I was waiting for the Prey since I heard it's going to be modern rendition of System Shock, which along with its second part are my favourite games of all times. I was waiting for the Prey until I've seen and played the demo version.
It seems unfortunately that fact that title taken from the totally different game series, which created somewhat of a confusion amongst the fans of the original release, carried some of hints how the game will look like. Everything I've seen so far was already done by some other studio in basically every action RPG game that was released in the last 25 years.
Character waking up on a Space Station (done), where someone was experimenting with something nasty (done), which left the station abandoned (done) and its staff to be either killed, running or taken over by the enemies (done). Soon after waking up our protagonist is contacted by some mysterious stranger (done), who uses a nickname, (done) telling us how to survive in this new situation (done). Our first weapon is wrench (done) and we can upgrade our character (done) by collecting some kind of upgrades (done), which can be assigned to three different skill trees (done so many f*cking times). And of course we can learn the true story, which led to our current situation by listening to audio logs scattered around (done). Of course the station has quasi art deco design (done) to look cool and totally not resemble other games, which you may think of while reading this.
I am not saying that Prey is automatically a crap that shouldn't be even made, but the whole time I was playing that demo I had a serious case of deja vu, because I've seen every part of the gameplay somewhere else. The only thing at least a bit original are the mimics, which absolutely don't resemble headcrabs from Half LIfe 2, but the number of them thrown in our way simply kills all the atmosphere. In System Shocks or Bioshock (let's not count Infinite here for the sake of argument) the fights with the enemies were rather rare, but every battle was dangerous and engaging. In the Prey it doesn't matter if mimic can be disguised for a mug, if there are other three attacking you at the moment. In aforementioned games we were fighting with uncertainty of the situation as we weren't sure what we will encounter in the next room, but in the Prey we're swinging the wrench left and right fending off the hordes of the aliens. It seriously looks like the Bioshock Infinite at the moment, with its never ending waves of cannon fodder to dispose of.
After playing the first Dishonored I really started to like Arkane Studios seeing that despite the fact they were quite new to the market, they had a lot of potential and many original ideas. I hope the Prey is just misstep in their career and they will be able to make many great games for the years to come.