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V2SAxIV2SA

SA WIP
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George Dawkins
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#841

Posted 09 September 2017 - 03:09 PM

How is your progress now?

I showed all progress yesterday, above 14 posts
any more information you'll find in my group Vkontakte

https://vk.com/v2saxiv2sa
Okay, but I can't sign up for the VK account

Le Shark
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#842

Posted 09 September 2017 - 03:27 PM Edited by Le Shark, 09 September 2017 - 03:27 PM.

Spoiler
Okay, but I can't sign up for the VK account

 

What's the problem?


George Dawkins
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#843

Posted 12 September 2017 - 09:04 AM

 

Spoiler
Okay, but I can't sign up for the VK account

 

What's the problem?

 

Is there any way to register VK account without using the phone number

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Le Shark
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#844

Posted 12 September 2017 - 02:01 PM

 

 

Spoiler
Okay, but I can't sign up for the VK account

 

What's the problem?

 

Is there any way to register VK account without using the phone number

 

I did this using some Android app that gives you a free phone number. You'll have to receive the code using this app. There are also some websites that give you phone numbers to receive SMSs, but they are used too often, so you can't register with them.


George Dawkins
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#845

Posted 13 September 2017 - 09:57 AM

 

 

Spoiler
Okay, but I can't sign up for the VK account
 
What's the problem?
 
Is there any way to register VK account without using the phone number
 
I did this using some Android app that gives you a free phone number. You'll have to receive the code using this app. There are also some websites that give you phone numbers to receive SMSs, but they are used too often, so you can't register with them.
Can you tell me the name or link of the android app? I can give it a try, thanks

IlyaKostygov
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#846

Posted 13 September 2017 - 03:45 PM

Wow. I even dont know about this mod till that moment. All pix looks very great - good luck with conversion!

Also i have a question - what about texture resolution? Are you resizing textures from IV and V or you are using original size textures? I am asking because i was playing some V to SA mapmod and all textures was resized to bad quality. 


_onyx_
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#847

Posted 14 September 2017 - 07:25 AM

Wow. I even dont know about this mod till that moment. All pix looks very great - good luck with conversion!

Also i have a question - what about texture resolution? Are you resizing textures from IV and V or you are using original size textures? I am asking because i was playing some V to SA mapmod and all textures was resized to bad quality. 

all textures are clipped to 256, the original texture of the game does not pull


Maybach62
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#848

Posted 4 weeks ago Edited by Maybach62, 4 weeks ago.

all textures are clipped to 256, the original texture of the game does not pull

maybe is because he was playing on the current version of the mod from last year


_onyx_
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#849

Posted 4 weeks ago

 

all textures are clipped to 256, the original texture of the game does not pull

maybe is because he was playing on the current version of the mod from last year

 

maybe, i dont know


cj2000
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#850

Posted 4 weeks ago

 

 

 

Spoiler
Okay, but I can't sign up for the VK account

 

What's the problem?

 

Is there any way to register VK account without using the phone number

 

I did this using some Android app that gives you a free phone number. You'll have to receive the code using this app. There are also some websites that give you phone numbers to receive SMSs, but they are used too often, so you can't register with them.

 

 

Can you give a link to such website?


Le Shark
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#851

Posted 4 weeks ago

Spoiler

Can you give a link to such website?

 

Just google "receive sms online"


Inan-Ahammad
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#852

Posted 4 weeks ago

Can I get a direct link of the last stable build?

_onyx_
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#853

Posted 4 weeks ago

Can I get a direct link of the last stable build?

https://libertycity....2sa-beta-2.html
build the only single, I am surprised that you still didn't know about it

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Inan-Ahammad
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#854

Posted 4 weeks ago Edited by Inan-Ahammad, 4 weeks ago.

Can I get a direct link of the last stable build?

https://libertycity....2sa-beta-2.html
build the only single, I am surprised that you still didn't know about it
Sry.for that but lately I haven't gotten that much time for modding.So haven't checked GF that much past few days.

Edit:Am I right or the file size is showing 44 mb or something.

Maybach62
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#855

Posted 4 weeks ago Edited by Maybach62, 4 weeks ago.

this may sound stupid but can you make a convertion of the hbxworks world trade center to liberty city but as a optional mod?

if the link is dead i can send you a link posted by me on mediafire


_onyx_
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#856

Posted 3 weeks ago

 

 

Can I get a direct link of the last stable build?

https://libertycity....2sa-beta-2.html
build the only single, I am surprised that you still didn't know about it
Sry.for that but lately I haven't gotten that much time for modding.So haven't checked GF that much past few days.

Edit:Am I right or the file size is showing 44 mb or something.

 

download this archive and look read_me


this may sound stupid but can you make a convertion of the hbxworks world trade center to liberty city but as a optional mod?

if the link is dead i can send you a link posted by me on mediafire

not until, until I finish the entire map, not on any additional mod I will not do

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spaceshape
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#857

Posted 3 weeks ago

Owee, when release Onyx?


_onyx_
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#858

Posted 3 weeks ago

Owee, when release Onyx?

2 week maybe)

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George Dawkins
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#859

Posted 3 weeks ago

What programs can lower the resolution of your map's model and texture? To try and improve its loading and running speed

Tunisian_Fan
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#860

Posted 2 weeks ago

Download link please and thanks

Maybach62
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#861

Posted 2 weeks ago

Download link please and thanks

wait 2 weaks son


Tunisian_Fan
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#862

Posted 2 weeks ago

i meant the latest one with Lc's full map

George Dawkins
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#863

Posted A week ago

Now that it's close to the second week, when will Beta 3 be released?

cj2000
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#864

Posted A week ago

Now that it's close to the second week, when will Beta 3 be released?

When it´s done.

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_onyx_
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#865

Posted A week ago

I put a lot of cars on the map
Posted Image

Spoiler

 

Posted Image

Spoiler

 

and I want to show you their unique additions, which will be in beta 3

 

Sewerage
Posted Image

Spoiler

 

fort boyard
Posted Image

Spoiler

 

alcatraz
https://image.ibb.co...ccvxcsdsdxc.jpg

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George Dawkins
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#866

Posted A week ago Edited by George Dawkins, A week ago.

Please send some screenshots of Chiliad Mount, thank you


George Dawkins
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#867

Posted A week ago

Please send some screenshots of Chiliad Mount, thank you

What program is this using?


FaranH
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#868

Posted A week ago

I don't really understand why the parked cars are all halfway on the sidewalk. Doesn't look very good.

 

Most notably in this picture below. Why is the green car parked on the sidewalk when there is dedicated parallel parking spot behind it, and a parking lot right there beside the building.

https://image.ibb.co...eqewsd_SDSD.jpg

 

 


_onyx_
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#869

Posted 6 days ago Edited by _onyx_, 6 days ago.

image0014.jpg900_900_fixed.jpg
article-2396031-1B54EAC0000005DC-27_964xI filled out the card machines so that one area of the map you have 1000-2000 lines (machines)

the problem is that the game will be generated not more than 10 cars in the frame that was generated then I take pictures but in General I don't see any limits\limits\regulations\and the other stereotypes which I can interfere with the positioning of the machine I want and how I like\need
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Inan-Ahammad
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#870

Posted 5 days ago

@_onyx
Is those pics of sa/5?




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