Well... heres a test version of project im working on now. It is very rough and it is also under cleo script (until testings ends) to simplify developing.
Special thanks to Wesser, DK.
I started this project with a simple thought to use third-party rigid body physics engine to simulate ragdoll motion, which one would be linked to actor bones with offset relations, featuring dynamic object motion projections. At that moment i had very poor programming understanding without any kind of language knowledge, so it became a long trip for me fueled by some points of interest. Moving forward to the light always gives you new possibilities, but making great things requires great effort. Unfortunatly i ran out of my fuel, so im leaving all ideas behind. I hope you will undestand it and will enjoy this mod, but if you dont, go fnck yourself!