Nah, the Post you linked from literally nearly a YEAR ago (February 2016) very specifically, in big, bold letters states the Platform I am talking about. And since you said YOURSELF that you're not good on PS2 (despite for some reason wanting to buy a PS2 and the Discs/Boxes for said Platform), I don't expect you to actually play on PS2 up to False Idols, obtain said Maverick, and then try and make it DP. Whereas, I've actually done/tried this with StSBYF and it does NOT work. The moment I exit the Maverick, the passenger leaves it as well. It works for Avenging Angels, but not StSBYF on PS2. Again, I specifically said PS2, so it's not false information. It may work like this somewhere else, the Platform YOU are playing on, but not me. C'mon, just read the Post and understand the information on the Page...
I think I also just said AP/TP Conversion is one time only, and only one AP/TP Vehicle per Save. But you clearly missed where I said you can just save BEFORE Bringing the House Down in another Slot, multiple Slots, in fact, and just rinse and repeat this 985680 times if you would like and per Save File, you can keep making AP/TP Vehicles. Hence why I don't count them as "extra" AP Vehicles.
And of course, the 17 AP Vehicles I am counting are for the actual Platform I am playing. It's irrelevant when someone mentions Platform Specific Vehicles as they are off limits in terms of the Platform I am on. Example, the H/EP Speeder. Nice it exists, but for me, I don't count it as a "Special Vehicle I Still Need to Obtain" since it's only for PSP...
Lets keep arguing over how many AP Vehicles are in LCS, though. It's so important...
but are somehow all for collecting the EC2 Patriot and Romero's Hearse in Vice City
So... Is it possible to make the Maverick a ghost with the crusher on PS2, or not?
EC2 Patriot and Romero's Hearse are practically given to you and can pass to get them. With that said, there is 44 spaces in VC for Special Vehicles unlike the 12 in LCS/VCS. With 44 spots and NOT 44 Special Vehicles, there is plenty of space for these extra 2 Vehicles given to you, and which more importantly, don't need to fail the Mission to get them, hence why I personally get them. If they costed Failures, I wouldn't bother as they aren't important enough to taint a Save I would be working on just for Vehicles with invisible Properties. While there is 77 spots for Special Vehicles in SA, there is also 77+ Special Vehicles, hence why in that game, as well, I don't care for EC2's that are invisible. As for the EP/FP Squalo in VC, it's just a duplicate Vehicle that is missing the BP Property and if I am failing for a BP/EP/FP Squalo, why would I fail for an EP/FP Squalo? SAME Boat, SAME Properties, just missing BP on the inferior Version. Yeah, yeah, yeah, it's DP/EP/FP. Doesn't matter cuz it's not DP in-game.
At the end of the day, you're going to do what you're going to do and I am going to do what I want to do. Who wins? Nobody, so I don't see why some of you insist on always trying to counter what I say. I explained myself clear and precise enough. If you can't comprehend it or you can't accept a different opinion than your own, that isn't my fault. Deal with it.
As I said, with AA I can make the Maverick a Ghost. Not with StSBYF. I mean, seriously, how many times does one have to say something before it sinks in.
P.S. - Love the name you made for me!