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GTA San Andreas: Enhanced Edition

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hamx23
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#1

Posted 11 June 2016 - 07:29 AM Edited by hamx23, 18 September 2016 - 03:33 PM.

GTA San Andreas: Enhanced Edition

 

I'm working on a modification for GTA San Andreas. It's gonna be really light mod, compatibile with Modloader and CLEO 4, so you can turn off some aspect of modification. It adds new beta-styled menu, new peds, new timecyc and light ENB, and replaces some cars and clothes to make the gameplay better.

 

bpp9jxf.jpg

 

KerPh9g.jpg

 

rtwx3Sq.jpg

 

Actually team:

 

HamX - idea of the project, supervision

DarkMaster - graphics design: timecyc & ENB

Sasosak - testing; little corections

 

Mods created:

 

[finished]

[work in progress]

[untouched]

 

Cars (all have a random license plate and IVF adaptation):

 

Admiral (VC-XB)

Landstalker (VC-XB)

modified vehicles.ide & cargrp.dat

 

Clothes (from Beta Version):

 

Grey Cap (styles: up, back)

Black Knit Cap

Bandana with Cap

Blue Shirt

Pro Laps White T-Shirt

Track Pants

X-Ray Vision Glasses

 

Weapons (LCS iOS and Beta Version):

 

iOS Colt Python (Revolver)

iOS AK-47

iOS Camera

iOS Chainsaw

iOS Shotgun

iOS Flamethower

iOS Grenade

iOS Katana

iOS M4

iOS Minigun

iOS Spaz-12

iOS Tec-9

BETA Screwdriver

BETA Skateborad

BETA Bat

 

Graphics (ENB + Timecyc): finished

 

GUI:

 

Beta Loadscreens

File american.gxt

 

Peds:

GSF Fam 4

modified pedgrp.dat & peds.ide

 

Mods used:

 

SilentPatch

Extented Gang Wars

all cars adapted to IVF by _F_ (this topic)

 

DOWNLOAD: CLICK HERE

 

DOWNLOAD 1.1: COMING SOON

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xDarkMaster
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#2

Posted 11 June 2016 - 07:40 AM

Good work.  :lol:

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Sergiu
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#3

Posted 11 June 2016 - 07:47 AM Edited by Sergiu, 11 June 2016 - 07:47 AM.

Alright, I can already tell that using ENBSeries is an awful idea. Sorry.

However, the one used here looks decent so props to that!
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hamx23
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#4

Posted 11 June 2016 - 07:50 AM Edited by hamx23, 11 June 2016 - 07:52 AM.

But it's really climatic ENB and it's not enabled by basically, if you want ENB, you have to enable it, so it is an extra. You also can disable timecyc. :)


(Ambient)
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#5

Posted 11 June 2016 - 09:22 AM Edited by Phnx., 11 June 2016 - 09:24 AM.

You shouldn't call your modification a "DLC" as it doesn't really change the gameplay. Either change the name of your mod, or try to add/change something in the gameplay's mechanics.

Speaking of the graphics, why don't you use SkyGFX instead of ENB Series? Looks as cool as the ENB config you showed in the OP, and doesn't eat some FPS for those who have a low-spec PC.

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hamx23
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#6

Posted 11 June 2016 - 10:21 AM Edited by hamx23, 11 June 2016 - 10:22 AM.

I tested SkyGFX but I think ENB will be better here. This ENB that I'm using is really light and FPS aren't lower. 


Blackalien
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#7

Posted 11 June 2016 - 10:36 AM

SkyGFX is the one that got the closest to the PS2 graphics so I feel that an ENB will be useless.
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hamx23
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#8

Posted 11 June 2016 - 10:48 AM

This ENB looks really nice. I will post more screens soon.


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#9

Posted 11 June 2016 - 02:22 PM

To be quite frank, I wouldn't go with ENB at all. Use SkyGFX instead, dude. Despite that detail, I think you have a decent mod over here, pal. Looking forward fo more, good job. :^:
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hamx23
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#10

Posted 17 June 2016 - 05:53 AM

Random license plates in Vice City vehicles are pretty good. Soon, I will create a public beta. :D


hamx23
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#11

Posted 18 June 2016 - 08:11 AM

What do you think about Fam 4 beta-styled?

 

NJueqcs.jpg


Jinx.
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#12

Posted 18 June 2016 - 08:16 AM

Honestly, I'd rather use a cutscene model or something, rather than that retextured dude. Or maybe even a new one. Also, is this supossed to be another BETA remake? We have 3 BETA SA mods already. Judging by the title of the mod, you could make this mod be an actual addition to SA, rather than a BETA remake.

Just my opinion.

hamx23
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#13

Posted 18 June 2016 - 08:22 AM

It's not beta remake, but we use some things from beta version. There are new function like gang wars with San Fierro Rifa, Aztecaz, Triads ect.


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#14

Posted 18 June 2016 - 11:56 AM

It's not beta remake, but we use some things from beta version. There are new function like gang wars with San Fierro Rifa, Aztecaz, Triads ect.

Well to be honest, most of the content seem to be from the BETA. Maybe you should add more content from III/LCS/VCS, or create unique content ;)
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hamx23
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#15

Posted 18 June 2016 - 12:38 PM

Maybe you should add more content from III/LCS/VCS, or create unique content  ;)

 

Great idea! I will think about it, homie. ;)


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#16

Posted 18 June 2016 - 01:01 PM

First, tis is no TC... In My opinion is it a litte modification or only modification, NO TC.

Second, I propose remove this ENB and add some filter using AS Plug-ins,

Thirdly, GTA Vice City vehicles in San Andreas? Really? These are two completely different time periods and climates and they completely do not work together.

 

The authors have a lot of work ahead but so far the project estimate at 2.5 out of 10 points. What will come of this, we'll see ... For now do not have anything to hang the eye.
For authors: Consider whether you create a modification that adds climate BETA GTA San Andreas or forcefully insert it into a good game vehicles and climate from a totally different ...

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dkluin
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#17

Posted 18 June 2016 - 01:02 PM

Then you posted in the wrong section.


hamx23
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#18

Posted 18 June 2016 - 01:05 PM Edited by hamx23, 18 June 2016 - 01:08 PM.

It's gonna be really climatic mod, belive me.

 

ENB is an addition, it's no enabled by default, you can also disable vehicles (in modloader) if you don't like them.


(Ambient)
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#19

Posted 18 June 2016 - 02:04 PM

First, tis is no TC... In My opinion is it a litte modification or only modification, NO TC.

Second, I propose remove this ENB and add some filter using AS Plug-ins,

Thirdly, GTA Vice City vehicles in San Andreas? Really? These are two completely different time periods and climates and they completely do not work together.

 

I have to agree with all these statements. Though, you can add some cars that were featured in VC, but were not in SA (e.g. Deluxo, Idaho, Stinger).

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ThePajlok
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#20

Posted 18 June 2016 - 02:23 PM Edited by ThePajlok, 18 June 2016 - 02:24 PM.

 


I have to agree with all these statements. Though, you can add some cars that were featured in VC, but were not in SA (e.g. Deluxo, Idaho, Stinger).

 

I like your idea. I do not want to see the same cars that only in a very poor quality and as for you mentioned, Deluxo etc. They can most be only the better texture quality and model.
 

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hamx23
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#21

Posted 18 June 2016 - 02:26 PM

Ok, soon I can add 'new' vehicles from Vice City, nice idea.


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#22

Posted 18 June 2016 - 02:32 PM Edited by Phnx., 18 June 2016 - 02:32 PM.

But remember. ADD them. NOT REPLACE.


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#23

Posted 18 June 2016 - 02:36 PM

Added cars can conflict with saves, San Andreas DLC should be compatibile with them. I will think about it.


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#24

Posted 18 June 2016 - 04:29 PM

With Fastman92 limit adjuster you can easy add new vehicles. Saves will break when you put non replaced vehicles in save garages and then load it on vanilla game.

 

Some stuff from III/VC/LCS/VCS could be redone to fit SA Style.


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#25

Posted 18 June 2016 - 08:13 PM Edited by hamx23, 18 June 2016 - 08:14 PM.

So adding can break saves. I think it's not good idea for a light modification which is going to be compatibile with saves.

 

By the way, I finished Stinger, it's really nice.

 

8xDib3w.jpg

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hamx23
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#26

Posted 24 June 2016 - 12:07 PM

OK, all finished. We are going to test modification.


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#27

Posted 24 June 2016 - 04:30 PM

So adding can break saves. I think it's not good idea for a light modification which is going to be compatibile with saves.

 

So, why did you call it a DLC then? DLCs are meant to ADD NEW content instead of replacing the existing one.


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#28

Posted 24 June 2016 - 05:04 PM Edited by hamx23, 24 June 2016 - 05:25 PM.

So, why did you call it a DLC then? DLCs are meant to ADD NEW content instead of replacing the existing one.

 

 

But DLC are going to be compatibile with savegames;

 


I finished Yardie Lobo. We decided to convert and improve this vehicle to GTA San Andreas.

 

E6LdFJ3.jpg

 

j9uOCKJ.jpg

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hamx23
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#29

Posted 24 June 2016 - 05:58 PM

OFFICIAL PREMIERE DATE OF SAN ANDREAS DLC CONFIRMED

 

25th JUNE 2016, 00:00


hamx23
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#30

Posted 24 June 2016 - 09:31 PM Edited by hamx23, 24 June 2016 - 09:32 PM.

Waiting for admin approval. :D





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