Quantcast

Jump to content

» «
Photo

[REL/OpenSrc] Magic.TXD

302 replies to this topic
SilverRST
  • SilverRST

    Boss

  • Members
  • Joined: 25 Mar 2013
  • None

#31

Posted 11 April 2016 - 09:24 PM

Non-installer version, please (or should I say portable version?). I prefer it that way, plus I already have the necessary dependencies installed anyway.

Yes, this please. And also because of being able to place the folder with MagicTXD anywhere you want.


The_GTA
  • The_GTA

    revenclaw

  • Members
  • Joined: 27 Dec 2012
  • Germany
  • Modding Milestone [Magic.TXD]

#32

Posted 12 April 2016 - 05:05 AM Edited by The_GTA, 12 April 2016 - 05:06 AM.

But the installer tries to download Visual C++ 2013 Redistributable and Visual C++ 2015 Redistributable and then gives an error that it is unable to install VS2015 Redistributable even though I already had them installed.
 
I opened the setup file using 7zip and there were two magictxd.exe , extracted each of them separately and tried to run them , but it still didn't run.

I have just fixed your issue I think. Magic.TXD does not depend on so many non-standard DLLs anymore.
 

Non-installer version, please (or should I say portable version?). I prefer it that way, plus I already have the necessary dependencies installed anyway.

A portable build is on the way :)

Release Candidate 4 is out! I urge everyone to give it a shot.
  • Flame and Ossan like this

_𝓐𝓖
  • _𝓐𝓖

    You rock my world

  • Members
  • Joined: 25 Jul 2010
  • European-Union

#33

Posted 12 April 2016 - 09:51 AM

@The_GTA

 

A possible italian language string could be added? :D


The_GTA
  • The_GTA

    revenclaw

  • Members
  • Joined: 27 Dec 2012
  • Germany
  • Modding Milestone [Magic.TXD]

#34

Posted 12 April 2016 - 10:36 AM Edited by The_GTA, 12 April 2016 - 10:36 AM.

A possible italian language string could be added? :D

Sure! I am looking for translators. Feel free to post your own magl files here. The best magl files will be added to the tool!
  • _𝓐𝓖 likes this

_𝓐𝓖
  • _𝓐𝓖

    You rock my world

  • Members
  • Joined: 25 Jul 2010
  • European-Union

#35

Posted 12 April 2016 - 12:31 PM

 

A possible italian language string could be added? :D

Sure! I am looking for translators. Feel free to post your own magl files here. The best magl files will be added to the tool!

 

 

I hope there is in the next release!

 

https://www.dropbox....n9/it.magl?dl=0

  • The_GTA likes this

El Dorado
  • El Dorado

    If it keeps on rainin' levee's goin' to break

  • Feroci
  • Joined: 07 Nov 2013
  • Brazil

#36

Posted 12 April 2016 - 01:58 PM

why my interface isn't pretty? notice the cut version number

 

RdNSFu5.png

  • The_GTA likes this

Maksim45
  • Maksim45

    ¯\_(ツ)_/¯

  • Members
  • Joined: 08 Mar 2013
  • Russia

#37

Posted 12 April 2016 - 03:25 PM

:colgate:  :^:

  • The_GTA likes this

The_GTA
  • The_GTA

    revenclaw

  • Members
  • Joined: 27 Dec 2012
  • Germany
  • Modding Milestone [Magic.TXD]

#38

Posted 12 April 2016 - 05:05 PM Edited by The_GTA, 12 April 2016 - 05:06 PM.

why my interface isn't pretty? notice the cut version number

I think because creating a theme is a really hard task :)

We are really happy with how the editor looks I think. I personally enjoy the dark theme, because purple is my favourite color!
  • iFarbod and Sergiu like this

ThisIsNateand
  • ThisIsNateand

    Player Hater

  • Members
  • Joined: 14 Mar 2015
  • Russia

#39

Posted 12 April 2016 - 07:05 PM Edited by ThisIsNateand, 12 April 2016 - 07:05 PM.

pls add dff checker

  • Shagg_E likes this

El Dorado
  • El Dorado

    If it keeps on rainin' levee's goin' to break

  • Feroci
  • Joined: 07 Nov 2013
  • Brazil

#40

Posted 12 April 2016 - 08:03 PM

I open a txd and got a warning about zero sized mipmaps. From what I understand, this is what causes the black road bug on SA. So, what procedure do I take to correct this? Clear mipmaps, then generate new ones?

  • The_GTA likes this

Inadequate
  • Inadequate

    Midnight Emulator

  • Members
  • Joined: 11 Apr 2012
  • None

#41

Posted 12 April 2016 - 09:02 PM Edited by Inadequate, 12 April 2016 - 09:02 PM.

LOL, how I missed this? RIP TXD Workshop.

Amazing, finally is released. It's an official portable version upcoming? I made my own portable installation of RC5. :pp

z8meTKH.jpg

 

 

Also this Spanish translation is wrong, says EXPLORAR instead of EXPORTAR.

3QPlZDv.jpg

  • The_GTA likes this

The Hero
  • The Hero

    Into TheGame!!!

  • Feroci
  • Joined: 25 Jan 2005
  • Germany
  • Most Helpful Modding 2016 [Honorable mention]
    Best Script or Plugin 2016 [SkyGfx]
    Contribution Award [Mods]

#42

Posted 13 April 2016 - 08:40 AM Edited by The Hero, 13 April 2016 - 08:40 AM.

Nice job, finally I can scrap my private "for aap, do not share!!" copy :)
  • Mr. Jago and The_GTA like this

TWIST_OF_HATE
  • TWIST_OF_HATE

    Thug

  • Members
  • Joined: 30 Nov 2014
  • Ukraine

#43

Posted 13 April 2016 - 10:02 AM Edited by TWIST_OF_HATE, 13 April 2016 - 10:02 AM.

Great stuff, and it really wonderful that release coming after over a decade from classic GTA's release, it means that interest for this games are still very strong. Honestly, GTA modding is probably never be my own addiction, but I really interesting - what this tool will give for GTA modding in practice ? Does someone have a plans for updating their projects or creating something from scratch by using this magic tool ?

  • The_GTA likes this

The_GTA
  • The_GTA

    revenclaw

  • Members
  • Joined: 27 Dec 2012
  • Germany
  • Modding Milestone [Magic.TXD]

#44

Posted 13 April 2016 - 10:07 AM Edited by The_GTA, 13 April 2016 - 10:47 AM.

I open a txd and got a warning about zero sized mipmaps. From what I understand, this is what causes the black road bug on SA. So, what procedure do I take to correct this? Clear mipmaps, then generate new ones?

Correct. Magic.TXD had discarded those invalid layers automatically. Simply generate new or more mipmaps.
 

LOL, how I missed this? RIP TXD Workshop.
Amazing, finally is released. It's an official portable version upcoming? I made my own portable installation of RC5. :pp

Also this Spanish translation is wrong, says EXPLORAR instead of EXPORTAR.

I am glad you appreciate our product! One could be overwhelmed by the amazingly positive responses I have got.

Thank you to all of you! :)

Well, okay okay. I will release a portable version, since you keep asking. But be nice okay? No redistributing without the license files and nasty things like this.
 

Nice job, finally I can scrap my private "for aap, do not share!!" copy :)

cat-emoticon.gif



Great stuff, and it really wonderful that release coming after over a decade from classic GTA's release, it means that interest for this games are still very strong. Honestly, GTA modding is probably never be my own addiction, but I really interesting - what this tool will give for GTA modding in practice ? Does someone have a plans for updating their projects or creating something from scratch by using this magic tool ?

I would certainly appreciate remastered versions of mods. Now it is very easy to generate mipmaps. Especially total conversions profit from this.

----

There are now portable builds on the wiki page. Keep in mind that those do not come with all features, neither are they for the general public. The installer version is the default product.
  • The Hero and dkluin like this

SilverRST
  • SilverRST

    Boss

  • Members
  • Joined: 25 Mar 2013
  • None

#45

Posted 13 April 2016 - 11:58 AM Edited by SilverRST, 13 April 2016 - 11:58 AM.

Oh man, I would kill the pope who sh*ts in the woods for a single player map editor! Now TXD Workshop can die in pile of turds,

Magic TXD finally born and all I need is a perfect single player map editor and I can die in peace!

(Of course first opening the map editor and create/add map stuff lol)

  • The_GTA likes this

Rim
  • Rim

    Thug

  • Members
  • Joined: 14 Sep 2008
  • None

#46

Posted 13 April 2016 - 01:37 PM

This tool is purely awesome, you guys deserve a gold medal for this!

 

 

 

4a1pPOf.png

 

 

  • Frank.s, Blackbird88, Silent and 7 others like this

The_GTA
  • The_GTA

    revenclaw

  • Members
  • Joined: 27 Dec 2012
  • Germany
  • Modding Milestone [Magic.TXD]

#47

Posted 13 April 2016 - 01:41 PM

This tool is purely awesome, you guys deserve a gold medal for this!

Thank you, Rim! I hope you understand now that the tool needed some extra polish before I could give it to you. :)

Have fun working on the XBOX version of GTAIII! Looking forward to it.
  • Rim likes this

Reyks
  • Reyks

    Valar Morghulis

  • Feroci
  • Joined: 18 May 2012
  • Brazil
  • Helpfulness Awards [Mods]

#48

Posted 13 April 2016 - 04:38 PM

why my interface isn't pretty? notice the cut version number

Hmm... it looks like your font is different.

 

Maybe try changing the system font?


Inadequate
  • Inadequate

    Midnight Emulator

  • Members
  • Joined: 11 Apr 2012
  • None

#49

Posted 13 April 2016 - 09:59 PM

 
 

LOL, how I missed this? RIP TXD Workshop.
Amazing, finally is released. It's an official portable version upcoming? I made my own portable installation of RC5. :pp

Also this Spanish translation is wrong, says EXPLORAR instead of EXPORTAR.

I am glad you appreciate our product! One could be overwhelmed by the amazingly positive responses I have got.

Thank you to all of you! :)

Well, okay okay. I will release a portable version, since you keep asking. But be nice okay? No redistributing without the license files and nasty things like this.
----
There are now portable builds on the wiki page. Keep in mind that those do not come with all features, neither are they for the general public. The installer version is the default product.

Nah, is for personal use only. I have some ideas for it, maybe I will share them with you via PM. :)


frostbiT
  • frostbiT

    frostbiT

  • Members
  • Joined: 22 May 2011
  • None

#50

Posted 14 April 2016 - 09:43 AM Edited by Gytis-JDM, 14 April 2016 - 09:44 AM.

I'm also happy to see that modding in older gta games still active. Back in the day when i used to play gta sa, mta, create some mods i needed tool something like this. Especially when creating building textures, for cars in most cases mipmaps isnt necessary. TXD workshop was too much outdated back then and with first releases of magic txd builder i knew something powerful would come. Big thanks to authors of this tool. I guess i have try it too, also waiting for portable version :)

  • The_GTA likes this

Vadim M.
  • Vadim M.

    Stay tuned

  • Members
  • Joined: 09 Sep 2008
  • Latvia

#51

Posted 15 April 2016 - 06:35 PM

I want to say huge thanks to these guys, they made magnificent tool which literally destroyed glitchy TXT workshop and other outdated tools.

 

Forget about using dozens of txd tools to open various txd formats, now it is available in one tool. This is freaking amazing.

 

Being a beta tester for more than half a year, I saw how this tool was developed. Starting from something small, it became this huge. Even when I received the first build, it was much better than most of the tools.

 

This tool is made specifically for the community, enjoy it, love it, support it.

 

P.S. Using "Light Theme" since the first alpha build :p

 

R.I.P.

TXDMod

PS2TXD

TXD 2048

TXD Workshop

G-TXD (which never worked for me)

  • The_GTA and Sweet Bellic like this

gts.
  • gts.

    Gangsta

  • Members
  • Joined: 20 Jun 2015
  • United-States

#52

Posted 15 April 2016 - 07:14 PM

Will support The Warriors and VCS textures in some moment in the future?


The_GTA
  • The_GTA

    revenclaw

  • Members
  • Joined: 27 Dec 2012
  • Germany
  • Modding Milestone [Magic.TXD]

#53

Posted 15 April 2016 - 08:28 PM Edited by The_GTA, 15 April 2016 - 10:29 PM.

Will support The Warriors and VCS textures in some moment in the future?

If community demand is there, I will be working on a special framework pipeline system to support different game engine data streams :)

-----

So, over the past few days I have been promoting Magic.TXD on various websites, especially for the .TXD file extension, made the occasional Youtube comment and uploaded here + there. It was quite some work with mixed success. Tomorrow I will be looking into making some user-targeted tutorials in form of forum write-ups and videos. Hopefully I can convince users with that.

But there have been bugfixes too. I have fixed minor issues with the PNG, DDS and TIFF image formats where data was either corrupted or not read properly. Finally we did a round-about check of image formats. It is recommended to update to 1.0 Release Candidate 5_5 if you encountered any issues! :)

(RC's all day, eh? Will continue until I run out of bugs)

If anyone is asking, DK22Pac is taking care of the Russian and Ukrainian side of the GTA community. Would love if he posted on here too, but I am like his spokesperson :3

gts.
  • gts.

    Gangsta

  • Members
  • Joined: 20 Jun 2015
  • United-States

#54

Posted 15 April 2016 - 09:52 PM

 

Will support The Warriors and VCS textures in some moment in the future?

If community demand is there, I will be working on a special framework pipeline system to support different game engine data streams :)

That's great, I hope it soon. Otherwise, it's awesome. RIP TXD Workshop.


Jitterdoomer
  • Jitterdoomer

    The Paleto Heist robber.

  • Members
  • Joined: 05 Jan 2011
  • United-States

#55

Posted 16 April 2016 - 05:16 AM

This is nice, does it work with bigger TXDs like the one in Enhancement mods like Vice City Leftovers Mod?


theobjt
  • theobjt

    Player Hater

  • Members
  • Joined: 06 Sep 2015
  • United-States

#56

Posted 16 April 2016 - 05:29 AM

I just happened upon this program, so being a noob to modding in general, could you guys tell me the differences between this and txd workshop? I mostly mod for gta sa android, what does the option to convert to mobile do? Any other pointers would be appreciated.


The_GTA
  • The_GTA

    revenclaw

  • Members
  • Joined: 27 Dec 2012
  • Germany
  • Modding Milestone [Magic.TXD]

#57

Posted 16 April 2016 - 08:27 AM

This is nice, does it work with bigger TXDs like the one in Enhancement mods like Vice City Leftovers Mod?

Magic.TXD can read any size TXD that is supported by the game. So I think it works with your TXDs too!
 

I just happened upon this program, so being a noob to modding in general, could you guys tell me the differences between this and txd workshop? I mostly mod for gta sa android, what does the option to convert to mobile do? Any other pointers would be appreciated.

Magic.TXD supports all RenderWare TXD files, TXD Workshop not. Magic.TXD contains TXD Builder so very easy to rebuild TXD files. TXD Workshop contains IMG explorer so easy to open TXD from game directly. Both tools are compatible with each other.

If you are modding for GTA:SA Android I recommend using TXD F*cker and Magic.TXD together.

Rachel Amber
  • Rachel Amber

    Hell Is Empty!

  • Members
  • Joined: 12 Aug 2015
  • Poland

#58

Posted 16 April 2016 - 01:45 PM

Where is polish language :(


SilverRST
  • SilverRST

    Boss

  • Members
  • Joined: 25 Mar 2013
  • None

#59

Posted 16 April 2016 - 02:01 PM

The_GTA, I got some question. How is the compressions? Like colors and bits? 16/32bits and when saved?

Because when using TXD Sh*tShop and saving the txd, colors became greenish and purple-ish and also bad compressions.

Like when saving txd with white snow textures, they became greenish. That's what I always hated about that sh*t tool

and it bothered me so much, I couldn't be f*cked to use compression.

 

When using Magic TXD, colors won't become green/purple-ish? Bad compression?

I haven't been in the modding because I took a break.


The_GTA
  • The_GTA

    revenclaw

  • Members
  • Joined: 27 Dec 2012
  • Germany
  • Modding Milestone [Magic.TXD]

#60

Posted 16 April 2016 - 02:07 PM Edited by The_GTA, 16 April 2016 - 02:38 PM.

Where is polish language :(

I am looking for somebody to translate into the Polish language. If you provide me with a .magl, I will verify and include it into Magic.TXD :)
 

The_GTA, I got some question. How is the compressions? Like colors and bits? 16/32bits and when saved?
Because when using TXD Sh*tShop and saving the txd, colors became greenish and purple-ish and also bad compressions.
Like when saving txd with white snow textures, they became greenish. That's what I always hated about that sh*t tool
and it bothered me so much, I couldn't be f*cked to use compression.
 
When using Magic TXD, colors won't become green/purple-ish? Bad compression?
I haven't been in the modding because I took a break.

DXTn compression is defined to compress from RASTER_8888 RGBA color samples to a compression struct. This compression struct can be turned into a RASTER_8888 RGBA again. I am guessing that Delfi could have messed the color conversion logic. But that ain't the only thing he messed up, as you hopefully learned through experience.

As we speak, I am currently improving the color conversion logic. Maybe I wont get to writing tutorials today :(

EDIT: maybe this image can inspire you. I shows how finicky conversion between color samples is.

http://i66.tinypic.com/9zyqn5.png




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users