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V2SAxIV2SA

SA WIP
875 replies to this topic
_onyx_
  • _onyx_

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#751

Posted 04 July 2017 - 04:58 AM

Any chance to see also weapons from HD era game in this mod?

Как насчёт пушек из HD игр в этом моде?

it is also in the plans as a full replacement of PEDs

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_onyx_
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#752

Posted 23 July 2017 - 07:20 AM

 hi folks, I made my own mega-full set of weapons :colgate:
12c6ee6c55b788657c1d3a4bb88f8f14.jpg

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_onyx_
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#753

Posted 23 July 2017 - 07:36 AM Edited by _onyx_, 23 July 2017 - 07:38 AM.

and GUNS
146a5243cde0080b14fda6530fd08c14.jpg

Spoiler


I used  other autors a single flamethrower, spray paint and a bouquet of flowers
 
all other models were found in free access in the form of 3D models, or converted directly from other games.
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LaDiDa
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#754

Posted 23 July 2017 - 08:05 AM

The countryside cliffs in SA already use some sort of texture blending, might be easier to recreate that, they do however flicker but at least it'll look better then those random textures on top of each other in perfect squares.

_onyx_
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#755

Posted 23 July 2017 - 11:10 AM

The countryside cliffs in SA already use some sort of texture blending, might be easier to recreate that, they do however flicker but at least it'll look better then those random textures on top of each other in perfect squares.

I first finish the whole map, and then I will watch and decide where to fix, alter or change
I have my own method of working))
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MaTeeeS
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#756

Posted 28 July 2017 - 01:17 PM

First of all, i need to say that this mod is awesome ! Great job! But i have one little problem... I have strong pc enough to run GTA V. But in GTA SA, map models are loading very very slowly. Idk if this is normal, or this is problem of game.. Any help for that? Or magic?


_onyx_
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#757

Posted 28 July 2017 - 01:32 PM

First of all, i need to say that this mod is awesome ! Great job! But i have one little problem... I have strong pc enough to run GTA V. But in GTA SA, map models are loading very very slowly. Idk if this is normal, or this is problem of game.. Any help for that? Or magic?

the second beta is fine, the problem is the game engine cannot process large models in next versions will optimize this


MYmodding
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#758

Posted 28 July 2017 - 03:03 PM

Make Gta San Andreas Great Again ! Im looking forward to download this mod , seems reallly cool especially for people who can't run GTA 5 or just wanna play gta 4 and gta 5 maps at the same time ! Im so thankful because Gta sa modding is still alive this day 

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_onyx_
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#759

Posted 29 July 2017 - 12:45 PM

I add peds at bus stop
in plans: add peds standing by the pay phones, ATM machines, soda machines, and, if possible, implement the homeless rummaging in the garbage)
1d3b2a1f989d46e9da58a30ec3fffc1b.jpg
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_onyx_
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#760

Posted 29 July 2017 - 03:44 PM

the game looks cool if you use different attractors221e6b0149e1d05771c2bec0db0ee4ee.jpg

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LaDiDa
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#761

Posted 29 July 2017 - 08:14 PM

Looking pretty good!
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_onyx_
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#762

Posted 30 July 2017 - 01:17 PM

here is what I want to do
fd4d695569adb500bc569995c36fed81.jpg

Spoiler


aff91f9357a7b464b3030b48934469f7.jpg
Spoiler

 

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Stellasin
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#763

Posted 30 July 2017 - 01:30 PM

Awesome! Are lods and alpha done?


_onyx_
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#764

Posted 31 July 2017 - 06:11 AM

Awesome! Are lods and alpha done?

Lods made a long time ago, but vertex blend in the near future I'm not going to do


Jacobic_☢
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#765

Posted 05 August 2017 - 09:50 AM

DeFMA_Ind is now continuing his V port! 


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#766

Posted 06 August 2017 - 03:03 PM

DeFMA_Ind is now continuing his V port! 

I'm not interested

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Jacobic_☢
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#767

Posted 06 August 2017 - 08:40 PM

 

DeFMA_Ind is now continuing his V port! 

I'm not interested

 

 

I wasnt qustioning about your interrests. I just wanted to say that u are now with them in a competition.


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#768

Posted 07 August 2017 - 05:02 AM Edited by _onyx_, 07 August 2017 - 05:05 AM.

 

 

DeFMA_Ind is now continuing his V port! 

I'm not interested

 

 

I wasnt qustioning about your interrests. I just wanted to say that u are now with them in a competition.

 

I understand what you are saying about the competition. believe me I'm not interested, before you gather the entire map, Oh they will meet a lot of pitfalls, I just wish them luck, and not to throw your idea

Yes, and my progress is unattainable at this time by anyone

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cj2000
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#769

Posted 07 August 2017 - 10:17 AM

 

 

DeFMA_Ind is now continuing his V port! 

I'm not interested

 

 

I wasnt qustioning about your interrests. I just wanted to say that u are now with them in a competition.

 

Not really, as the other mod has no GTA IV map or any other stuff.

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Acun_Pearce
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#770

Posted 07 August 2017 - 12:00 PM

Well, I asked them via pm how far they had worked.
They say that they use special tool. Now, they almost convert all Blaine County in under one month

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#771

Posted 18 August 2017 - 12:38 AM

Beta 3 is release alrighty

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#772

Posted 18 August 2017 - 12:44 AM

How i can download??


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#773

Posted 22 August 2017 - 02:27 PM

I finished a full pack of cars
replaced all existing vehicles (except boats and aircraft, they will later)
in addition to the primary change vehicles added a new model 130 pieces of various types, and that's not all, but still decided to stay.... after about 2 weeks, will release 3 beta with two full maps and full cars & weapons packs!
XYLI_BYsdsdsdsd.jpg

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_onyx_
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#774

Posted 22 August 2017 - 02:40 PM

and
XYLI_BYasdsd.jpg

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_onyx_
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#775

Posted 22 August 2017 - 02:51 PM

and real exclusive from me
SDSDSDSDSDSD.jpg

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SkillR3x
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#776

Posted 22 August 2017 - 02:55 PM

Will the maps be optimized in beta 3?

And what about the player?

Will it be CJ in beta 3? It would be better like Franklin for GTA V map & Niko for GTA IV.

And about DeFMA_Ind's V port, it still looks sh*t because of no props, vegetation and grass and its still unoptimized af. It would surely take them 5-6 months to release a stable beta.

So, no reason of competing with V2SAxIV2SA. 

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_onyx_
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#777

Posted 22 August 2017 - 03:07 PM

Will the maps be optimized in beta 3?

And what about the player?

Will it be CJ in beta 3? It would be better like Franklin for GTA V map & Niko for GTA IV.

And about DeFMA_Ind's V port, it still looks sh*t because of no props, vegetation and grass and its still unoptimized af. It would surely take them 5-6 months to release a stable beta.

So, no reason of competing with V2SAxIV2SA. 

in beta 3, the optimization will certainly be, but it is not the best,  will undertake it after the release of beta 3, at the expense of CJ I still doubt that in beta 3 it will be replaced by someone, but I'll try, but at the expense DeFMA_Ind, I don't care about competition, the main thing that has not appropriated someone else's work.... and I'm just glad that people also do something like what I do

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SkillR3x
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#778

Posted 22 August 2017 - 03:09 PM

 

Will the maps be optimized in beta 3?

And what about the player?

Will it be CJ in beta 3? It would be better like Franklin for GTA V map & Niko for GTA IV.

And about DeFMA_Ind's V port, it still looks sh*t because of no props, vegetation and grass and its still unoptimized af. It would surely take them 5-6 months to release a stable beta.

So, no reason of competing with V2SAxIV2SA. 

in beta 3, the optimization will certainly be, but it is not the best,  will undertake it after the release of beta 3, at the expense of CJ I still doubt that in beta 3 it will be replaced by someone, but I'll try, but at the expense DeFMA_Ind, I don't care about competition, the main thing that has not appropriated someone else's work.... and I'm just glad that people also do something like what I do

 

Anyways, can you tell me how much fps do you get in the game?


_onyx_
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#779

Posted 22 August 2017 - 03:15 PM

 

 

Will the maps be optimized in beta 3?

And what about the player?

Will it be CJ in beta 3? It would be better like Franklin for GTA V map & Niko for GTA IV.

And about DeFMA_Ind's V port, it still looks sh*t because of no props, vegetation and grass and its still unoptimized af. It would surely take them 5-6 months to release a stable beta.

So, no reason of competing with V2SAxIV2SA. 

in beta 3, the optimization will certainly be, but it is not the best,  will undertake it after the release of beta 3, at the expense of CJ I still doubt that in beta 3 it will be replaced by someone, but I'll try, but at the expense DeFMA_Ind, I don't care about competition, the main thing that has not appropriated someone else's work.... and I'm just glad that people also do something like what I do

 

Anyways, can you tell me how much fps do you get in the game?

 

i have very old and weak pc, it fps in the original GTA sa 15-20, in my project, 10 -15, in some places drops to 6-8


SkillR3x
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#780

Posted 22 August 2017 - 03:20 PM

 

 

 

Will the maps be optimized in beta 3?

And what about the player?

Will it be CJ in beta 3? It would be better like Franklin for GTA V map & Niko for GTA IV.

And about DeFMA_Ind's V port, it still looks sh*t because of no props, vegetation and grass and its still unoptimized af. It would surely take them 5-6 months to release a stable beta.

So, no reason of competing with V2SAxIV2SA. 

in beta 3, the optimization will certainly be, but it is not the best,  will undertake it after the release of beta 3, at the expense of CJ I still doubt that in beta 3 it will be replaced by someone, but I'll try, but at the expense DeFMA_Ind, I don't care about competition, the main thing that has not appropriated someone else's work.... and I'm just glad that people also do something like what I do

 

Anyways, can you tell me how much fps do you get in the game?

 

i have very old and weak pc, it fps in the original GTA sa 15-20, in my project, 10 -15, in some places drops to 6-8

 

Okay, TY for mentioning.





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