 

Btw, Melo did a vid too. ;) Please don´t mind his choise of music. Better mute it and play "the laughing policeman".

 

 

Nah, Drum and Bass is fine, hihi.  :whistle: 

Spoiler


Had to google/youtube "the laughing policeman"...  :lol: 
So jealous that you "always" find people in public sessions doing PP. Spawntrapping them must be funny.

  • THC, Aussie_Hunter, Happy Hunter and 2 others like this

sudon't
  • sudon't

    Non-Playable Character

  • Members
  • Joined: 20 Nov 2013
  • United-States

#4322

Posted 16 January 2018 - 01:01 PM Edited by sudon't, 16 January 2018 - 01:20 PM.

Is it true those cannons have pretty much unlimited range? 

No, they definitely have a range.

 

Btw, Melo did a vid too. ;) Please don´t mind his choice of music. 

 

Actually, I like the music. Do you know what it is?

 

Pretty funny video. We, too, love to take advantage of these situations where people set themselves up to be spawn-killed. As recompense, we just stay in our helo and allow them to win whatever it is they’re doing, lol. We’re only there for the kills. We’ve also learned that, when a few people are in an organization, you can keep them spawning in the same spot by leaving one of them alive long enough for another to spawn. You’re still killing them so fast that they’re completely helpless, but they continue to spawn right below your helo. This, even when they’re not engaged in anything. The trick is killing them in spawning order - last to spawn, last to die. That way they don’t really have time to pull and aim a weapon. Pretty evil, huh?

 

Another “trick”: When going after people selling or sourcing cargo, do not destroy the cargo! By leaving the cargo on the ground, you give players a reason to live, and you can kill them several times more. Otherwise, they lose all hope and just leave the lobby. And in the end, we let them deliver, which makes me feel like a real boy scout.

 

I just love the Savage’s death-ray. Can you imagine if the co-pilot could take over that thing, and the pilot had the missiles? Talk about a Hunter on steroids...

  • SHOKKERZ91 likes this

tommyguns
  • tommyguns

    Homie

  • Members
  • Joined: 30 Jan 2016
  • United-Kingdom

#4323

Posted 17 January 2018 - 03:29 AM

Is there some some of super power explosive glitch ATM?

I ask because my fully armored, fresh from the hanger, akula was just destroyed with ONE rocket hit!!
  • DentureDynamite and Asian_Apache like this

Happy Hunter
  • Happy Hunter

    Oft-requested

  • Members
  • Joined: 17 Dec 2016
  • None
  • Governor of San Andreas 2017
    Ban Roulette Winner 2016

#4324

Posted 17 January 2018 - 09:03 AM

Is there some some of super power explosive glitch ATM?

I ask because my fully armored, fresh from the hanger, akula was just destroyed with ONE rocket hit!!

Oh there's been weird armour glitchiness with all aircraft lately. I saw a Bombushka survive 10 RPGs. Other times my Avenger went down to one bullet. Hunter occasionally going down to one missile too.

 

It's all over the place basically. Hope they fix it soon lol.

  • DentureDynamite, Sentinel Driver, tommyguns and 2 others like this

tommyguns
  • tommyguns

    Homie

  • Members
  • Joined: 30 Jan 2016
  • United-Kingdom

#4325

Posted 17 January 2018 - 06:02 PM

Is there some some of super power explosive glitch ATM?
I ask because my fully armored, fresh from the hanger, akula was just destroyed with ONE rocket hit!!

Oh there's been weird armour glitchiness with all aircraft lately. I saw a Bombushka survive 10 RPGs. Other times my Avenger went down to one bullet. Hunter occasionally going down to one missile too.
 
It's all over the place basically. Hope they fix it soon lol.

Well, just to make sure they know about it I'll email them a complaint alongside my requests for a buzzard custom and extending countermeasures to all civvie aircraft.

I wonder if it will get a hot fix, or if they will think its no big deal and can wait until the next update....I hope it's not the latter
  • DentureDynamite, Happy Hunter and Asian_Apache like this

asadog2
  • asadog2

    The $ making combo

  • Members
  • Joined: 21 Oct 2017
  • Canada

#4326

Posted 19 January 2018 - 04:31 AM Edited by asadog2, 4 weeks ago.

Spoiler

I like the vibe, and I like a lot of the ideas for it - but some of that would have to be dropped in my opinion, or it'd be overpowered. I mean, the stealth of the Akula, and the countermeasures of the Hunter? The Hunter and Akula work because you sacrifice one to get the other. This would make both irrelevant balance-wise.
 
I do like it though, and I like the Avenger a lot - it has a lot of what would make a really cool helicopter (very long range weapons, great armour, can be solo'd, even has an interior you can move around in).
 
In other news, this has to be the closest missile dodge I've had before.
 
giphy.gif
True, I guess a way to fix that would be to have the stealth mode as an upgrade under countermeasures along with flares, etc. So that only one can be put on the Chinook. Meaning it would come with neither stock.

And just a few things to add on
I guess a name for it could be Cargobob Custom or Cargobob Classic because its the design from GTA San Andreas although its now a tandem rotor instead of that fenestron thing we got.
The exterior weapons would consist of
Side door chain gun (From the technical) Rear bay chain gun. Side mounted rocket or chain gun pods (Pilot Controlled) Nose mounted grenade launcher from the Valkyrie. A monitor inside the hold could operate the optional night/thermal vision cameras. And of course stock it would come with none of these items.
And of course because it would be a bit overpowered there should be a weak spot like the rotor hubs, some amount of rocket hits there and the rotor will break off forcing you to ditch it as its spinning around (at least it floats!).
  • Happy Hunter and Flyin_Japman like this

Amy Vinewood
  • Amy Vinewood

    You don't just turn off the 80's

  • Members
  • Joined: 18 Dec 2015
  • None
  • Best Event 2017
    Contribution Award [GTAO]

#4327

Posted 4 weeks ago

Some squeaker kid tries to chat me up. I let him flirt with my Akula

  • THC, DentureDynamite, Cackling Jack and 6 others like this

Cackling Jack
  • Cackling Jack

    Private Contractor #GTAF Crew

  • Members
  • Joined: 23 Nov 2014
  • Australia

#4328

Posted 4 weeks ago Edited by Cackling Jack, 4 weeks ago.

That homing was fking close to hitting you ^ Should have rigged up a flogger with c4 and griefed him with that.
  • Amy Vinewood likes this

DrRumpleSweatyForeSkin
  • DrRumpleSweatyForeSkin

    Jet Lover & Freeroam Terrorist Since 2013

  • Members
  • Joined: 14 Jul 2015
  • Antarctica

#4329

Posted 3 weeks ago

Still praying for the day I can upgrade a Savage

  • Suzuki Azure Vulpine, THC, Amy Vinewood and 5 others like this

Suzuki Azure Vulpine
  • Suzuki Azure Vulpine

    Paleto Bay's Resident Blue Vixen

  • Members
  • Joined: 25 Aug 2014
  • None

#4330

Posted 3 weeks ago Edited by Suzuki Azure Vulpine, 3 weeks ago.

Still praying for the day I can upgrade a Savage



No need! My K/D went from 1.34 to about 1.48 in 2 nights of Russian Terror (Don't really care about my K/D but it shows how good this thing is at "Dodge Rolls" against missiles, keep rolling them 6s on the D6 and 20s on the D20 my friends). This was the best highlight, this dude was so salty

Do low-key would like an upgrade tho, Missile barrage sounds nice. 

  • Kushology, THC, Aussie_Hunter and 2 others like this

Suzuki Azure Vulpine
  • Suzuki Azure Vulpine

    Paleto Bay's Resident Blue Vixen

  • Members
  • Joined: 25 Aug 2014
  • None

#4331

Posted 3 weeks ago Edited by Suzuki Azure Vulpine, 3 weeks ago.


I'm still laughing at this fail.

Refer to this post for the dismantling of said try hard: http://gtaforums.com...u/?p=1070075064

  • THC, Amy Vinewood, Aussie_Hunter and 2 others like this

No Homing
  • No Homing

    QoQ

  • Members
  • Joined: 26 Dec 2013
  • Netherlands
  • Next DLC Thread Page 4000 Winner

#4332

Posted 3 weeks ago

Here's my first Akula montage

I hope they fix the broken durability glitch with armored vehicles, in the last clip I get taken out by just 1 jet missile, but I kill him with my Barrage too.

 

  • Amy Vinewood, Happy Hunter and SHOKKERZ91 like this

SHOKKERZ91
  • SHOKKERZ91

    Fly low for the killing blow!

  • Members
  • Joined: 06 Mar 2017
  • Germany

#4333

Posted 3 weeks ago

 

Mhm, savage.

  • No Homing, Suzuki Azure Vulpine, Brutal Trout and 4 others like this

Suzuki Azure Vulpine
  • Suzuki Azure Vulpine

    Paleto Bay's Resident Blue Vixen

  • Members
  • Joined: 25 Aug 2014
  • None

#4334

Posted 3 weeks ago Edited by Suzuki Azure Vulpine, 3 weeks ago.

yMQ5H6E.gif
MY MANS! NIGHTFOX! BREAKING THE F*CKING META!

  • WildBrick142, No Homing, DrRumpleSweatyForeSkin and 4 others like this

Amy Vinewood
  • Amy Vinewood

    You don't just turn off the 80's

  • Members
  • Joined: 18 Dec 2015
  • None
  • Best Event 2017
    Contribution Award [GTAO]

#4335

Posted 2 weeks ago

I was talking with wildbrick142 about the lock-on's on aircraft and how it seems that some of them have changed.
Well, they did - they added a offset.

This is the actual red box, where the missile is tracking/aiming for, vs the center of the aircraft.
Lock-on missile offset:

x = Right (positive)/Left (negative)
Y = Front (positive)/Back (negative)
Z = Up (positive)/Down (negative)


Avenger - x="0.000000" y="2.000000" z="0.000000"
Avenger (folded wings) - none
Akula - none
Cargobob - x="0.000000" y="1.000000" z="0.600000"
Cargobob (Jetsam) - x="0.000000" y="1.000000" z="0.600000"
Cargobob (TPI) - x="0.000000" y="1.000000" z="0.600000"
Cargobob (closed side doors) - x="0.000000" y="1.000000" z="0.600000"
Hunter - none
Hydra - none
Volatol - x="0.000000" y="2.000000" z="-2.500000"
P-996 LAZER - none
Thruster - none
Starling - none
Buzzard Attack Chopper - x="0.000000" y="0.000000" z="-0.220000"
Buzzard - x="0.000000" y="0.000000" z="-0.200000"
Bombushka - x="0.000000" y="2.000000" z="-2.500000"
Savage - x="0.000000" y="2.000000" z="-2.050000"
Cargo Plane - x="0.000000" y="5.000000" z="-5.000000"
Molotok - none
Rogue - none
Tula - none
Pyro - none
Nokota - none
Xero Blimp - none
Atomic Blimp - none
Besra - none
Annihilator - x="0.000000" y="0.525000" z="-1.215000"
Dodo - none
Frogger - x="0.000000" y="0.000000" z="-0.250000"
Frogger (FIB) - x="0.000000" y="0.300000" z="-0.200000"
Police Maverick - x="0.000000" y="0.600000" z="-0.100000"
Maverick - x="0.000000" y="0.000000" z="-0.200000"
Titan - x="0.000000" y="0.000000" z="-2.500000"
Havok - x="0.000000" y="0.700000" z="0.000000"
Cuban 800 - none
Volatus - x="0.000000" y="0.700000" z="-0.500000"
Mogul - none
Shamal - none
Luxor - none
Luxor Deluxe - none
Swift - x="0.000000" y="0.800000" z="-0.300000"
Swift Deluxe - x="0.000000" y="0.800000" z="-0.300000"
Alpha-Z1 - none
Jet - none
Skylift - x="0.000000" y="2.650000" z="0.425000"
Miljet - none
Vestra - none
Ultralight - none
Howard NX-25 - none
SuperVolito - x="0.000000" y="1.200000" z="-0.500000"
SuperVolito Carbon - x="0.000000" y="0.800000" z="-0.500000"
Seabreeze - x="0.000000" y="0.700000" z="-0.950000"
Mallard - none
Duster - none
Nimbus - none
Mammatus - none
Velum - none
Velum 5-seater - none
Valkyrie - x="0.000000" y="1.500000" z="-0.500000"
Valkyrie MOD.0 - x="0.000000" y="1.100000" z="-0.500000"

Hauler - x="0.00000" y="2.500000" z="0.000000"
Hauler Custom - x="0.00000" y="2.500000" z="0.000000"
Marquis - x="0.000000" y="0.000000" z="-8.000000"
  • WildBrick142, Brutal Trout, irish.chr and 4 others like this

Happy Hunter
  • Happy Hunter

    Oft-requested

  • Members
  • Joined: 17 Dec 2016
  • None
  • Governor of San Andreas 2017
    Ban Roulette Winner 2016

#4336

Posted 2 weeks ago

I was talking with wildbrick142 about the lock-on's on aircraft and how it seems that some of them have changed.
Well, they did - they added a offset.

This is the actual red box, where the missile is tracking/aiming for, vs the center of the aircraft.
Lock-on missile offset:

 

*gooddata*

I heard a heli youtuber mention it seemed like they changed how aircraft are locked onto, and he said that they did it with the Annihilator so drastically - you can't even lock on while it's landed. Will have to try that some time.

 

At first I thought it had to be a bug, but looking at these stats - I don't know, I mean they're all at different numbers, so it kind of looks like it was on purpose.

  • WildBrick142, Amy Vinewood, irish.chr and 3 others like this

Amy Vinewood
  • Amy Vinewood

    You don't just turn off the 80's

  • Members
  • Joined: 18 Dec 2015
  • None
  • Best Event 2017
    Contribution Award [GTAO]

#4337

Posted 2 weeks ago

At first I thought it had to be a bug, but looking at these stats - I don't know, I mean they're all at different numbers, so it kind of looks like it was on purpose.


Speaking of stats, well - this was done on purpose. A change to snowballs

This got deleted
<VehicleDamageModifier value="0.001000" />

Snowballs no longer damage vehicles.
  • WildBrick142, Brutal Trout, irish.chr and 4 others like this

Happy Hunter
  • Happy Hunter

    Oft-requested

  • Members
  • Joined: 17 Dec 2016
  • None
  • Governor of San Andreas 2017
    Ban Roulette Winner 2016

#4338

Posted 2 weeks ago Edited by Happy Hunter, 2 weeks ago.

 

At first I thought it had to be a bug, but looking at these stats - I don't know, I mean they're all at different numbers, so it kind of looks like it was on purpose.


Speaking of stats, well - this was done on purpose. A change to snowballs

This got deleted
<VehicleDamageModifier value="0.001000" />

Snowballs no longer damage vehicles.

 

Lol, I guess some people will still say the videos did nothing ... If that isn't flat-out telling us they hear us, then I don't know what is.

 

I'll have to stop the original snowball video being highlighted on my channel - and put the updated version there instead.

  • WildBrick142, Amy Vinewood, irish.chr and 2 others like this

SHOKKERZ91
  • SHOKKERZ91

    Fly low for the killing blow!

  • Members
  • Joined: 06 Mar 2017
  • Germany

#4339

Posted 2 weeks ago

What, my savage can survive snowballs now? Holy sh*t!

 

HH, mind posting the vid with the annihilator? If it´s true, i definitly will bring it out some more.

  • irish.chr and Happy Hunter like this

Happy Hunter
  • Happy Hunter

    Oft-requested

  • Members
  • Joined: 17 Dec 2016
  • None
  • Governor of San Andreas 2017
    Ban Roulette Winner 2016

#4340

Posted 2 weeks ago

What, my savage can survive snowballs now? Holy sh*t!

 

HH, mind posting the vid with the annihilator? If it´s true, i definitly will bring it out some more.

  • Hécate-II and SHOKKERZ91 like this

Suzuki Azure Vulpine
  • Suzuki Azure Vulpine

    Paleto Bay's Resident Blue Vixen

  • Members
  • Joined: 25 Aug 2014
  • None

#4341

Posted 2 weeks ago

xsBt4sD.gif

  • Cackling Jack and Happy Hunter like this

tommyguns
  • tommyguns

    Homie

  • Members
  • Joined: 30 Jan 2016
  • United-Kingdom

#4342

Posted 2 weeks ago Edited by tommyguns, 2 weeks ago.

Well at least this armor bug taught me to stop being sloppy. I used to hear the warning tones, try to get some cover, if that failed, identify the direction it was coming from so I could pull the right evasive move.

Then armor came along and I got too used to being able to pop some countermeasures or just tank a hit or two.

I'm back to the old ways now


PS - before I took my December break I said I wasn't too impressed with the Hunters handling & hoped that customisation would improve things. Well it did, I like it a lot better with the handling upgrade applied. Ive been meaning to mention that.
  • Happy Hunter likes this

Sky_Light12
  • Sky_Light12

    insane troll, the troll prodigy

  • Members
  • Joined: 22 Nov 2013
  • Indonesia

#4343

Posted A week ago

  • Happy Hunter likes this

Suzuki Azure Vulpine
  • Suzuki Azure Vulpine

    Paleto Bay's Resident Blue Vixen

  • Members
  • Joined: 25 Aug 2014
  • None

#4344

Posted A week ago

ISL80Tn.gif
Bagged and Tagged.

  • Happy Hunter likes this

Sky_Light12
  • Sky_Light12

    insane troll, the troll prodigy

  • Members
  • Joined: 22 Nov 2013
  • Indonesia

#4345

Posted A week ago

  • Happy Hunter likes this

SHOKKERZ91
  • SHOKKERZ91

    Fly low for the killing blow!

  • Members
  • Joined: 06 Mar 2017
  • Germany

#4346

Posted A week ago

Nice for me. lol

 

Tm3zXLZ.gif

  • Happy Hunter and Flyin_Japman like this

Sentinel Driver
  • Sentinel Driver

    lzzzzz

  • Members
  • Joined: 10 Feb 2015
  • Finland

#4347

Posted A week ago Edited by Sentinel Driver, A week ago.

It's beyond ridiculous that auto aim locks on to helicopter pilots. That's unrealistic and overpowered. It's not like a helicopter is difficult to take out without auto aim f*cking locking on to the pilot

  • Happy Hunter likes this

Flyin_Japman
  • Flyin_Japman

    Grove Street OG

  • Members
  • Joined: A week ago
  • United-States

#4348

Posted 6 days ago Edited by Flyin_Japman, 6 days ago.

R* should get DICE to code their military vehicles. At least BF4 had great system for military level combat. I know! GTA isn't a milsim game...but we're getting there.

 

Let's check the differences:

 

Rhino: Only has the main cannon, unusable gunner turret, can destroy vehicles which in turn damage it for some reason, was the most feared vehicle in the game near the start. Now is just a nuisance to the lobby, but can be destroyed by practically anyone with a Homing Launcher. Humiliated by flying cars.

 

VS

 

BF4 MBTs: Three 120mm ammunitions for the main gun (AP, HE, SABOT), two types of co-axle MGs (7.62 and .50/12.4), three different secondary cannon shots (Canister, Guided, Smart), secondary gunner turret on top, (.50/12.4), resistant to all ammo types except explosives, could hold its own against other tanks, IFVs, helicopters, etc for the most part due to countermeasures (IR smoke, smokescreen, ARENA active defense system, ERA), skill of the driver and gunner, and the main cannon didn't have a certain range to it (all projectiles had ballistics effect to them).

 

 

Since this is a Helicopter topic, let me use a comparison of those:

 

Hunter: Pilot controlled missiles, copilot controlled turret with two different cannon types, a bomb bay, good armor, and countermeasures that only break lock on for a short time.

 

VS

 

BF4 Attack Helicopter: Pilot controlled Hydra rockets (Barrage), Stinger AA missiles (Homing), Smart Rockets (semi-guided), copilot controlled cannon with one ammo type (HE 20mm) and can equip AGMs (Homing), TV missiles (camera guided missiles), and though they have light armor, they were equipped with IR flares that diverted all guided missiles, ECM (electronic counter measures) that prevent lock on for a few seconds, and Thermal Camo that delayed lock on with the gunner getting different camera views (thermal and IRNV), and Air Radar that pointed out Blue and Op Force aircraft.

  • Duckdude001, Happy Hunter and Asian_Apache like this

No Homing
  • No Homing

    QoQ

  • Members
  • Joined: 26 Dec 2013
  • Netherlands
  • Next DLC Thread Page 4000 Winner

#4349

Posted 6 days ago

Oh, I miss the good old days of BF3 tanks, firing the main cannon and then instantly switching to the canister shell.

Till they nerfed that :(

And nerfed tanks even further in BF4.

 

I wish we could have TV Missiles, TOW Missiles and a SRAW in GTAO, that would be so awesome.

Plus a crossbow or compound bow.

  • Happy Hunter and Flyin_Japman like this

Flyin_Japman
  • Flyin_Japman

    Grove Street OG

  • Members
  • Joined: A week ago
  • United-States

#4350

Posted 6 days ago Edited by Flyin_Japman, 6 days ago.

I just want realistic vehicles. It can be argued that the helis in BF4 handle better than GTA. Rarely flew, but I did use the gun a when I could. I was mostly a AA Tank and MBT operator. R* really shat on the potential of these vehicles. Hind has a copilot seat...but they control point and fire rockets but NOT the cannon because it's locked in place. Savage could have been a complete beast if the copilot had control of the explosive cannon. But no. They cater to PvP CoD boys now, yet can't get the military grade vehicles right.

  • No Homing, Happy Hunter and Asian_Apache like this




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users