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Next DLC Speculation Thread

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I drive
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#24661

Posted 13 August 2016 - 04:29 PM

LC was scrapped unfortunately, i think they're up to something different like a new game.

However back to the biker dlc, i wonder if the clubhouse(s) will have a garage... i hope so

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#24662

Posted 13 August 2016 - 05:10 PM

Could you please explain why we are again talking about a map expansion dlc? I haven't been on the forum recently..


A recent highly leak points to map expansion

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#24663

Posted 13 August 2016 - 05:33 PM

Could you please explain why we are again talking about a map expansion dlc? I haven't been on the forum recently..

A recent highly leak points to map expansion

What leak ?
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#24664

Posted 13 August 2016 - 05:35 PM

Could you please explain why we are again talking about a map expansion dlc? I haven't been on the forum recently..

A recent highly leak points to map expansion

What leak ?

There has not been a leak regarding a map expansion recently.

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#24665

Posted 13 August 2016 - 05:46 PM

Could you please explain why we are again talking about a map expansion dlc? I haven't been on the forum recently..

A recent highly leak points to map expansion
What leak ?
ignore RealityLs, hes just a troll that shall get banned really soon!
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#24666

Posted 13 August 2016 - 05:46 PM

Well, there are Everglades in Miami, the proximity of Cuba, Colombian smugglers, Russian Mafiya, Horatio Caine, that long bridge, tuner scene, old people, nostalgia guys, masked maniacs, scammers, hillbillies, nightclubs...
What else?

The GOAT.

 

I absolutely love Miami irl so I'd personally love to see it go back there with today's graphics. Vice City is still my favourite gta as well, too much love for that game.

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#24667

Posted 13 August 2016 - 06:32 PM

LC was scrapped unfortunately, i think they're up to something different like a new game.
However back to the biker dlc, i wonder if the clubhouse(s) will have a garage... i hope so

The found code is "personal_mod_garage" and people assume it's going to be a club house. Additionally Yan (and Mach1bud) has said there'll be a sixth garage.

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#24668

Posted 13 August 2016 - 06:56 PM

Is there really a map expansion?

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#24669

Posted 13 August 2016 - 07:04 PM

We know nothing pointing to a map expansion.
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#24670

Posted 13 August 2016 - 07:11 PM

We know nothing pointing to a map expansion.

Actually we do

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#24671

Posted 13 August 2016 - 07:17 PM

Actually we do

There was originally some stuff but that was shown to be nothing, I'd like to know what this new info is that people are talking about ¯\_(ツ)_/¯
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#24672

Posted 13 August 2016 - 08:29 PM Edited by Commander S, 13 August 2016 - 08:30 PM.

More like:

 

- Yan mentioned a Playstation Insider tweeting something about R* being at PSM (PlayStation Meeting), which is happening on September 7th.

 

- Speculation about some GTAO-related announcement at PSM.

 

- Someone invariably mentions 'Liberty City expansion' (because of course they do).

 

- ...Liberty City confirmed.


:facedesk:

(...or do people not remember this whole same song and dance happening with E3 a few months ago?)

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#24673

Posted 13 August 2016 - 08:52 PM

Why do we want refurbished maps when we can get new ones?
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#24674

Posted 13 August 2016 - 08:55 PM

 

Lol, 4k on a port of a ps3/360 game? Thnx but no thnx..


It's not really a port they pretty much rebuilt the whole thing from the ground up for current gen and PC. The current gen versions don't just have higher res textures they have entirely different geometry meshes. This is why the bugs and exploits are often very different on last gen compared to current gen back when they were both being updated. Also we know from code comments that ps4/XB1 was in the development pipeline from the beginning it appears, not ported afterwards.

 

I'm pretty sure the console versions are mostly ports, whereas the PC version was built from the ground up (partly to support 120fps as that caused some issues at the start apparently). 


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#24675

Posted 13 August 2016 - 09:09 PM Edited by DiemessGTA, 13 August 2016 - 09:10 PM.

I find it quite the irony that the moment I lose faith in Map Expansions, rumours arise...

I think it would be a dream to see Gifbrah's map, although bridges would make more sense in terms of the current map. Or we would have to see another large lake at cape catfish.

It would be a dream come true if we will see a map about 3/4 times the size as it is now. The main reason I and millions of others stopped playing is because of the map... It has become boring and I have seen every place after three years.

A Liberty City add on would peak my interest, but wouldn't solve the problem. One thing players want is freedom; the freedom to drive from A to B. From Los Santos to San Fierro. A huge map would make this possible, while just adding another city, with loading times, would divide the playerbase.

I think a map like this would be the best course of action: (imagine if yachts could actually be steered by the player!)
447576MAP2.jpg

 

 

oh man! I would die..

vy5ac1.jpg

 

 

 

Rockstar at Playstation Meeting ?

https://mobile.twitt...213941073575936

gta v 4k confirmed!

Lol, 4k on a port of a ps3/360 game? Thnx but no thnx..

 

 

I actually wouldn't mind that at all. My 60" 4k Samsung TV needs some love..

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#24676

Posted 13 August 2016 - 09:24 PM Edited by RedDagger, 13 August 2016 - 09:45 PM.

Now can we go from this...
-snip-

I would love to see a map expansion and the addition of the two major cities from San Andreas added back, as well as some of the smaller towns.

But doing it like this wouldn't make any sense in terms of continuity. How would it be explained that what used to be a coast and an ocean is now land with life?

Granted, Rockstar is under no obligation to keep things realistic, and I'm usually one of the first to point that out. But it seems like too much of a stretch to just add landmass to the existing map.

If anything was added to the current map, I suspect it would be a new island that you could access via boat, plane, or helicopter. It could even be added close enough to be connected via some bridges. Although still not realistic, it's at least perhaps slightly less so than converting a coastline.

Future map expansions that include cities that are geographically farther away could be access via the airport, which answers the following question...
 

I keep thinking of how a map expansion might work, so let's say it would be Liberty city (given that's it the only HD city that's already made) I would imagine what they would have some type of corona on the east side of the map that you would have to fly through, then some type of loading will kick in like the cloud simulator and finally when Liberty City finishes loading your approaching the city from the west? To make it look like you flew to Liberty city?


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#24677

Posted 13 August 2016 - 09:36 PM

I keep thinking of how a map expansion might work, so let's say it would be Liberty city (given that's it the only HD city that's already made) I would imagine what they would have some type of corona on the east side of the map that you would have to fly through, then some type of loading will kick in like the cloud simulator and finally when Liberty City finishes loading your approaching the city from the west? To make it look like you flew to Liberty city?

It coukd work that way, but the problem is that the playerbase will be divided.
Either it will be a new lobby for 30 players or the lobbies of the two maps will be shared. The first one will make the transition with friends quite hard and even near impossible, the latter will divide the players which might result in one empty map.
Thats why the only way I see this work is one large landmass and/or islands. In which you can fly in realtime to those locations. The main loading time will increase, but it would not divide the playerbase at all. Also the spirit of gta will not be lost (freedom).
It would be weird.  I think they can use the airport as a transition between both maps. But they better not give us a fee to travel every time.
Why no fee? It's not free to travel from Los Angeles to New York City no matter what mode of transportation you take.

The fee doesn't have to be much; maybe $500. I don't think that's an unreasonable cost. I also don't think that most players would do a lot of back-and-forth in a short time span; I suspect that most players would go to one city and stay there for awhile. Especially since the process would probably be like changing sessions, and we all know how long that can take sometimes.

The fee should be waived in any missions that require cross-country travel, should they choose to create any such missions.
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#24678

Posted 13 August 2016 - 09:44 PM

I keep thinking of how a map expansion might work, so let's say it would be Liberty city (given that's it the only HD city that's already made) I would imagine what they would have some type of corona on the east side of the map that you would have to fly through, then some type of loading will kick in like the cloud simulator and finally when Liberty City finishes loading your approaching the city from the west? To make it look like you flew to Liberty city?

It coukd work that way, but the problem is that the playerbase will be divided.
Either it will be a new lobby for 30 players or the lobbies of the two maps will be shared. The first one will make the transition with friends quite hard and even near impossible, the latter will divide the players which might result in one empty map.
Thats why the only way I see this work is one large landmass and/or islands. In which you can fly in realtime to those locations. The main loading time will increase, but it would not divide the playerbase at all. Also the spirit of gta will not be lost (freedom).
It would be weird.  I think they can use the airport as a transition between both maps. But they better not give us a fee to travel every time.
Why no fee? It's not free to travel from Los Angeles to New York City no matter what mode of transportation you take.

The fee doesn't have to be much; maybe $500. I don't think that's an unreasonable cost. I also don't think that most players would do a lot of back-and-forth in a short time span; I suspect that most players would go to one city and stay there for awhile. Especially since the process would probably be like changing sessions, and we all know how long that can take sometimes.

The fee should be waived in any missions that require cross-country travel, should they choose to create any such missions.
if a player own "X" plane it shouldnt pay a fee.

for example the gold plane owners shouldnt pay a fee
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#24679

Posted 13 August 2016 - 09:53 PM

 

 

 

 

I keep thinking of how a map expansion might work, so let's say it would be Liberty city (given that's it the only HD city that's already made) I would imagine what they would have some type of corona on the east side of the map that you would have to fly through, then some type of loading will kick in like the cloud simulator and finally when Liberty City finishes loading your approaching the city from the west? To make it look like you flew to Liberty city?

It coukd work that way, but the problem is that the playerbase will be divided.
Either it will be a new lobby for 30 players or the lobbies of the two maps will be shared. The first one will make the transition with friends quite hard and even near impossible, the latter will divide the players which might result in one empty map.
Thats why the only way I see this work is one large landmass and/or islands. In which you can fly in realtime to those locations. The main loading time will increase, but it would not divide the playerbase at all. Also the spirit of gta will not be lost (freedom).
It would be weird.  I think they can use the airport as a transition between both maps. But they better not give us a fee to travel every time.
Why no fee? It's not free to travel from Los Angeles to New York City no matter what mode of transportation you take.

The fee doesn't have to be much; maybe $500. I don't think that's an unreasonable cost. I also don't think that most players would do a lot of back-and-forth in a short time span; I suspect that most players would go to one city and stay there for awhile. Especially since the process would probably be like changing sessions, and we all know how long that can take sometimes.

The fee should be waived in any missions that require cross-country travel, should they choose to create any such missions.
if a player own "X" plane it shouldnt pay a fee.

for example the gold plane owners shouldnt pay a fee

 

Nah, i know they'll give us a big fee. Remember, the game isn't really free. It won't make sense. If it's a map expansion to Liberty City, it would most likely to be paid. I shoot around $10 bucks or less.


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#24680

Posted 13 August 2016 - 09:55 PM

 

 

 

 

I keep thinking of how a map expansion might work, so let's say it would be Liberty city (given that's it the only HD city that's already made) I would imagine what they would have some type of corona on the east side of the map that you would have to fly through, then some type of loading will kick in like the cloud simulator and finally when Liberty City finishes loading your approaching the city from the west? To make it look like you flew to Liberty city?

It coukd work that way, but the problem is that the playerbase will be divided.
Either it will be a new lobby for 30 players or the lobbies of the two maps will be shared. The first one will make the transition with friends quite hard and even near impossible, the latter will divide the players which might result in one empty map.
Thats why the only way I see this work is one large landmass and/or islands. In which you can fly in realtime to those locations. The main loading time will increase, but it would not divide the playerbase at all. Also the spirit of gta will not be lost (freedom).
It would be weird.  I think they can use the airport as a transition between both maps. But they better not give us a fee to travel every time.
Why no fee? It's not free to travel from Los Angeles to New York City no matter what mode of transportation you take.

The fee doesn't have to be much; maybe $500. I don't think that's an unreasonable cost. I also don't think that most players would do a lot of back-and-forth in a short time span; I suspect that most players would go to one city and stay there for awhile. Especially since the process would probably be like changing sessions, and we all know how long that can take sometimes.

The fee should be waived in any missions that require cross-country travel, should they choose to create any such missions.
if a player own "X" plane it shouldnt pay a fee.

for example the gold plane owners shouldnt pay a fee
 
Nah, i know they'll give us a big fee. Remember, the game isn't really free. It won't make sense. If it's a map expansion to Liberty City, it would most likely to be paid. I shoot around $10 bucks or less.
$10 for a Expansion For GTA 5? Nope it's more like $50
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#24681

Posted 13 August 2016 - 09:59 PM

 

 

 

 

 

 

I keep thinking of how a map expansion might work, so let's say it would be Liberty city (given that's it the only HD city that's already made) I would imagine what they would have some type of corona on the east side of the map that you would have to fly through, then some type of loading will kick in like the cloud simulator and finally when Liberty City finishes loading your approaching the city from the west? To make it look like you flew to Liberty city?

It coukd work that way, but the problem is that the playerbase will be divided.
Either it will be a new lobby for 30 players or the lobbies of the two maps will be shared. The first one will make the transition with friends quite hard and even near impossible, the latter will divide the players which might result in one empty map.
Thats why the only way I see this work is one large landmass and/or islands. In which you can fly in realtime to those locations. The main loading time will increase, but it would not divide the playerbase at all. Also the spirit of gta will not be lost (freedom).
It would be weird.  I think they can use the airport as a transition between both maps. But they better not give us a fee to travel every time.
Why no fee? It's not free to travel from Los Angeles to New York City no matter what mode of transportation you take.

The fee doesn't have to be much; maybe $500. I don't think that's an unreasonable cost. I also don't think that most players would do a lot of back-and-forth in a short time span; I suspect that most players would go to one city and stay there for awhile. Especially since the process would probably be like changing sessions, and we all know how long that can take sometimes.

The fee should be waived in any missions that require cross-country travel, should they choose to create any such missions.
if a player own "X" plane it shouldnt pay a fee.

for example the gold plane owners shouldnt pay a fee
 
Nah, i know they'll give us a big fee. Remember, the game isn't really free. It won't make sense. If it's a map expansion to Liberty City, it would most likely to be paid. I shoot around $10 bucks or less.
$10 for a Expansion For GTA 5? Nope it's more like $50

 

 i don't know man. That's a lil bit over priced. It's the same price of a sharkcard. I'd say about lil bit much as $20 bucks. 


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#24682

Posted 13 August 2016 - 10:05 PM

 

 

 

 

 

 

 

I still have faith in Liberty City!!!! it could be scrapped but We just might just might get a announcement later this year

Its Probably the next GTA that'll include Vice city since geographically they are close in real life or scrap that altogether and settle in Port Land for some weird reason...
Please give me a Reason Why Liberty city would be The main map for The next GTA
Well maybe because we dont have a HD Universe Vice City? We have a HD Universe Los Santos and Liberty City so i guess Vice City would be next. Also it would fit for GTA 6 or in other word GTA VI or GTA VIce.
vice city would be the one because of the name VIce city apart from that i dont know how they would make it work, the original vice city made sense because it was set in the 80s, where miami was at it "peak", today theres not much going on in that area, atleast not to the scale of the 80s.
 
 
Exactly. Miami became famous because of the Cocaine Cowboys which was also a major storyline in Vice City. Those days are long gone and Miami isn't even a major city like New York or Los Angeles. And the last two GTA's were set in the present so I doubt they go back in time again.
 
 
Miami isn't only known for the pure Colombian cocaine of the 80's, it's known for a beautiful city with beaches and the best party vibe of all the U.S.A, Why the f*ck would a developer make a game around only one thing? Coke and drug trades. Are you serious now? 
miami is a retirement state, a game there would be really bland!

been placed there would guarantee night clubs and casino maybe, apart from that theres not much going on there.

 

 

Has no one seen Burn Notice?

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#24683

Posted 13 August 2016 - 10:52 PM

Spoiler

 i don't know man. That's a lil bit over priced. It's the same price of a sharkcard. I'd say about lil bit much as $20 bucks. 
i have invested $150 in this game in the past 3 years(buying the game twice), i have got my moneys worth, i'd be happy to pay $20 $30 $40 for a map extension.
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#24684

Posted 13 August 2016 - 10:56 PM

Spoiler

 i don't know man. That's a lil bit over priced. It's the same price of a sharkcard. I'd say about lil bit much as $20 bucks. 
i have invested $150 in this game in the past 3 years(buying the game twice), i have got my moneys worth, i'd be happy to pay $20 $30 $40 for a map extension.

Yeah me too, bought the CE when it came out and then the standard ps4 version. I would pay for a map expansion as well.
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#24685

Posted 13 August 2016 - 10:58 PM

North Yankton is gonna be a Map expansion too!!!!!!
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#24686

Posted 13 August 2016 - 11:09 PM

North Yankton is gonna be a Map expansion too!!!!!!

This thread gets derailed often as it is, please stop saying random stuff like this without any sources.
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#24687

Posted 13 August 2016 - 11:33 PM

https://twitter.com/...197152833138688

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#24688

Posted 13 August 2016 - 11:34 PM Edited by Mach1bud, 13 August 2016 - 11:40 PM.

Spoiler


Hmm. Your first post does somewhat confirm that you were right on several points. Who are you?

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#24689

Posted 13 August 2016 - 11:42 PM

Whatever the next DLC is, R* should let us put crew emblems on the bullet proof vests. That should have been in a long time ago.
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#24690

Posted 13 August 2016 - 11:53 PM

They should fix our crew emblems first. Fúcking hate that forced white background that I didn't fúcking select