I do. I'm simply trying to point out how both games "execute" the concept.
Mafia 1 has actually more mature approach with no compromise to please the crowd that feels "truly immersive" when you step inside the shoes of Tommy and begin the journey without any narrative / gameplay dissonance to detract from the game.
Its realistic enough for the players who really want to experience a mature game.
IVs approach is way different than Mafia 1. It simply deals with a serious story, that's it. For the most part, its hardly any different from previous games other than being realistic in nature.
It suffers from many poorly designed choices, and changes in the game. I really don't find IV a mature title.
Stuff like forced phone calls to baby sit the friends to unlock their perks, and wasting time with atrociously boring minigames, and the kind of stuff like flying rats really makes no sense for a character like Niko to begin with.
They should've offered stuff like what Mafia III
promises that actually MATTERS in making the game FEEL mature, unique and a major step forward over the cartoony 3D Era games.
All I find in IV is just rehashing GTA III with a new coat of paint but with boring activities for just lengthening the hours you spend in the city.
In Mafia 1,the Lucas Bertone's
side missions give you real benefits in taking up the side job for unlocking new cars as you progress in the story, that are better in performance and class.
Now look at the Stevie's car thefts. Why would Niko bother stealing thirty road vehicles for Stevie? What are the benefits in doing them?
More money? What is there to spend the money on anyways? Its the same problem with other side missions.
Even the excuse of paying Roman's debt makes no sense either, since he gets himself out of debts on his own later in the story as you progress after he wins a lot of money. He even upgrades his taxis, and even manages in buying a safehouse, while our depressed as f*ck immigrant Niko is still running errands for few dollars, and continues to remain errand boy bitch after pulling off the heist. If nothing works, the best excuse - to find that special someone.
I mean, seriously who the heck in their right mind would enjoy slogging through pointless errands in such bullsh*t story without any reason nor strong justification, and even find this a mature story to begin with?
Not me. I don't find such a story interesting, nor serious or mature by a long shot. Sure, there're moments that stand out like the scene with Darko, but for the most part, I find the story much more comical for having good laughs from knowing how badly R* executes such mature themes.
If you read Mafia II review then it points out a lot of issues with the story that I find strikingly similar in case of IV, too, as summarized below :
- Mafia II is a collection of
menial tasks strung together by driving, with the occasional respite of a shoot-out. And these menial tasks dont only make up the beginning of the game, but last throughout.
- Youre essentially a courier/chauffeur [ errand boy ] for the Family, and
despite apparently rising in the ranks, your tasks never become any more significant. Even by the end of the game youre still struggling to do the most tedious of jobs, which inevitably involve driving a very long way, then driving back.
- Vito begins working for Clemente, but through the machinations of the plot,
meanders between them in a way that has you completely unable to remember who works for who. But none carries any emotional significance..
Basically, IV failed to deliver on the promise of a believable, mature story. Much of the things in game are shallow, laughably silly and childish in nature. While the gameplay has its share of improvements, its still generally uninspired. The mechanics are flawed, and technical issues are many.
To me, it seems that people are way too forgiving of GTA IV.