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GTA III HD Universe Replacement

III WIP
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bibidibabidibu
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#1

Posted 04 April 2016 - 04:45 PM Edited by bibidibabidibu, 13 January 2018 - 02:33 PM.

GTA III : HD UNIVERSE REPLACEMENT

 

 

thanks a lot for gameplay video and supoorts to Matt1010

Here is link,

https://mega.nz/#!Lw...GuHUaxfMDWJL1-Q

 

Finished and first mission save games,

you cannot start new game. You can use first mission save for start. here is link(you can also use any kind of gta 3 savegames. game doesn't create any support problem for different savegames)

https://mega.nz/#!aw...l13pWt9Z2T7HMog

 

Road patch 

https://mega.nz/#!7l...C5abxom31VN6iJA

 

Screenshots for detailed roads,

e7d46ab570.jpeg

e7d4711290.jpeg

e7d5585f90.jpeg

 

Installation,

only paste all files from rar to your fresh and unmodded GTA III.

Today I made little test again. I started from Luigi's Girls mission and played to Asuka's first mission. I also finished taxi mission with in this gameplay. I didn't get any error or exception. My gameplay time was about 4 hours.

 

How to play,

DON'T USE gta3.exe DIRECTLY FOR PLAYING. YOU NEED START GAME WITH GTAIIILauncher.exe(Run as admin). If you play with gta3.exe your game will crash in 10 or 15 minutes because of high memory usage(texture filesizes are very big and memory eater). I used cleanmem for making walkaround to that problem and GTAIIILauncher.exe is organizing memory usage issues for gta3.exe.

 

Settings,

I always used draw distance about %60 and used frame limiter on(If you choose "on" game will be played 60 fps not 30). I didn't get any problem with this settings with latest version.

 

special thanks,

Odie

hellya2011

AdusPL

PearCPY

OnePiece(many many many thanks for great models)

Silent

ThirteenAG(Sergey P)

Vitlgt(many many many many many many many thanks for great limit adjuster helper asi tools!)

google images for thousands of hd textures.

gtadude1

Dimzet13(many many many many many many many thanks for great scripts and advices for memory issues!)

J*star 

rider_66

Jack

DK22Pac

dkluin

fastman92

Forever L

 

Hi;

 

I'm fan of GTA III. I have made this for years (maybe 6 - 8 years It became my endless hobby). It includes other modders works too so I can't share it.

 

replaced nearly all textures to HD ones(all buildings, all shops.. nearly everything, I replaced txd by txd. daily 10 txd files replaced)

replaced nearly all pedestrians to GTA 4 (I'm still working on. All men peds replaced. I replaced 10 women and yesterday I replaced 3 more women peds too)

replaced nearly all vehicles to GTA 4

added lots of locations from GTA 4(basketball courts, apartments, offices etc)

I added real grass lots of locations(It has very low poly model and there isn't any fps drop)

 

 

I want your ideas. How can I make it better? here is screenshots.

enb2016_8_6_17_32_35.jpg

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enb2016_3_13_17_32_54.jpg

enb2016_3_12_19_29_12.jpg

enb2016_3_21_10_5_59.jpg

enb2016_3_20_18_54_48.jpg

 

enb2016_3_20_18_52_38.jpg

enb2016_6_2_21_15_43.jpg

enb2016_6_9_20_0_23.jpg

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8a98981243.jpg8a9f16eaef.jpg8aa1a53134.jpg8aa479f634.jpg

8aa38a38b4.jpg

8aa5fdb07e.jpg8aa6a9aca9.jpg

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8aab674b03.jpg

 

8aac2495c5.jpg

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image.jpg

enb2016_6_9_20_1_7.jpg

enb2016_8_6_17_28_27.jpg

enb2016_8_6_17_39_45.jpg

 

 

14105cd.jpg

c627b0e.jpgenb2016_3_13_16_6_11.jpg

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dkluin
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#2

Posted 04 April 2016 - 05:50 PM

Modpacks are against the rules.

 

Keep that in mind.

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bncrew
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#3

Posted 04 April 2016 - 05:54 PM

That looks fantastic, is it running on the standard GTA3 engine? 


BobFromReboot
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#4

Posted 04 April 2016 - 05:55 PM

It looks nice.

 

Why not try and remove all other mods from it and release the texture pack standalone? You could then have a list of recommended mods to go with it like so many other mod creators do. That way 8 years are not wasted and you are complying with the rules.

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bibidibabidibu
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#5

Posted 04 April 2016 - 05:58 PM Edited by bibidibabidibu, 04 April 2016 - 06:00 PM.

Modpacks are against the rules.

 

Keep that in mind.

Yes I know it so I wrote " Mod includes other modders works too so I can't share mod."

 

Maybe In my free time I can remove other modders works and share it. But it looks very very impossible in near future :)

 

 

That looks fantastic, is it running on the standard GTA3 engine? 

 

Yes it works on standart GTA III engine


dkluin
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#6

Posted 04 April 2016 - 06:00 PM

No, you need permission from the original authors or it will be considered stealing.

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bibidibabidibu
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#7

Posted 04 April 2016 - 06:08 PM

No, you need permission from the original authors or it will be considered stealing.

Yes I know it so I wrote "Maybe In my free time I can remove other modders works." When I remove all other works it becomes my mod. but it is impossible for near future :) I only want to share some good screenshots of my old friend GTA III thats all

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Jestic
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#8

Posted 04 April 2016 - 06:31 PM

So let me get this straight, you worked on it for 6-8 years, but you won't release it at all because you included other modders work?

 

Also for that reason, the topic can't even be here, if you just wanna post screenshots, we got this topic here just for that

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bibidibabidibu
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#9

Posted 04 April 2016 - 06:40 PM Edited by bibidibabidibu, 04 April 2016 - 06:56 PM.

So let me get this straight, you worked on it for 6-8 years, but you won't release it at all because you included other modders work?

 

Also for that reason, the topic can't even be here, if you just wanna post screenshots, we got this topic here just for that

no no no no It is not mod it is my freetime hobby(I have vice city too, it has 60 extra vehicles, 20 extra weapons(added via MVL) and hd replacement) and I want to share some screenshots. I'm member of this forum for years but I have only 15 posts. you can work for job not for hobbies. Hobbies are only for fun.

 

and maybe you are right, It can be wrong place for these screenshots. I don't know this forum well.


dkluin
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#10

Posted 04 April 2016 - 07:34 PM Edited by dkluin, 04 April 2016 - 07:36 PM.

Let me guess, you're one of these "replace = add" guys where you just replace existing stuff?


bibidibabidibu
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#11

Posted 04 April 2016 - 07:55 PM Edited by bibidibabidibu, 04 April 2016 - 09:39 PM.

Let me guess, you're one of these "replace = add" guys where you just replace existing stuff?

No you are wrong. I'm not very professional on modding like you(I'm following your dream project gta underground. I looks awesome and I can't imagine how to make it :D ) but I have some good abilities. Let me explain;

 

for example I got church textures from here http://spiralgraphic...ss/index.htm?14 I searched lots of textures on internet and prepare them from txd builder(used that for dff check) and txd workshop. Sometimes I prepare and combine textures via paint.net. I used this link http://www.ref3.gta..../IDE_index.html to understand which txd has relation with dff. I extract dff file via imgtool2.0 and use dff viewer to understand what is this dff. 

 

I'm using med editor to edit and create ipl and ide files(but when I try to edit some part of map it crashes because of lots of objects I don't know is there any way to render it on med. for now I solved this problem by this way: I make comment some lines on ipl and open it on med when my editing is finished I make uncomment lines again) for map.I found some gta 4 cars and building models but It has collision problems(vehicle collisions are very big problem. when traffic crash occures if vehicle's collision is wrong, game stops working so I made list of vehicles and try to crash all of them to check has any collision problem on vehicles). I'm using col editor to fix them. Im using 3ds max to edit models (with kams script) and sometimes Im using dff viewer to understand what dff is... etc 

 

for now I'm adding more mail boxes, trash containers, trashes, boxes, rusty pipes on pavements (I think it will look like gta 4) because pavements looks very empty and unrealistic. It will be long process because of adding them street by street. If I create big trash area it causes fps drop so I make little trash area and give it a short render distance. I got experience when I was adding real grass. I created ide and ipl file and started from staunton island. I'm duplicating ipl lines via med on my free times.

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Sonicguy41
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#12

Posted 05 April 2016 - 02:28 AM Edited by Sonicguy41, 05 April 2016 - 02:29 AM.

Maybe i'm just a sucker for the visuals but i love the way this mod looks.keep it up

 

(also you shouldn't have deleted the hud..that was a bad idea)


stef_92
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#13

Posted 05 April 2016 - 07:56 AM

Why don't you just ask the other modders for permissions and release the mod. I would really love to try it

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R4gN0r0K
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#14

Posted 05 April 2016 - 10:05 AM

i have to say, some screens look really good, but i cant imagine it being fun to play with that graphics on a 16 year old clunky engine

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Davve95
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#15

Posted 05 April 2016 - 10:21 AM Edited by Davve95, 05 April 2016 - 10:27 AM.

I think he was meant to post them in the screenshot section. As he said that he could not release it.

I guess he just choosed wrong section.

Sonicguy41
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#16

Posted 05 April 2016 - 10:26 AM

For the 1st 20 minutes of viewing the mod i thought it was a GTA IV mod...

 

(Also remove the gray effect this mod has...it was good at 1st but the novelty is wearing off..it's overkill)

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dkluin
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#17

Posted 05 April 2016 - 12:56 PM

What about porting SA generics as you just re-export the models to RW 3.1 dffs with The Hero's exporter.

 

I'm sure you know how to do this.


bibidibabidibu
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#18

Posted 07 April 2016 - 05:26 PM Edited by bibidibabidibu, 07 April 2016 - 05:43 PM.

What about porting SA generics as you just re-export the models to RW 3.1 dffs with The Hero's exporter.

 

I'm sure you know how to do this.

yesterday I tried your suggestion on vice city. I exported that building to rw 3.2.0.0(I don't know but on 3.1 version model was visible on med but became invisible on game) and replaced their textures. I think results are very good(I know this building doesn't fit on game's era New York, it was just an experiment). I will reinstall fresh san andreas on weekend and try this on some san andreas models too, I think it won't be hard. Thanks a lot for suggestion :)

 

enb2016_4_8_17_16_56.jpg


dkluin
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#19

Posted 07 April 2016 - 06:19 PM

No problem, for a good quality dff file you should use Seggermans DFF exporter or better, The Hero's exporter.

 

Be sure you apply DVC into NVC though!


DamnedDev
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#20

Posted 07 April 2016 - 08:09 PM

Wow

TommyMontana
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#21

Posted 07 April 2016 - 10:29 PM

Looks nice

Any plans to put some IV's places? (like Statue of Hapiness island,Francis Airport,Star Junction Ads,Panoramic and Getalife Towers)

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#22

Posted 08 April 2016 - 09:12 AM Edited by denis1379, 08 April 2016 - 10:08 AM.

I see, he can do permission to all mods creators as a standalone programm/mod to be free of product placement
To improve, I suggest:
-color filter
-env daylight /hack amb colour
-car "real" reflections
-more power to pointlight
Good luck. Mod looks marvelous, and lay not to be far from IV :) Really impress 😃

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#23

Posted 08 April 2016 - 02:01 PM

This looks incredible , hope you get to release it soon ! 


Sonicguy41
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#24

Posted 08 April 2016 - 02:09 PM

You should ask Silent to put this into your mod http://gtaforums.com...l-iii-aircraft/


bibidibabidibu
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#25

Posted 09 April 2016 - 04:43 PM Edited by bibidibabidibu, 09 April 2016 - 04:47 PM.

Looks nice

Any plans to put some IV's places? (like Statue of Hapiness island,Francis Airport,Star Junction Ads,Panoramic and Getalife Towers

little bit Hammer time

 

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be4798e.jpg

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#26

Posted 09 April 2016 - 04:51 PM

shouldnt you post that in the screenshot topic? you wont share your mod here, so why is it under mod showroom?


bibidibabidibu
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#27

Posted 09 April 2016 - 04:56 PM Edited by bibidibabidibu, 09 April 2016 - 05:07 PM.

shouldnt you post that in the screenshot topic? you wont share your mod here, so why is it under mod showroom?

you are right I will paste all images to here http://gtaforums.com...nd-other-media/

 

is there any way to remove or move this topic? because when I remove screens from this topic that will be useless.


zmudziak32
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#28

Posted 10 April 2016 - 05:59 AM

You should realease your work. It would look great on HD MOD or using xbox models.

Sonicguy41
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#29

Posted 10 April 2016 - 09:06 AM Edited by Sonicguy41, 10 April 2016 - 09:06 AM.

It sucks that you're goinjg to release this..it's kinda like your teasing us with a good mod..but it'll never see daylight

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Ruvix
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#30

Posted 11 July 2016 - 09:41 AM Edited by BETA HUNTER, 31 October 2016 - 06:53 PM.


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