I were talking about ingame fonts of GTA3. My image editing tool is MS Paint.
TXD Workshop also does sh*tty things when trying to import alpha only.
The only tool that did it well was "TXD Tool" made in 2002 by Spooky
So, the only suggestion is to make this new beautiful and powerful TXD editor able to do things that similar but not so powerful software could do 15 years ago.
I really don't understand how getting used to third-party image editor can be much simple than exporting to bmp, quickly editing in paint and then importing bmp back?
And it's nothing about "my first font mod" and all alignments are perfectly editable with some perfect tools, please stop this teaching.
But the issue is that, for DXT compression as an example, if you were to change and rip the alpha masks, you're doing this:Decoding DXT > Extracting Mask > Editing Mask
> Reimporting Mask / Causing a re-enocde of the original compression to compress again JUST TO DISPLAY > Oh no, don't like it re-export > Decoding THAT DXT compression > etc, etc
Each time you switch the alpha mask in TXDWorkshop or something it's having to decode and re-encode the compression over and over causing degrade in quality, now for uncompressed or PAL4/8 images, this is fine, there's no loss in quality for these being ripped and combined over and over, but when you add compression into the mix which VC and SA PC have on by default (which people will try and stick to) you're getting into a zone where we'd be allowing people to f*ck up the quality by an oversight.