Yeah, I sent you a PM a couple weeks back to ask how to do this, but knew you weren't around, so I just moved on. I didn't want to wait weeks just to find out how to do this. I don't know why, but my luck was outrageously bad with the whole Mission in general. I couldn't even make it out of the Prison half the time without failing the Mission. Not cuz I died, but cuz some f*cking "Lost Member Died." Well, if they keep dying, allow me to go into the Prison on my own! This Gang that always follows you up your ass is so annoying. Just like Johnny said during one of the early Story Missions about the other Gang Members always "suckered onto Billy Grey's ass." Always right on you, but I don't want any of them on me as it makes the entire task harder due to needing to be careful of these retards. So that was one issue that was annoying as f*ck to me. They'd always die inside the Prison, thus reloading and needing to do the entire thing again. Then when I'd finally make it out with those goons NOT dying, nothing big would spawn. The Laundromat was simple to push with literally ANY Vehicle I could find, but the Prison Bus was the big issue and absolutely NEEDS a massive Vehicle for pushing. Doesn't spawn? Need to re-do it all. But like I said, re-doing the Mission, mostly meant not even making it out of the Prison due to some f*cking weak-as-f*ck Lost Member dying on me. Mission Failed!
So am I right to assume you need to take the Hexer with you? In my Greatest Hits EfLC Disc if the Mission fails in any way, shape, or form, I am teleported back to the Lost MC Clubhouse, right in front of the yellow marker to start the Mission for Stubbs again. I figured I could leave the Hexer inside the Prison, get a large Vehicle to push the Prison Bus or Laundromat back, and then come back to the Prison while the Mission was still running to start pushing the second Vehicle I left behind. If the Hexer is still inside there, the Vehicles in which spawn inside there, also remain, no matter how far away you are. But apparently if you leave the Hexer behind, you fail the Mission for leaving Terry/Clay behind. So is it true? You need to drive the Hexer a bit up the street, park it, run on foot back to your pushing Vehicle, and then continue to push both at the same time to where the Hexer is, and then repeat until you get back to the Safehouse? I tried this with the Laundromat alone and got pretty damn far, until it said Clay Wrecked His Bike in red letters on the bottom of my screen. Mission Failed! Teleported back to the Lost MC Clubhouse.
How far is "far enough away from the Prison" where you can call for a Fire Truck? Again, in Lancet Jades, apparently outdated Guide, says nothing of the sort. It in fact goes off to say a Fire Truck will NEVER come, but apparently one WILL come...If you're just far enough away from the Prison. Again, this is something you need to be exact on with details? This entire process confuses the hell out of me due to the fact everything I read is f*cking ancient and completely irrelevant/outdated.
I am confident I could obtain the Laundromat alone and pass the Mission....Eventually after tons of bad luck and wanting to break the damn game in half, lol, but getting the Prison Bus just never works out since nothing good ever spawns and just to make it out of the Prison to find something good is also next to impossible since a Lost Member always dies on me. They always try and blow away the Laundromat, too, since Cops always hide behind it. If you use the Combat Shotgun, the Laundromat will blow up.
About Lusters, it's rarer, but surely possible. I've saw it in EC Black, of course, but also a Dark Red Luster. More times than not, it's NOT Lustered, but again, with reloading constantly, you can find it with a Luster. Either way, it looks badass compared to the one in End of Chapter.
I wonder if the Prison Bus in Off Route is BP or something. I've shot at it trying to wreck it inside the parking space, but after emptying 1,200 rounds of SMG, it wasn't even smoking. Could just be Increased Health, but it makes me wonder. I didn't try and do this AFTER obtaining it. If it's literally BP, then even with a Mission Failure, it's better to get, but if it's not anything special with a BP Property, then the one in Get Lost is better, since you can pass to get it, of course.
Still, though, let me know this stuff. I'll fix the Guide with RIGHT information unlike 2014, almost 3 years old information. I also made a Guide for IV and TBoGT if you're interested. LieutenantCB17 and I are trying to figure out a way to get the Unique Skylift using an Explosive Gun Annihilator that you can obtain from a Mission and have it before starting the Mission for the Skylift. I am currently doing TBoGT now and am almost done with it. But luckily this game can get the Skylift even when it's done since it has Mission Replays. After TBoGT, then I am doing IV and V again. I took a break from the 3D Era as I can't do much else in it and got everything I wanted, basically.