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Matrelith
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#841

Posted 2 weeks ago Edited by Matrelith, A week ago.

Watched some gameplay of Mass Effect 1, the beginning only; it look amazing, I love how the game is presented, feels like a sci-fi movie, I dont know, the story seems to be really good. I've never played it though, I think I should take it.

I'd say go for it. Mass Effect 1 is the best part of the trilogy in my opinion. It's a 10 year old game but it has aged very well. 

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fashion
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#842

Posted 2 weeks ago

First Contact prequel would be dreadfully boring because not much actually happened. A few skirmishes and it was over in a few months or w/e; something afterwards might be interesting though.

I agree and the excitement of meeting and fighting against a new alien species would be nonexistent because we know the turians quite well already. The only way to make it happen is to let us play as the turians. They know the citadel species and it would be hella exciting to see how the citadel was before humans came along. I'd actually buy that.

Sadly, the developers have trouble thinking outside the box and we only get to play as different species in MP crates *sigh*. Seriously, a die hard fan of the franchise should become the creative director, a guy with more imagination willing to try out new stuff. Multiple protags wouldn't hurt at all.
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The Yokel
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#843

Posted 2 weeks ago

Bioware needs to make a Mass Effect game that is smaller in scope. With a more personal story instead of saving entire worlds, species and galaxies. And let us play with different species. They seem to have no understanding of why people loved the original trilogy. It's mind-boggling.

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JZFB
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#844

Posted 2 weeks ago

Writing has always been bordering on bad when it comes to BioWare; gameplay has always been the strong suit that usually comes together more than well enough to overlook the writing flaws.

 

They've arguably got the best writing team on board now that they've ever had... but it doesn't matter if they don't utilise it properly, which they aren't. I doubt they'll care if Anthem is a success though unfortunately.


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#845

Posted A week ago Edited by Zello, A week ago.

I wouldn't mind a prequel where we play as the Protheans but it'd be too similar to the OT and we already know what happens to them.

Leftist Bastard
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#846

Posted A week ago

Writing has always been bordering on bad when it comes to BioWare; gameplay has always been the strong suit that usually comes together more than well enough to overlook the writing flaws.

 

They've arguably got the best writing team on board now that they've ever had... but it doesn't matter if they don't utilise it properly, which they aren't. I doubt they'll care if Anthem is a success though unfortunately.

Tbh i'd argue that's not really the case. Dragon Age Origins didn't pull you in with great combat but an interesting world and good characters. Same with Mass Effect 1.

I think the Mass Effect series just got the shaft in terms of writers to be honest. DA is far more consistent.

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Actlikeyouknow
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#847

Posted A week ago

To be honest, if they did a prequel game, they should do a game about the "Morning War" between the Quarians and Geth. Let's say you play as a Quarian Military Commander and the entire campaign  is from the beginning of the War to the final evacuation of Rannoch. It could also introduce the ramping up of difficulty by eliminating supply posts/friendly towns the farther you get through the game instead of making enemies bigger bullet sponges. They could also give backstories/explanations to certain events in the OT, have some characters make cameos (younger Wrex anybody?).  I could easily see the final level being a Warthog Run style ending, where you use whatever vehicle you are given to traverse the world to make it just before the final ship off Rannoch leaves. Just my two cents though.

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DOOM!
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#848

Posted A week ago

It could happen, and I would appreciate a prequel, but I don't see it happening. I quite honestly don't know what to expect from the franchise now, it's beyond saddening for me (and I can't say that enough in this topic). I just hope it doesn't resort to Mass Effect having a full blast reboot. I would take a Andromeda 2, a mass effect 4 or a mass effect prequel.. just not a Hollywood-esque reboot, which I could see happening.
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The Yokel
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#849

Posted A week ago

It could happen, and I would appreciate a prequel, but I don't see it happening. I quite honestly don't know what to expect from the franchise now, it's beyond saddening for me (and I can't say that enough in this topic). I just hope it doesn't resort to Mass Effect having a full blast reboot. I would take a Andromeda 2, a mass effect 4 or a mass effect prequel.. just not a Hollywood-esque reboot, which I could see happening.

Reboot would be an insulting cop-out. It would piss everyone off. Better to just pick one ME3 ending as canon (hopefully the destroy ending), piss off a part of the fans (which is inevitable) and continue making smaller self contained games instead of trilogies.

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JZFB
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#850

Posted A week ago Edited by JZFB, A week ago.

 

Tbh i'd argue that's not really the case. Dragon Age Origins didn't pull you in with great combat but an interesting world and good characters. Same with Mass Effect 1.

I think the Mass Effect series just got the shaft in terms of writers to be honest. DA is far more consistent.

 

 

Note that I said gameplay and not combat specifically. In any event, Origins executed the traditional D&D/IE RPG formula exceptionally well without it feeling dated or out of place (on consoles) to boot. In terms of writing I'd say both Origins & Mass Effect 1 are about as good as it gets in terms of post-EA acquisition but I don't rate either particularly highly, though admittedly I've been spoiled with many a quality rpg over the years.  :ph34r:

 

Edit:

 

All the other mess with Andromeda aside, I can't help but feel the biggest overall issue is that someone made the decision to take what was an interesting concept (exploring unknown space, worlds & setting up colonies etc) and careen it back to what is safe habours for the ME franchise (human protagonist come saviour of everything & everyone).

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HaythamKenway
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#851

Posted A week ago

(...)

 

 

Edit:

 

All the other mess with Andromeda aside, I can't help but feel the biggest overall issue is that someone made the decision to take what was an interesting concept (exploring unknown space, worlds & setting up colonies etc) and careen it back to what is safe habours for the ME franchise (human protagonist come saviour of everything & everyone).

That's the thing, isn't it. They wanted to do a fun, feel-good, GotG-esque lighthearted story about this group of outsiders and misfits coming together and saving the day. And that's where the game is strongest, the characters and the squad interactions.

 

But they wrapped it onto an inherently gritty premise about space colonialism. If there was a one Mass Effect game that "should" be dark, should have hard choices and no win scenarios, should be grounded, shouldn't have a golden ending - it's a game with that kind of premise.

 

It's that pirates in Terminus pitch I'm always coming back to. That would have been a far better fit for the Firefly-inspired story Bioware wanted to tell than Andromeda was.

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The Yokel
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#852

Posted A week ago

I think the Mass Effect series just got the shaft in terms of writers to be honest. DA is far more consistent.

Some of the blame for ME:A shortcomings definitely falls on the less experienced team. However, some of the problems that DA:I had are in a lot of ways similar to ME:A problems, so some of it could also be related to the Frostbite engine. According to that Kotaku article that was posted a while ago, Frostbite engine just wasn't designed for RPG's, and definitely not for squad based RPG's and they had to create a bunch of tools that would allow them to craft an RPG in Frostbite.

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feckyerlife
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#853

Posted A week ago

 

I think the Mass Effect series just got the shaft in terms of writers to be honest. DA is far more consistent.

Some of the blame for ME:A shortcomings definitely falls on the less experienced team. However, some of the problems that DA:I had are in a lot of ways similar to ME:A problems, so some of it could also be related to the Frostbite engine. According to that Kotaku article that was posted a while ago, Frostbite engine just wasn't designed for RPG's, and definitely not for squad based RPG's and they had to create a bunch of tools that would allow them to craft an RPG in Frostbite.

 

aka blame EA for shoving Frostbite on all there developers. 

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Candy_Licker
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#854

Posted A week ago Edited by Candy_Licker, A week ago.

 

 

I think the Mass Effect series just got the shaft in terms of writers to be honest. DA is far more consistent.

Some of the blame for ME:A shortcomings definitely falls on the less experienced team. However, some of the problems that DA:I had are in a lot of ways similar to ME:A problems, so some of it could also be related to the Frostbite engine. According to that Kotaku article that was posted a while ago, Frostbite engine just wasn't designed for RPG's, and definitely not for squad based RPG's and they had to create a bunch of tools that would allow them to craft an RPG in Frostbite.

 

aka blame EA for shoving Frostbite on all there developers.

 

 
The technical stuff is very minor imo compared to the inability to write good characters/stories.  Like yokel said, moving away from the old "saviour of the galaxy/dragonborn" scheme to a more grounded scenario would've been the way to go.
But from what I've seen, Bioware can't even create characters anymore that you don't want to throw out of the airlock after 5 minutes, so everything is futile anyway.
 

 

(...)


Edit:

All the other mess with Andromeda aside, I can't help but feel the biggest overall issue is that someone made the decision to take what was an interesting concept (exploring unknown space, worlds & setting up colonies etc) and careen it back to what is safe habours for the ME franchise (human protagonist come saviour of everything & everyone).

That's the thing, isn't it. They wanted to do a fun, feel-good, GotG-esque lighthearted story about this group of outsiders and misfits coming together and saving the day. And that's where the game is strongest, the characters and the squad interactions.

But they wrapped it onto an inherently gritty premise about space colonialism. If there was a one Mass Effect game that "should" be dark, should have hard choices and no win scenarios, should be grounded, shouldn't have a golden ending - it's a game with that kind of premise.

It's that pirates in Terminus pitch I'm always coming back to. That would have been a far better fit for the Firefly-inspired story Bioware wanted to tell than Andromeda was.

 


Well, if these misfits would've had anything on the Firefly characters, only a tiny bit of their charm, it would've still been good enough for me, no matter how good it fits with the rest of the setting. But alas, these little brats are the antithesis of my beloved Firefly crew.

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Leftist Bastard
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#855

Posted A week ago

Here's the thing though: BioWare has tried this before. Dragon Age II was crafted as a deconstruction of BioWare's previous games, their tropes and cliches and it was a look at the ''chosen hero'' story as a whole and yet it was slammed on release; dubbed a failure and not a real BioWare game for it's focus on a smaller scale adventure. 


JZFB
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#856

Posted A week ago

Dragon Age II was slammed because it was poor across the board; game mechanics, level design, the narrative and other aspects of writing. Not to mention the change from an ambiguous PC to a pre-defined protagonist ala Mass Effect didn't sit well.

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Leftist Bastard
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#857

Posted A week ago

Dragon Age II was slammed because it was poor across the board; game mechanics, level design, the narrative and other aspects of writing. Not to mention the change from an ambiguous PC to a pre-defined protagonist ala Mass Effect didn't sit well.

The game's reuse of its environment was an absolutely asinine afront but the gameplay wasn't a step backwards. People were complaining about the dumbing down but that didn't really happen - Origins wasn't hard or tactical to begin with. It was easier to exploit and break than its sequel and it was just slow and that often gets conflated with tactical.

 

Narrative wise it was a breath of fresh air, something new. The characters were good, the set up was intriguing and it really added to the world of Dragon Age. Hawke might be more limited than The Warden but the potential to roleplay is still there; i'd argue that Hawke hits the sweet spot between someone completely lacking in characterization [Warden] and someone more defined like the commander. 


The Yokel
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#858

Posted A week ago

Narrative wise it was a breath of fresh air, something new. The characters were good, the set up was intriguing and it really added to the world of Dragon Age. Hawke might be more limited than The Warden but the potential to roleplay is still there; i'd argue that Hawke hits the sweet spot between someone completely lacking in characterization [Warden] and someone more defined like the commander.

I agree. I didn't enjoy it as much as Dragon Age Origins, but Dragon Age 2 was a very good game, all things considered. I just had to find the right Hawke to play with. Male Hawke just didn't work for me at all. Which is kind of strange since I prefer male Shepard in Mass Effect, and most people seem to think that he's the inferior choice.

 

In fact, I've never played through Mass Effect series with a female Shepard. Now I know what I'm gonna do this summer :)


Matrelith
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#859

Posted A week ago

I did my first Femshep (and Renegade) playthrough last Summer and it definitely freshened the game up a bit. I'd dare to say I prefer Renegade over Paragon now. (though Paragade/Renegon is still the way to go in the end). 


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#860

Posted A week ago

I did my first Femshep (and Renegade) playthrough last Summer and it definitely freshened the game up a bit. I'd dare to say I prefer Renegade over Paragon now. (though Paragade/Renegon is still the way to go in the end). 

Agreed. It's better to just follow your heart and not go the good or bad route for the first playthrough. You might not be able to save everyone this way but it's worth it for the sake of making your own personal choices. Definetly the most fun way of a ME playthrough.
My fourth playthrough of ME2 was also this way and I tried to realistically think who to save and who not. Saving everyone might be the happy ending choice but it's not immersive.

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#861

Posted A week ago

look I know I'm super late to the party, but there were several other games on my plate that I wanted to take my time with, and I was waiting to see how things panned out for ME:A. it sounds like most people enjoy it and I like what I see. right now the game is 50% off if you get it through Origin so it's time to finally pick up Andromeda. I'll start it next week. got the deluxe edition for just 30 bucks :^:

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