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guard3's Workshop

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guard3
  • guard3

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#1

Posted 08 June 2016 - 10:06 AM Edited by guard3, 4 days ago.

hello.png  :)
Welcome to my workshop! Here, you'll find all of my work. Be sure to comment and give feedback!
 
dtz.png DTZpy: A Simple tool that extracts some data from VCS GAME.DTZ WIP


 
Untitled.png StoriesSFXpy: Simple tools that extract sound effects from LCS/VCS DONE

 
VCS Little Fix for PSP and PS2 (various fixes regarding vehicles) DONE

 
VCS Radio Stations for Vice City (EU version) DONE
Spoiler

 
Liberty City Stories Mobile Map for Vice City DEAD
Spoiler

 
Disable Backface Culling | Vice City (CLEO) DONE

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Blue
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#2

Posted 08 June 2016 - 07:01 PM Edited by Mariø, 10 June 2016 - 09:39 AM.

You got quite a workshop here, buddy! Keep your mods up, I love them!

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guard3
  • guard3

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#3

Posted 11 June 2016 - 07:44 PM

Thanks! Take care :cookie:!
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ermaccer
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#4

Posted 11 June 2016 - 09:40 PM

The radios are from ps2 or psp?

guard3
  • guard3

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#5

Posted 11 June 2016 - 10:12 PM

They're from PS2

guard3
  • guard3

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#6

Posted 12 June 2016 - 08:27 PM

I created a CLEO script that disables backface Culling for Vice City: http://www.gtagarage...ow.php?id=27971

If you had ever needed this for porting different maps that require it, now it's time ;)


Not Available
  • Not Available

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#7

Posted 09 August 2016 - 09:50 AM

Nice workshop. Keep it up!

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guard3
  • guard3

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#8

Posted 09 August 2016 - 09:56 AM Edited by guard3, A week ago.

Nice workshop. Keep it up!

Thanks!
 
Also, updated Liberty City Stories Map:
 
~~There once was a huge banner here~~

Liberty City Stories has recently been released for mobile. So, why not bring its map to PC? This modification transforms Vice City to Classic Liberty City from 1998... with a touch of HD*.
 
*Mobile version contains both the original PS2 and the HD version. Expect both of them  ;)
 
~~There once was a plead for help here~~
 
g1mm7aA.png
(green for fixed, orange for partly fixed, yellow for buggy, red for not converted):
Generic:
[x] generic +HD +MipMaps (needs to be redone  :/)
[x] temppart
[x] making 
[-] leedsbits (Fixed: 4,7%)
[-] leedsbits2
Portland:
[x] indroads
[x] indust (Fixed: 99%)
Staunton:
[-] commer
[-] comroad
[ ] fortstaunton
[ ] fortdestroyed
Shoreside Vale:
[-] subroads
[-] suburb
 
BjBMJfx.png
Nobody Special
 
SOFTWARE/MODS/CREDITS:

Spoiler

DOWNLOAD:
~~There once was a download link here~~
 
SCREENSHOTS:
~~There once were some screenshots here~~

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8-Ball GTA
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#9

Posted 11 August 2016 - 08:09 AM

Add the traffic :D

guard3
  • guard3

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#10

Posted 11 August 2016 - 09:14 AM

I will, eventually
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PhillBellic
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#11

Posted 18 August 2016 - 05:28 AM

How's progress going on the LCS Map? So far, so good. :)


guard3
  • guard3

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#12

Posted 20 August 2016 - 09:30 PM

I am busy with stuDYING again, september's approaching, so it will take a while, but I'm on it ;)

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universetwisters
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#13

Posted 21 August 2016 - 02:44 AM

stuDYING

 

I like what you did there.

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TheMadeMan
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#14

Posted 21 August 2016 - 06:27 AM

lol.

 

BTW nice LCS map conversion you got here dude. Maybe after the traffic added to the map it will be perfect!

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guard3
  • guard3

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#15

Posted 21 August 2016 - 01:09 PM

Some updates:

QCp7dBu.png

RCjxr8P.png

wSNRXP5.png

FHqLrnm.png

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guard3
  • guard3

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#16

Posted 24 August 2016 - 06:29 PM Edited by guard3, A week ago.

vulmJx1.png

 

Follow the topic here:http://gtaforums.com...-for-vice-city/

 

 

 

cN56Sxx.png

 

 

 

v6wufwp.png

Spoiler

 

HymLfCW.png

Spoiler

 

IkewSCP.png

Spoiler

 

R9qkzFs.png

Spoiler
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guard3
  • guard3

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#17

Posted 29 August 2016 - 06:55 PM

Finally fixed the trafficlights! They're working now! Along with the traffic, it looks nice :D

0UGVbfi.png

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guard3
  • guard3

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#18

Posted 02 September 2016 - 11:16 AM Edited by guard3, 02 September 2016 - 11:18 AM.

Λοιπόν, I thought I'd show latest progress on LCS map:

  • LEEDSBITS2 has been 100% ported with some fixes, so all general and shared stuff has been ported; no more invisible props and stuff. That being said, Portland is complete! well... there are some LODs that need to be dealt with, so that' 99% complete, hehe 46RUj61.pngrMtCG4d.png1y0BQh6.png
  • Don't know if you noticed, but radar has now been correctly alligned!
  • Also, fixed some graphical glitches in Portland I had skipped (mainly wrong IDE flags)
  • Many double ID entries have been deleted my fault, oops, so that should have fixed stuff and should prevent new bugs
  • Fixed a hole in the water (Portland beach)
  • Started working on Staunton Island now! COMROAD has been ported (can't take many pics)pjsyKYG.pngI'll start working on COMMER soon!

Αυτά για την ώρα  :D

Follow latest progress here:http://gtaforums.com...y/?p=1069054052

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GeneralSteve93
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#19

Posted 02 September 2016 - 11:45 AM Edited by GeneralSteve93, 02 September 2016 - 11:50 AM.

Nice work my friend. Keep it up!!
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guard3
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#20

Posted 02 September 2016 - 03:48 PM

Thanks!

Spoiler

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guard3
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#21

Posted 08 September 2016 - 08:35 PM

Updates:

Regarding COMMER

RKAx4PP.png

dTURZvb.png

JAx3ylD.png

32PCTvs.png

 

Regarding Fixes

Original PSP:

m5DZT6Y.png

Fixed:

Ivj62d6.png

 

Original PSP:

5hiXR3H.png

Before:

kvp26NN.png

After:

G9tVxgC.png

 

Έπεται και συνέχεια  ;)

 

guard3
  • guard3

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#22

Posted 11 September 2016 - 04:00 PM

ia2OtMq.png

What's New!:

  • generic
  • temppart
  • making
  • leedsbits
  • leedsbits2
  • indust (99%)
  • indroads
  • commer (32,4%)
  • comroad
  • Radar
  • LOD fixes
  • Missing Texture Fixes
  • Dynamic objects, interiors, pickups, mission stuff and more!
  • Transparency bug fixes
  • Water fixes
  • Double ID's deleted (no wanted level crash, working trafficlights)

 

Beta 3 Shoplifter PS2Click Me (ReadMe included -English/Ελληνικά)

 

R9qkzFs.png

 

46RUj61.png

RKAx4PP.png

dTURZvb.png

wSNRXP5.png

QBGkjn2.png

sD9Wx4Y.png

 


guard3
  • guard3

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#23

Posted 16 October 2016 - 10:08 AM

Liberty City Stories Map latest pics:

nDx9kDy.png

xxUBo16.png

8kh6Kai.png

SxDyBf1.png

 

Follow here for more


Vladion Prorock
  • Vladion Prorock

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#24

Posted 15 November 2016 - 01:54 PM

Hey there fellow modders,

 

Welcome to my workshop

I mainly do conversions -not things from scratch- so I don't have much to show you... Guess you can then take your pick easily, hehe. Enjoy! All comments and feedback appreciated!

 

1) VCS Radio Stations for Vice City: http://gtaforums.com...ation-exchange/

STATUS: Done (My first ever mod) 

Spoiler

2) Liberty City Stories Mobile Map for Vice City: http://gtaforums.com...-for-vice-city/

STATUS: WIP

Spoiler

3) Disable Backface Culling | Vice City (CLEO)

STATUS: Done (My first CLEO plugin)

Hello, can you please write a script Disable Backface Culling for GTA SA?


guard3
  • guard3

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#25

Posted 15 November 2016 - 05:14 PM Edited by guard3, 15 November 2016 - 05:16 PM.

Nope :/

GTA SA is different from Vice City. But you can use 2097152 IDE flag on the object you want backface culling disabled ;)

 

Spoiler

 

PS: Sorry for no updates on LCS, but I am really too busy with school. I'll get back to it this week though...


guard3
  • guard3

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#26

Posted 19 February 2017 - 10:16 AM

v5Rb0EM.png

 

What's New!:

  • Portland Island is now 100% complete
  • COMMER is now 100% ported
  • More Staunton and Portland LOD fixes
  • More Missing Texture Fixes
  • Dynamic objects, interiors, pickups, mission stuff and more!
  • More model fixes
  • More Transparency bug fixes

 

 

IkewSCP.png

 


Beta 4 'Vandal'Click Me (ReadMe included -English/Ελληνικά)

Beta 3 'Shoplifter'Click Me (ReadMe included -English/Ελληνικά)

 

Follow Here: http://gtaforums.com...-for-vice-city/

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Sandris Gjoka
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#27

Posted 09 June 2017 - 06:21 PM

Wow nice,I really like your mods.I hope you will continue doing such mods :)
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guard3
  • guard3

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#28

Posted 17 June 2017 - 06:17 PM

Thank you! I hope so too :monocle:


Lifeisstrange74
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#29

Posted 28 January 2018 - 09:49 PM

How's the progress on this?


guard3
  • guard3

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#30

Posted 07 February 2018 - 05:44 PM Edited by guard3, 15 February 2018 - 04:56 PM.

It's been a couple of weeks since I posted Shoreside Vale, but I'm not working on it atm :/





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