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V2SAxIV2SA

SA WIP
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Maybach62
  • Maybach62

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#901

Posted 24 November 2017 - 06:57 PM

i not understand you))

is mod loader compatible :v


_onyx_
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#902

Posted 24 November 2017 - 07:50 PM Edited by _onyx_, 24 November 2017 - 07:51 PM.

 

i not understand you))

is mod loader compatible :v

Again, I do not understand, you ask me a question? or are you saying that it is compatible?
 
Why can't you Express your thoughts in a more intuitive way?

Ruvix
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#903

Posted 24 November 2017 - 08:10 PM

Why you can't express your answers and learn english in a more intuitive way (not using Google Translate) ? 


Maybach62
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#904

Posted 24 November 2017 - 09:12 PM

i aint using no google translader i was asking a question anybody here know what the hell is a modloader


Maybach62
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#905

Posted 24 November 2017 - 09:17 PM

one last thing, that aint the problem Ruvix about expressing i can tell yall having a bad day right know


Maybach62
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#906

Posted 24 November 2017 - 10:55 PM

 

 or are you saying that it is compatible?

yes!!!
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Apu889
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#907

Posted 24 November 2017 - 11:07 PM Edited by Apu889, 24 November 2017 - 11:09 PM.

the lighting / graphics seems a bit dull and too dark, in my opinion.

 

i can help you with timecycle editing and other graphics-related stuff, if you want to :)

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Ruvix
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#908

Posted 25 November 2017 - 01:14 PM

one last thing, that aint the problem Ruvix about expressing i can tell yall having a bad day right know

I was talking to Onyx , not you  ..  :facedesk:


_onyx_
  • _onyx_

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#909

Posted 25 November 2017 - 02:55 PM

 

one last thing, that aint the problem Ruvix about expressing i can tell yall having a bad day right know

I was talking to Onyx , not you  ..  :facedesk:

 

I can't master the English language properly, not given it to me...
and being a resident of Russia, I have no obligation to know English


 

 

 or are you saying that it is compatible?

yes!!!

 

how did you do it?


the lighting / graphics seems a bit dull and too dark, in my opinion.

 

i can help you with timecycle editing and other graphics-related stuff, if you want to :)

it does not need to worry, I won't show you graphics, I show you the progress of the development, after the release of the beta everyone will be able to customize as you want


_onyx_
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#910

Posted 25 November 2017 - 03:15 PM

i make some new cars

4444sdsdsdsdsdsdsdfsadsd.jpg4444sdsdsdsdsdsdsdfsad.jpg

Spoiler

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_onyx_
  • _onyx_

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#911

Posted 25 November 2017 - 03:29 PM

and I made the aircraft carrier from GTA online

sdsdsdsdsdsdsdsdsdsdsdsdsdssdd.jpg

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Davve95
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#912

Posted 27 November 2017 - 03:14 PM Edited by Davve95, 27 November 2017 - 03:15 PM.

I think Maybach62 asked if modloader is supported in this mod. Just that he forgot a question mark.

Jacobic_☢
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#913

Posted 28 November 2017 - 07:56 PM

and I made the aircraft carrier from GTA online


[/spoiler]

 

damn...

Where will be it located?


Maybach62
  • Maybach62

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#914

Posted 4 weeks ago

so what you working on


_onyx_
  • _onyx_

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#915

Posted 4 weeks ago Edited by _onyx_, 4 weeks ago.

was written a script that allows the use of special signals on standard and added cars 

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jrnaufal2
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#916

Posted 3 weeks ago

support modloader and enb?

Davve95
  • Davve95

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#917

Posted 3 weeks ago

support modloader and enb?


ENB is supported. Check the first page. Modloader I don't know.

skatefilter5
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#918

Posted 3 weeks ago

ENBs makes my computer laggy so i never want ENBs anyway.


zocom7
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#919

Posted 3 weeks ago

Onyx, any new progress? Your last update on this was a couple of months ago. I am hoping if you got the middle portion (with Sandy Shores and Fort Zancudo) completed by now.

PROGRESS.jpg


George Dawkins
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#920

Posted A week ago

A very long wait...

_onyx_
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#921

Posted A week ago

no

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spaceshape
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    dank lit m8

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#922

Posted 4 days ago

Any possible release dates?





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