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Vice City Backface Culling Memory Adresses

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guard3
  • guard3

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#1

Posted 27 May 2016 - 02:50 PM Edited by guard3, 11 February 2017 - 12:15 PM.

I didn't find these, but I thought I'd collect them

Use HM's eASIer with these:

0x004C9E5F 0
0x004C9F08 0
0x004C9F5D 0
0x004CA157 0
0x004CA199 0
0x004E0146 0
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sharpie_eastern
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#2

Posted 05 June 2016 - 08:30 PM Edited by sharpie_eastern, 06 June 2016 - 09:30 PM.

Eddie didn't find them "but hey watever"
http://gtaforums.com...s/?p=1066486446
Hell, thank MAJEST1C_R3 for finding 4/5's of them
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guard3
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#3

Posted 07 June 2016 - 01:36 PM Edited by guard3, 07 June 2016 - 01:40 PM.

Sorry, but I think I was clear when I said "...for PROVIDING them to me..." and "Documentation Thread"

The Hero
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#4

Posted 07 June 2016 - 01:40 PM

There is one missing at 0x4E0146. It was found by Sergenaur and is still ignored in skygfx :/

guard3
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#5

Posted 07 June 2016 - 01:42 PM

You mean they're six?

The Hero
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#6

Posted 07 June 2016 - 01:44 PM

Apparently. I can't look into the code now but I'm pretty sure there is one more in CCutsceneObject::Render(). I didn't find it either at first.
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guard3
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#7

Posted 07 June 2016 - 01:46 PM

Oh, alright then

X-Seti
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#8

Posted 06 August 2016 - 05:56 PM

Memory address work like a charm on Vice City

	//  Backface Culling. default value 1 
	CMemory::InstallPatch<byte>(0x4C9E5F, 0);
	CMemory::InstallPatch<byte>(0x4C9F08, 0);
	CMemory::InstallPatch<byte>(0x4C9F5D, 0);
	CMemory::InstallPatch<byte>(0x4CA157, 0);
	CMemory::InstallPatch<byte>(0x4CA199, 0);
	CMemory::InstallPatch<byte>(0x4E0146, 0);

Looking for Mipmaps next anyone?

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