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I want to create a good 3rd person gta-like game.

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Sosavagedave
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#1

Posted 13 June 2016 - 01:23 PM

I want to make a game that is like GTA. The only problem is that I don't know any good software for me to create it


Andreaz1
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#2

Posted 13 June 2016 - 04:13 PM

I'm going to be the one to burst your bubble and I'm sorry about that but are you aware that it took Rockstar hundreds of employees, hundreds of millions of dollars and several years to create GTA V? Meanwhile, you're not even sure what software to use (which there is no one answer to, you are going to need multiple programs). You should go do some research on your own before even considering something like this.
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K^2
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#3

Posted 20 June 2016 - 05:56 AM

It's not realistic to make a game with the same scope as GTA, but you can make a game that looks and plays a lot like GTA III with fairly reasonable effort.

But first things first, what do you know? Do you know how to program? In what languages? Do you know how to make any of the assets? 3D modeling, animation, texturing? Which tools have you used?

The path of least resistance is almost certainly going to be Unity. There are decent scripts for vehicles and characters and there is a pretty big collection of assets you might be able to use. Enough to put together a proof of concept. But you need to have at least basic knowledge of C#, event handling, and something about 3D models and animations.
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Milky Way
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#4

Posted 21 June 2016 - 12:16 PM

Another one of those. *sigh*. Simply put, you're not going to make anything like Grand Theft Auto. Sure, you might make the player walk around and stuff but that's probably it. You'll need voice actors, sounds effects, 3D models and etc. which is why all GTA games are so costly to make.


Bigbossbro08
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#5

Posted 24 June 2016 - 05:46 PM Edited by Bigbossbro08, 24 June 2016 - 05:46 PM.

This FaceGrabber guy made this tutorial so you can practice here.


universetwisters
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#6

Posted 24 June 2016 - 05:54 PM Edited by universetwisters, 26 June 2016 - 10:35 PM.

...3D models...


To be fair, 3D models are incredibly easy depending on how detailed you want your game to be. If it's something on the scope of GTA 3 like what K^2 mentioned, it shouldn't take too long depending on how big the map is, especially with many great tutorials out there regarding the subject.

 

But again, that all depends on the scope of your game. Do you want something that can go toe to toe with GTA 5 as far as the quality and scale of the game goes, or do you just want to make a town or something that you can monkey around in?


K^2
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#7

Posted 27 June 2016 - 06:04 AM

To be fair, 3D models are incredibly easy depending on how detailed you want your game to be.

Depends on your skill set. I'll have hard time making something more complicated than a crate. I can work from a blueprint, or equivalent info, but if all I have is a picture or a sketch, there is no chance that I'll make anything remotely believable with a 3D editor. And this is despite having done all kinds of plugin work for 3D and level editors, so it's not like I don't know the tools.

Doubly ironic, since my current job involves writing software that reconstructs 3D geometry from photographs.

But the good news is, so long as you have useful skills, you can probably find one or two people who can complement them sufficiently to make a simple game. And while actually making something like GTA, even GTA 3, would require huge amount of resources, writing a much smaller game that plays in a similar manner is far more achievable by either one person who can do both art and scripting, or a very small team of specialists. In the later case, you might even expect it to look fairly impressive.
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Glori4n
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#8

Posted 21 July 2016 - 11:27 PM

I want to make a game that is like GTA. The only problem is that I don't know any good software for me to create it

 

Take it slow, study, research and understand everything that was already stated here.

 

A good first step is towards RPG Maker, perharps one day you can be hired to make a good 3rd person game, or maybe, one that comes with your own concept.


lpgunit
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#9

Posted 11 August 2016 - 01:15 PM

Start from a simple sidescroller, or at least a little code snippet you can study before tackling on a gargantuan project like a GTA clone.

Indi
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#10

Posted 31 August 2016 - 07:26 PM Edited by Indi, 31 August 2016 - 07:27 PM.

This FaceGrabber guy made this tutorial so you can practice here.

I would advise the OP not to follow that tutorial, it's a bit of a mess (I tried following it months ago).

 

OP, I wouldn't make big games.  GTA III was made with a team of 25 people, you're only one man.  Make a small open-world RPG game.  Don't think big like GTA that's being really ambitious.  Make a simple open-world 3D game with the most basic elements that you see from other RPG games.  Many toolkits you can use to make this -- others above have suggested applications like RPG Maker.  I started with "Game Maker" and you can use something like that to make simple games.  Hotline Miami was made in Game Maker and it can be very powerful if you use it right (though Game Maker is mainly for 2D).

 

If you want to do 3D I would try either Unreal or Unity -- both very good for what they do but I would explore both of those options to see what you prefer better.  Unreal is way better on graphics but I find Unity has more tutorial resources and it's more easy to use -- plus it is encouraged more in Unity (I have found) to use proper code instead of visual coding.  I have a gripe with visual coding because you're so limited and navigating through a sh*t-ton of nodes is annoying as f*ck.

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ViceOfLiberty
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#11

Posted 02 October 2017 - 08:52 PM

I have the low poly modelling if you're serious and want to build.




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