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[REL/OpenSrc] Magic.TXD

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The_GTA
  • The_GTA

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#1

Posted 10 April 2016 - 10:08 PM Edited by The_GTA, 15 hours ago.

*
POPULAR

3G8HE8P.png

Magic.TXD is the RenderWare TXD editor. It aims to support every RW TXD format out there while providing a rich set of features. Once you have tried Magic.TXD you will never want to go back.

Magic.TXD has reached 2nd place in the GTAForums 2016 best modding tool award! Thank you very much to the people that voted.

Wiki: http://www.gtamoddin.../wiki/Magic.TXD

Youtube Tutorials playlist by The_GTA

Why no update to Magic.TXD? Qt is crashing! Very bad, usage of undefined behavior by Qt team.

Featureset:

  • Support for GTA3, GTAVC, GTASA, Persona 3/4, Manhunt, Sonic Heroes, LCS iOS and more
  • Support for PC, PS2, XBOX, Mobile, PSP (legacy) and Gamecube platforms
  • Full DXTn compression support
  • Mass conversion, exporting and building of TXD files
  • Mipmap generation, resizing, raster format adjustment, rendering properties
  • Windows Shell extension for thumbnails and context menu
  • Image formats: PNG, DDS, PVR, BMP, TIFF, JPEG, TGA
  • Languages: English, German, Russian, Ukrainian, Portuguese, Croatian, Spanish, Italian, Polish, Indonesian, Lithuanian, Chinese

Screenshots:
NG8ki0Tm.png 6wYxOofm.png

kA4WMm5m.png LaZrpd1m.png

vzbzFyOm.png KQrUY81m.jpg

VgVA3HGm.png

Special thanks to:

Download link:

Minimum Supported OS: Windows XP 32bit, Windows 7 32bit and 64bit

New in Version 1.1 RC1

  • selection of texture name on rename (Xinerki)
  • F2 key bound to rename texture (iFarbod)
  • installation of PowerVR nat-tex is now optional (skip install of vs2013 redist)
  • many bugfixes and internal improvements

Used technology:
aRTQsFy.png

Magic.TXD has been written using an entirely new RenderWare toolchain. This has given us maximum flexibility in designing its features, especially regarding image and texture format support. Being part of the community for so many years, having learnt so much, we just want to give something back.

The GUI has been written and designed using the Qt framework. We have spent countless hours optimizing it for your enjoyment. Ash Rogers was kind enough to support us with the game and platform icons. All testers greatly contributed with suggestions. Though for the most part development of Magic.TXD was our tough thinking and execution.

How to bugreport:
If you find a bug in Magic.TXD, please send us a detailed description how to reproduce it along with the image file or TXD file that caused it.

Happy modding, wish you DK22Pac and The_GTA!

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Reyks
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#2

Posted 10 April 2016 - 10:28 PM

Oh man it's finally here :D

 

No more TXD Workshop sh*tty compression and artifacts! The future has arrived! :p

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Matias_Montanna
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#3

Posted 10 April 2016 - 10:36 PM

Amazing! Pure Magic.  :^:

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Junior_Djjr
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#4

Posted 10 April 2016 - 10:46 PM Edited by Junior_Djjr, 10 April 2016 - 11:03 PM.

An example of the modding evolution.
 
I can't say how much I appreciate it.
 
 
 
Spoiler
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LINK/2012
  • LINK/2012

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#5

Posted 10 April 2016 - 10:52 PM Edited by LINK/2012, 10 April 2016 - 10:54 PM.

The light theme is the best though:

PuivZIJm.png z8YjhYem.png
  • Junior_Djjr, Ezekiel, The_GTA and 1 other like this

The_GTA
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#6

Posted 10 April 2016 - 10:54 PM

The light theme is the best though:

Feel free to edit the editor theme as we are using the Qt framework. :)

El Dorado
  • El Dorado

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#7

Posted 10 April 2016 - 11:49 PM

OH YEAH

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Junior_Djjr
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#8

Posted 11 April 2016 - 02:59 AM

The light theme is the best though:

Spoiler

Show this white theme in first message too, in my opinion it is more beautiful.

dkluin
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#9

Posted 11 April 2016 - 05:31 AM

Finally! My waiting time is over! :D
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Jinx.
  • Jinx.

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#10

Posted 11 April 2016 - 06:30 AM

Does this tool features an IMG Editor aswell?

The_GTA
  • The_GTA

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#11

Posted 11 April 2016 - 07:37 AM Edited by The_GTA, 11 April 2016 - 07:57 AM.

Does this tool features an IMG Editor aswell?

We do not include an IMG editor. Instead we focused on quality internals of the TXD editor. :)

I recommend using X-Seti's IMG Factory because it supports drag and drop.
If you are working on GTA:SA modloader by LINK/2012.
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Blackalien
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#12

Posted 11 April 2016 - 07:44 AM

Amazing tool.


Jinx.
  • Jinx.

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#13

Posted 11 April 2016 - 08:12 AM

Thanks :)

I'm working on GTA 3 (for now), and wondered if there is any good IMG Editor. I totally forgot about IMG Manager :p
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uncaged
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#14

Posted 11 April 2016 - 08:16 AM

Whaaat? O_O Is this real?... Its like... WOOOW! No more TXD Workshop!!! I wanna cry... This is amazing :)

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dkluin
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#15

Posted 11 April 2016 - 09:49 AM

What about NFT support? It will make Bully modding much easier.


MythicalCreature
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#16

Posted 11 April 2016 - 10:03 AM

Man I've been waiting for something like this for ages! Thanks a lot for this. Gonna try it now!
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iFarbod
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#17

Posted 11 April 2016 - 10:59 AM

Amazing! :)

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The_GTA
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#18

Posted 11 April 2016 - 11:11 AM

What about NFT support? It will make Bully modding much easier.

Our focus of Magic.TXD is RenderWare. Other framework formats such as Gamebryo are out of scope. :)
You are able to mod the PS2 version of Bully.

I have ideas about Rockstar Leeds formats, very very early ideas.
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Ezekiel
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#19

Posted 11 April 2016 - 11:20 AM

still can't get mip-maps for player.IMG txd's....


Hanney
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#20

Posted 11 April 2016 - 11:28 AM

Really nice! Is it possible to use this to re-size multiple .txd files at once? I see there is an option for "Resize" for an individually selected .txd on the left pane but can I do this with multiple txds at once?


The_GTA
  • The_GTA

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#21

Posted 11 April 2016 - 11:35 AM

Really nice! Is it possible to use this to re-size multiple .txd files at once? I see there is an option for "Resize" for an individually selected .txd on the left pane but can I do this with multiple txds at once?

We have plans to add multi-texture selection in the next version, for resizing, removing, render properties, etc. We ran out of time :)
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dkluin
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#22

Posted 11 April 2016 - 11:55 AM

One more idea:

 

-Bit depth conversion (textures can be 8 bit, 16 bit, or 32 bit), how about an option to convert them?


Parik
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#23

Posted 11 April 2016 - 12:02 PM

Is it that , the release is for x64 only? Can't run it on Windows 10 x86 :alien:


_CP_
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#24

Posted 11 April 2016 - 12:12 PM

y no ycocg support? not download, 0/10
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The_GTA
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#25

Posted 11 April 2016 - 01:16 PM

Is it that , the release is for x64 only? Can't run it on Windows 10 x86 :alien:

The installer comes with 32bit and 64bit executables. It installs the correct version depending on what OS you are running.
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Tomasak
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#26

Posted 11 April 2016 - 01:30 PM

Finally, f*cking finally.

RIP TXDWorkshop

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barti
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#27

Posted 11 April 2016 - 01:41 PM

Great tool, finally I can put TXD Workshop to rest. Although some kind of utility (not necessarily part of Magic.TXD) to fix faulty custom-made TXDs would be nice.

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Parik
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#28

Posted 11 April 2016 - 02:01 PM Edited by Parik, 11 April 2016 - 02:05 PM.

 

Is it that , the release is for x64 only? Can't run it on Windows 10 x86 :alien:

The installer comes with 32bit and 64bit executables. It installs the correct version depending on what OS you are running.

 

But the installer tries to download Visual C++ 2013 Redistributable and Visual C++ 2015 Redistributable and then gives an error that it is unable to install VS2015 Redistributable even though I already had them installed.

 

I opened the setup file using 7zip and there were two magictxd.exe , extracted each of them separately and tried to run them , but it still didn't run.

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Zera
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#29

Posted 11 April 2016 - 03:27 PM

Non-installer version, please (or should I say portable version?). I prefer it that way, plus I already have the necessary dependencies installed anyway.

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Flame
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#30

Posted 11 April 2016 - 07:02 PM Edited by Flame, 11 April 2016 - 07:19 PM.

Greetings with the official release!

I can add from myself, that Magic.TXD is actively used in the development of my HRT 1.4, and soon all the textures will be rebuilded with its using.

The tool is very good.

Also MIP mapping algorithm here is much better than in G-TXD and we can avoid artifacts.

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