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V2SAxIV2SA

SA WIP
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Uzzi_G4L
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#31

Posted 10 May 2016 - 04:32 PM

VINEWOOD Hills in Beta 1?


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#32

Posted 10 May 2016 - 04:59 PM Edited by _onyx_, 10 May 2016 - 07:47 PM.

VINEWOOD Hills in Beta 1?

no, in beta 1 full liberty and full LS without country and hills areas

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NerdFox
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#33

Posted 10 May 2016 - 05:07 PM Edited by Mariø, 10 May 2016 - 05:08 PM.

Good work with the mod, especially Liberty City. Question, will it include V and IV vehicles + kitbashed ones? Also, I suggest you get WidescreenFix and SilentPatch included, but you should probably get permission first.

I'm very excited about this mod :^:

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Uzzi_G4L
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#34

Posted 10 May 2016 - 05:10 PM

Good work with the mod, especially Liberty City. Question, will it include V and IV vehicles + kitbashed ones? Also, I suggest you get WidescreenFix and SilentPatch included, but you should probably get permission first.

I'm very excited about this mod :^:

i guess there will be just original SA vehs.


TommyMontana
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#35

Posted 10 May 2016 - 05:25 PM

GREAT MOD  :*(  :O  :^:

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_onyx_
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#36

Posted 10 May 2016 - 05:39 PM

Good work with the mod, especially Liberty City. Question, will it include V and IV vehicles + kitbashed ones? Also, I suggest you get WidescreenFix and SilentPatch included, but you should probably get permission first.

I'm very excited about this mod :^:

ок! :^:

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_AG
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#37

Posted 10 May 2016 - 07:00 PM

Great work :D

 

PS:

Could be compatible with modloader?

Just to not have every file needed in the main folder.

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fastman92
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#38

Posted 10 May 2016 - 07:26 PM

Good work.

Where is download link?
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Uzzi_G4L
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#39

Posted 10 May 2016 - 07:35 PM

Good work.

Where is download link?

Soon, fastman. Soon ;)

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_onyx_
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#40

Posted 10 May 2016 - 07:46 PM Edited by _onyx_, 10 May 2016 - 07:44 PM.

Good work.

Where is download link?

thank you my friend!
no links yetsoon to be release the first beta, I have a question for you about FLA, I ask you in a PM...


Great work :D

 

PS:

Could be compatible with modloader?

Just to not have every file needed in the main folder.

no, modloader dont work with FLA

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thenightprowler
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#41

Posted 11 May 2016 - 03:53 AM

Wow. When can we expect first BETA release?
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Uzzi_G4L
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#42

Posted 11 May 2016 - 05:07 AM

Wow. When can we expect first BETA release?

As I heard... this May? :D

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#43

Posted 11 May 2016 - 03:30 PM

distance between cities1b4879ee369d88e8e671abfaa7ca2556.jpg

0538d27858f506785f682360879e07d3.jpg980c79b73b298e5026049a1db5d9e092.jpg632d81caeefb05f6e617844c6c10bbba.jpg122bcc0a7d2c89b85cec153d865f702c.jpg

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Uzzi_G4L
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#44

Posted 11 May 2016 - 03:41 PM

@_onyx_ Very nice! Can't wait to travel between LS to LC with an AT-400 :D Do you want to release BETA this May? I see the the things are going very well. :)


_F_
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#45

Posted 11 May 2016 - 03:47 PM Edited by _F_, 11 May 2016 - 03:51 PM.

What's the point of having both maps in one game? Why not concentrate on just one map (V for example) and make it good, instead of 2 sloppy ones...

EDIT: I mean both of the maps are quite big and huge waste of resources, why would one even need to have them in same game?

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Uzzi_G4L
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#46

Posted 11 May 2016 - 03:58 PM

What's the point of having both maps in one game? Why not concentrate on just one map (V for example) and make it good, instead of 2 sloppy ones...

EDIT: I mean both of the maps are quite big and huge waste of resources, why would one even need to have them in same game?

Because combining both maps will be much more fun. :)

Simple

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_onyx_
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#47

Posted 11 May 2016 - 04:10 PM

What's the point of having both maps in one game? Why not concentrate on just one map (V for example) and make it good, instead of 2 sloppy ones...

EDIT: I mean both of the maps are quite big and huge waste of resources, why would one even need to have them in same game?

if you have the opportunity, why does she need to lose?
2 maps is fully inserted into SA, performance does not suffer
and who told you that the mod is "sloppy"?
the mod is developed only 2 months, and all the fun is far ahead!

and even if you compare with similar mods, we firstly progress is worthy of attention, and secondly the quality of the envelope is not the worst, in contrast to the other projects

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undertaker fan
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#48

Posted 11 May 2016 - 06:19 PM

Can we see a video showing the maps and on what pc specs are you running it?
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Sonicguy41
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#49

Posted 12 May 2016 - 10:04 AM

Despite how i hate SA this looks amazing i always thought that LC would look weird in SA but i was completely wrong..Los santos needs some work though

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Uzzi_G4L
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#50

Posted 12 May 2016 - 05:31 PM Edited by G4L.Uzzi.G4L, 12 May 2016 - 06:07 PM.

More screens from LC:

Spoiler

 

And Los Santos:

Spoiler
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vans123
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#51

Posted 12 May 2016 - 06:07 PM

@_onyx_ you must have prelightned the map way before making all this progress, the map needs this as a MUST, GTA sa maps look flat and bad without prelight, main reason i realized i did wrong back when i was doing IVtoSA then i canceled it because it was too late to fix it
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_onyx_
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#52

Posted 12 May 2016 - 06:22 PM Edited by _onyx_, 12 May 2016 - 06:23 PM.

@_onyx_ you must have prelightned the map way before making all this progress, the map needs this as a MUST, GTA sa maps look flat and bad without prelight, main reason i realized i did wrong back when i was doing IVtoSA then i canceled it because it was too late to fix it

напиши по русски) я тебя знаю дружище)
прелайт сгенерирован на карте из 5ки, на карте 4ки его генерит asi плагин
( обе карты сделаны автоконвертерами, руками модэли не тронуты )


prelajt generated on the map of 5, map 4 it generates asi plugin
( 2 maps made by autoconverter, the model's hands are not touched )

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SerranitaMods
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#53

Posted 13 May 2016 - 12:08 AM

Looking forward to see how's this going to end, I hope that there's a BETA at least.
Sadly, there's no paths. But I care more about having the 2 maps fully converted.
Spoiler
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vans123
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#54

Posted 13 May 2016 - 02:49 AM

@_Onyx_ those meshes dont have prelight dude, The only prelight GTA5 and GTA4 have is Night vertex color, Theres no possible way your converter could have extracted prelight data when there idnt one except for NVC
Again the screens prove it, thats not prelighted 100%
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_onyx_
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#55

Posted 13 May 2016 - 06:09 AM Edited by _onyx_, 13 May 2016 - 06:11 AM.

@_Onyx_ those meshes dont have prelight dude, The only prelight GTA5 and GTA4 have is Night vertex color, Theres no possible way your converter could have extracted prelight data when there idnt one except for NVC
Again the screens prove it, thats not prelighted 100%

да ночной прелайт отсутствует, я это знаю, но опять же общую картину этот недочет не портит))
темболее в одиночку физически нереально сделать прелайт на 35000 моделей, ты просто представь как это трудоемко и затратно по времени
честно, я его делать не собираюсь...

Yes night prelajt is missing, I know that, but again, the overall picture of this defect does not spoil))
alone physically impossible to do prelajt 35,000 models, you just imagine how laborious and time-consuming.

honestly, I do not intend to...

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#56

Posted 13 May 2016 - 06:20 AM

Looking forward to see how's this going to end, I hope that there's a BETA at least.
Sadly, there's no paths. But I care more about having the 2 maps fully converted.

Spoiler

the way of people and cars is, their need to move, and get to work!, ie to adapt it to FLA, I'm busy finding a solution to this "problem"
723b29179c49ea09b796d085c6bf8c11.jpgc03d62b70a3751393ddcefead4d52023.jpg

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_onyx_
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#57

Posted 13 May 2016 - 06:39 AM

night LOS SANTOS 
2dfx compensate for the lack of night prelajt isn't it?))
3ac95ec72bb138087331f28d7bc122cc.jpg

541bd97e646f7a1d1b9c0bb4f1da6ffd.jpg
ddd15c8ff2991911d00c64a0f0793a2c.jpg
94a2b2610369ea9f5ed26256018e4f01.jpg
b19e2e54f9c1a22e8800559ac26e1987.jpg

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_onyx_
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#58

Posted 13 May 2016 - 06:49 AM Edited by _onyx_, 13 May 2016 - 06:56 AM.

more screens night LS

Spoiler

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SkyHunted
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#59

Posted 13 May 2016 - 07:25 AM

well , it was too bad that the buildings won't get prelighting , because it would look ugly without it , but still , it looks good enough.


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#60

Posted 13 May 2016 - 07:40 AM

Man nice work it only needs prelight!





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