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[REL/OpenSrc] Magic.TXD

244 replies to this topic
cj2000
  • cj2000

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#241

Posted 3 weeks ago

Ehy just a question, are you gonna do a variant for open ps2 texture files? (.chk) it will be so nice!  :lol:

I don´t want to tallk for the developers of this tool, but if I remeber right, there is a post here somewhere, telling that the tool is focused on txd format. However suporting stories chk shouldn´t be as hard, because the raster format is the same as LCS mobile version.

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HM128
  • HM128

    alovelyday

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#242

Posted 3 weeks ago Edited by HM128, 3 weeks ago.

Will be possible to use it for batch compression but not pack all textures into one txd in case of building radar? It would be a good option for the light version of Magic TXD.

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Ash_735
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#243

Posted 3 weeks ago

Stories formats are not linked to RenderWare in any way so they won't be included in this tool, if other RW games use TXD though then an example could be sent to The_GTA for research and possibly support inclusion in future builds.
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The_GTA
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#244

Posted 3 weeks ago Edited by The_GTA, 3 weeks ago.

Will be possible to use it for batch compression but not pack all textures into one txd in case of building radar? It would be a good option for the light version of Magic TXD.

Stand-alone images in the root directory of build folder turned directly into TXD files? Weird I never thought this way. Good suggestion, added to list.

NOTE: Because CodePlex is shutting down I need to move the codebase, possibly to OSDN. Approval process, ugh. Many projects, svn:externals. Takes time.

cj2000
  • cj2000

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#245

Posted 2 weeks ago

 



NOTE: Because CodePlex is shutting down I need to move the codebase, possibly to OSDN. Approval process, ugh. Many projects, svn:externals. Takes time.

 

And why not github? Have heared it should be good for such purpose, but have never used it myself.





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