niltwill, hope you don't mind, but here's your updated SCM, with Silent's fixed intro skip and my limo with driver / fake avery. Also reverted being locked in place during the wanted level / health information.
I don't mind. Yet if you're so nitpicking...then you are aware that a fake Avery isn't gonna cut it + the limo always steers right in my game for some reason (I tested it more times).
IMHO the problem with those info messages is that they occupy the game for too long, and it's easy to figure most of that out for yourself. Your proposed idea was to include a scene similarly as to how it goes in GTA III...It would require 4 new missions for each info pickup. That didn't happen (not from me, being a newb and all), still that extension on the info pickup messages was a sorta leftover, but it feels out of place to have such a lengthy introduction. In addition, it looks weird to suddenly lose all traffic around you while this is happening, then when it's over, boom, life reappears - that's why the player control was locked. But whatever floats your boat, man...
Nice SCM mod! Anyway, are you gonna bring in back the old dialogue for "The Job", where if you get a 1-star wanted level or higher while driving to the bank: "Crap, now the cops are onto us! And we're not even there yet! We have to lose the cops first."
Updated, thanks for the hint. Unfortunately those two new changes are not save-game compatible, so I'll keep the link to the V1.4 (and some older versions while at it).
It will only be said when you get a 2-star wanted level, because a 1-star one can disappear (quickly).