Revised: With the release of backwards compatibility for Xbox One the nature of this topic has changed a bit as I'm now able to record videos showing some of the fun exploits used to create master saves - saves with as much completed or collected as possible before continuing with story missions. Check below for videos on exploits for accessing blocked off areas of the map, getting early cash and rolling that into a fortune to buy some of the best weapons and horse deeds, and other exploits for manipulating fame and honor. I'll leave my original intro for now, but ignore all the master gang nonsense - I was just trying to get a conversation started. Still am, feel free to comment.
Years ago I was recruited into a master's gang as a duelist scout and expert in world events. The masters were dedicated to completing everything possible before continuing with the story missions of Red Dead Redemption. The masters are adept at exploiting the single-player environment towards this goal. I learned to create two optimized saves; one after New Friends, Old Problem (NFOP) when options are first available, and another after Political Realities in Armadillo (PRiA) when the more combat oriented opportunities become available. We call these archives our Master Saves.
It's been years though, like I said. And my memory isn't quite what it used to be. But if you buy me a beer I might be able to remember a few secrets.
I remember the Unique World Events well enough. Grand total, thirty-nine. The last one had me stumped for years. It was the rustler duelists. I'd never had low honor before I joined the gang. Turns out that honor is pretty easy to grind up or down as needed. Only problem is that the Obscuridad can be kind of hard to get back if you had high honor and lose it. So if you are going to take a walk on the dark side for all 39 UWEs it might be best to do it early.
Did I say duelist scout? Duelist bait is more like it. Twenty duelist, btw. And I beat them all. Although I did end up killing a couple of the quicker shots. Usually I'm all about the disarms despite the deadeye 1 limitation. And don't believe what they've been telling you about Giovanni Corbeilinni. That's a hoax I tell you. The man doesn't even exist. I wasted days searching high and low and nobody's ever heard of the man. Mission duels and poker players don't count as duelist. Anyone will duel if you cheat them in poker. I'm talkin' about the guys with a grudge. "You killed my daddy. You kill my dog. Blah, blah, blah." I never killed nobody that gave me a choice in the matter. Check my stats, mister. Zero civilians killed.
Not interested? How about how to break into the other islands and get the best available horses and weapons? No? Everybody knows? I'd kind of figured that'd be the sort of thing that get out but hardly anyone makes videos for this game. And I'm talking about the 100% reliable telecamp and autosave techniques, none of this lame floating coaches and jumping bridges nonsense. Easy way to get yourself killed if you ask me.
No? Max money? Easy if you know the right world event. But can you do it without dinging the civilians killed stat? It's not my fault if he accidentally gets led into town and shot up by the deputies, or slips and falls off a cliff. No sir. I've got my lasso right here. See? Couldn't've been me.
How about... 10 weapons on a NFOP save? Ten I can remember because there's 10 chests in the Tumbleweed hideout. That's why it's my favorite place to start. All the chests means plenty of money and ammo, and two of the chests have have items so you can get the tonics and stuff way early. The trick to raiding hideout chests is to avoid killing the last guy. Then loot the place, autosave, load, and return. The same last guy is still there and it's easy to run around and ransack the place. The whole thing resets at midnight though. Watch out for that.
What? No beer? Well, maybe we could swap stories instead. Anyone else tried this master save thing of doing everything possible before the story missions? Got any secrets you'd like to trade?
NFOP Weapons List
- Cattleman Revolver Exodus in America
- Volcanic Pistol Twin Rocks Hideout
- Mauser Pistol Blackwater Gunsmith $800
- Repeater Carbine New Friends, Old Problems
- Winchester Repeater Tumbleweed Hideout
- Evans Repeater Blackwater Gunsmith $1,000
- Carcano Rifle (scoped) Blackwater Gunsmith $1,100
- Double Barreled Shotgun Armadillo Gunsmith* $300
- Semi-auto Shotgun Escalera Gunsmith $1,000
- Buffalo Rifle Any Gunsmith after Master Hunter 5 $475
* The double barreled shotgun is unlocked early by the Public Protest UWE in Mexico.