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[REL/OpenSrc] Magic.TXD

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cj2000
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#241

Posted 29 March 2017 - 09:43 AM

Ehy just a question, are you gonna do a variant for open ps2 texture files? (.chk) it will be so nice!  :lol:

I don´t want to tallk for the developers of this tool, but if I remeber right, there is a post here somewhere, telling that the tool is focused on txd format. However suporting stories chk shouldn´t be as hard, because the raster format is the same as LCS mobile version.

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HM128
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#242

Posted 29 March 2017 - 02:20 PM Edited by HM128, 29 March 2017 - 02:22 PM.

Will be possible to use it for batch compression but not pack all textures into one txd in case of building radar? It would be a good option for the light version of Magic TXD.

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Ash_735
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#243

Posted 29 March 2017 - 02:55 PM

Stories formats are not linked to RenderWare in any way so they won't be included in this tool, if other RW games use TXD though then an example could be sent to The_GTA for research and possibly support inclusion in future builds.
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The_GTA
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#244

Posted 01 April 2017 - 06:57 PM Edited by The_GTA, 01 April 2017 - 07:01 PM.

Will be possible to use it for batch compression but not pack all textures into one txd in case of building radar? It would be a good option for the light version of Magic TXD.

Stand-alone images in the root directory of build folder turned directly into TXD files? Weird I never thought this way. Good suggestion, added to list.

NOTE: Because CodePlex is shutting down I need to move the codebase, possibly to OSDN. Approval process, ugh. Many projects, svn:externals. Takes time.

cj2000
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#245

Posted 04 April 2017 - 02:54 PM

 



NOTE: Because CodePlex is shutting down I need to move the codebase, possibly to OSDN. Approval process, ugh. Many projects, svn:externals. Takes time.

 

And why not github? Have heared it should be good for such purpose, but have never used it myself.





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