Quantcast

Jump to content

» «
Photo

guard3's Workshop

25 replies to this topic
guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#1

Posted 08 June 2016 - 10:06 AM Edited by guard3, 19 February 2017 - 10:15 AM.

Hey there fellow modders,

 

Welcome to my workshop

I mainly do conversions -not things from scratch- so I don't have much to show you... Guess you can then take your pick easily, hehe. Enjoy! All comments and feedback appreciated!

 

1) VCS Radio Stations for Vice City: http://gtaforums.com...ation-exchange/

STATUS: Done (My first ever mod) 

Spoiler

2) Liberty City Stories Mobile Map for Vice City: http://gtaforums.com...-for-vice-city/

STATUS: WIP

Spoiler

3) Disable Backface Culling | Vice City (CLEO)

STATUS: Done (My first CLEO plugin)

  • Letus, Android, Pauloso and 2 others like this

NerdFox
  • NerdFox

    Nicolas [NFX]

  • Facade Corporation
  • Joined: 09 Apr 2014
  • European-Union
  • Best Total Overhaul 2016 [Shine o' Vice] [Contribution]
    Best Workshop 2016 [Runner-up]

#2

Posted 08 June 2016 - 07:01 PM Edited by Marių, 10 June 2016 - 09:39 AM.

You got quite a workshop here, buddy! Keep your mods up, I love them!

  • guard3 likes this

guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#3

Posted 11 June 2016 - 07:44 PM

Thanks! Take care :cookie:!
  • NerdFox likes this

ermaccer
  • ermaccer

    I can mod everything.

  • Facade Corporation
  • Joined: 24 Jun 2015
  • Poland

#4

Posted 11 June 2016 - 09:40 PM

The radios are from ps2 or psp?

guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#5

Posted 11 June 2016 - 10:12 PM

They're from PS2

guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#6

Posted 12 June 2016 - 08:27 PM

I created a CLEO script that disables backface Culling for Vice City: http://www.gtagarage...ow.php?id=27971

If you had ever needed this for porting different maps that require it, now it's time ;)


Not Available
  • Not Available

    The Future has been over

  • Members
  • Joined: 30 Jun 2014
  • Romania

#7

Posted 09 August 2016 - 09:50 AM

Nice workshop. Keep it up!

  • guard3 likes this

guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#8

Posted 09 August 2016 - 09:56 AM

Nice workshop. Keep it up!

Thanks!

 

Also, updated Liberty City Stories Map:

BOiZtqx.png
Liberty City Stories has recently been released for mobile. So, why not bring its map to PC? This modification transforms Vice City to Classic Liberty City from 1998... with a touch of HD*.
 
*Mobile version contains both the original PS2 and the HD version. Expect both of them  ;)
 
MODELERS NEEDED TO SPEED UP FIXING MODEL ERRORS. ANYONE WILLING TO HELP, PM ME PLEASE
 
g1mm7aA.png
(green for fixed, orange for partly fixed, yellow for buggy, red for not converted):
Generic:
[x] generic +HD +MipMaps (needs to be redone  :/)
[x] temppart
[x] making 
[-] leedsbits (Fixed: 4,7%)
[-] leedsbits2
Portland:
[x] indroads
[x] indust (Fixed: 99%)
Staunton:
[-] commer
[-] comroad
[ ] fortstaunton
[ ] fortdestroyed
Shoreside Vale:
[-] subroads
[-] suburb

 

BjBMJfx.png

Nobody Special

 

SOFTWARE/MODS/CREDITS:

Spoiler

DOWNLOAD:

[PS2] http://www.mediafire...fc5i/Beta 1.rar

 

SCREENSHOTS:

Y6Bny8p.png

YKP54VL.png

2I60ERz.png

sD9Wx4Y.png

QBGkjn2.png

6ciJtnX.png

  • Not Available and 8-Ball GTA like this

8-Ball GTA
  • 8-Ball GTA

    Player Hater

  • Members
  • Joined: 26 Jul 2016
  • Italy

#9

Posted 11 August 2016 - 08:09 AM

Add the traffic :D

guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#10

Posted 11 August 2016 - 09:14 AM

I will, eventually
  • 8-Ball GTA likes this

PhillBellic
  • PhillBellic

  • Members
  • Joined: 03 Jul 2012
  • Australia
  • Ban Roulette Winner 2016

#11

Posted 18 August 2016 - 05:28 AM

How's progress going on the LCS Map? So far, so good. :)


guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#12

Posted 20 August 2016 - 09:30 PM

I am busy with stuDYING again, september's approaching, so it will take a while, but I'm on it ;)

  • universetwisters likes this

universetwisters
  • universetwisters

    THAT'S NOT THE PROBLEM, WILLY!

  • Members
  • Joined: 26 Feb 2011
  • United-States
  • Best Conversion 2016 [GTA: Underground] [Contribution]
    Best Workshop 2014
    Most Improved 2014
    Funniest Member 2014
    April Fools Winner 2015

#13

Posted 21 August 2016 - 02:44 AM

stuDYING

 

I like what you did there.

  • guard3 likes this

TheMadeMan
  • TheMadeMan

    Offline

  • Members
  • Joined: 27 Mar 2016
  • None

#14

Posted 21 August 2016 - 06:27 AM

lol.

 

BTW nice LCS map conversion you got here dude. Maybe after the traffic added to the map it will be perfect!

  • guard3 likes this

guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#15

Posted 21 August 2016 - 01:09 PM

Some updates:

QCp7dBu.png

RCjxr8P.png

wSNRXP5.png

FHqLrnm.png

  • PhillBellic and LightVelox like this

guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#16

Posted 24 August 2016 - 06:29 PM Edited by guard3, 24 August 2016 - 06:31 PM.

vulmJx1.png

 

Follow the topic here:http://gtaforums.com...-for-vice-city/

 

 

 

cN56Sxx.png

 

 

 

v6wufwp.png

Spoiler

 

HymLfCW.png

Spoiler

 

IkewSCP.png

Spoiler

 

R9qkzFs.png

Spoiler
  • NerdFox likes this

guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#17

Posted 29 August 2016 - 06:55 PM

Finally fixed the trafficlights! They're working now! Along with the traffic, it looks nice :D

0UGVbfi.png

  • PhillBellic, NerdFox and QaisAla like this

guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#18

Posted 02 September 2016 - 11:16 AM Edited by guard3, 02 September 2016 - 11:18 AM.

Λοιπόν, I thought I'd show latest progress on LCS map:

  • LEEDSBITS2 has been 100% ported with some fixes, so all general and shared stuff has been ported; no more invisible props and stuff. That being said, Portland is complete! well... there are some LODs that need to be dealt with, so that' 99% complete, hehe 46RUj61.pngrMtCG4d.png1y0BQh6.png
  • Don't know if you noticed, but radar has now been correctly alligned!
  • Also, fixed some graphical glitches in Portland I had skipped (mainly wrong IDE flags)
  • Many double ID entries have been deleted my fault, oops, so that should have fixed stuff and should prevent new bugs
  • Fixed a hole in the water (Portland beach)
  • Started working on Staunton Island now! COMROAD has been ported (can't take many pics)pjsyKYG.pngI'll start working on COMMER soon!

Αυτά για την ώρα  :D

Follow latest progress here:http://gtaforums.com...y/?p=1069054052

  • PhillBellic and Stierlitz like this

GeneralSteve93
  • GeneralSteve93

    GTA Gamer

  • Members
  • Joined: 03 Jan 2013
  • Greece

#19

Posted 02 September 2016 - 11:45 AM Edited by GeneralSteve93, 02 September 2016 - 11:50 AM.

Nice work my friend. Keep it up!!
  • guard3 likes this

guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#20

Posted 02 September 2016 - 03:48 PM

Thanks!

Spoiler

  • GeneralSteve93 likes this

guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#21

Posted 08 September 2016 - 08:35 PM

Updates:

Regarding COMMER

RKAx4PP.png

dTURZvb.png

JAx3ylD.png

32PCTvs.png

 

Regarding Fixes

Original PSP:

m5DZT6Y.png

Fixed:

Ivj62d6.png

 

Original PSP:

5hiXR3H.png

Before:

kvp26NN.png

After:

G9tVxgC.png

 

Έπεται και συνέχεια  ;)

 

guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#22

Posted 11 September 2016 - 04:00 PM

ia2OtMq.png

What's New!:

  • generic
  • temppart
  • making
  • leedsbits
  • leedsbits2
  • indust (99%)
  • indroads
  • commer (32,4%)
  • comroad
  • Radar
  • LOD fixes
  • Missing Texture Fixes
  • Dynamic objects, interiors, pickups, mission stuff and more!
  • Transparency bug fixes
  • Water fixes
  • Double ID's deleted (no wanted level crash, working trafficlights)

 

Beta 3 Shoplifter PS2Click Me (ReadMe included -English/Ελληνικά)

 

R9qkzFs.png

 

46RUj61.png

RKAx4PP.png

dTURZvb.png

wSNRXP5.png

QBGkjn2.png

sD9Wx4Y.png

 


guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#23

Posted 16 October 2016 - 10:08 AM

Liberty City Stories Map latest pics:

nDx9kDy.png

xxUBo16.png

8kh6Kai.png

SxDyBf1.png

 

Follow here for more


Vladion Prorock
  • Vladion Prorock

    Player Hater

  • Members
  • Joined: 10 Jul 2016
  • Ukraine

#24

Posted 15 November 2016 - 01:54 PM

Hey there fellow modders,

 

Welcome to my workshop

I mainly do conversions -not things from scratch- so I don't have much to show you... Guess you can then take your pick easily, hehe. Enjoy! All comments and feedback appreciated!

 

1) VCS Radio Stations for Vice City: http://gtaforums.com...ation-exchange/

STATUS: Done (My first ever mod) 

Spoiler

2) Liberty City Stories Mobile Map for Vice City: http://gtaforums.com...-for-vice-city/

STATUS: WIP

Spoiler

3) Disable Backface Culling | Vice City (CLEO)

STATUS: Done (My first CLEO plugin)

Hello, can you please write a script Disable Backface Culling for GTA SA?


guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#25

Posted 15 November 2016 - 05:14 PM Edited by guard3, 15 November 2016 - 05:16 PM.

Nope :/

GTA SA is different from Vice City. But you can use 2097152 IDE flag on the object you want backface culling disabled ;)

 

Spoiler

 

PS: Sorry for no updates on LCS, but I am really too busy with school. I'll get back to it this week though...


guard3
  • guard3

    Liberty City's Finest

  • Members
  • Joined: 21 Jul 2013
  • Greece

#26

Posted 19 February 2017 - 10:16 AM

v5Rb0EM.png

 

What's New!:

  • Portland Island is now 100% complete
  • COMMER is now 100% ported
  • More Staunton and Portland LOD fixes
  • More Missing Texture Fixes
  • Dynamic objects, interiors, pickups, mission stuff and more!
  • More model fixes
  • More Transparency bug fixes

 

 

IkewSCP.png

 


Beta 4 'Vandal'Click Me (ReadMe included -English/Ελληνικά)

Beta 3 'Shoplifter'Click Me (ReadMe included -English/Ελληνικά)

 

Follow Here: http://gtaforums.com...-for-vice-city/

  • Ruvix likes this




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users