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Will Rockstar return to a single protagonist?

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Homemade Dynamite
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#61

Posted 30 October 2016 - 06:51 PM

As cool of an idea of multiple protagonists are, R* proved they can't do it right. The whole story was a mess, and that was just one of the reasons for it.

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rsquattro
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#62

Posted 02 November 2016 - 09:19 PM

Never again rockstar should take example on IV for the next gta. And make a more serious story because a sh*tty psychotique murderer ,a rich depressive fat ass guy and a black pseudo-gangsta who bitch and moan every missions is a very bad start for story line.

Gettin up
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#63

Posted 03 November 2016 - 11:21 AM

I wouldn't mind if they did but I wouldn't mind multiple protagonist either.


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#64

Posted 14 November 2016 - 09:34 AM

I hope they do the multiprotag again, it was a ballsy try in Gta V but because or it Gta V kinda suffered. Only bring back Multi Protag, if you are CONFIDENT you can fix all the problems.

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#65

Posted 17 November 2016 - 05:36 AM

Multiple protagonists are not really the problem, but the game length is. There is only 69 missions in V, for God's sake, and it is too short. A average GTA game has at least 70 missions for a single protagonist. So with V having 3 protagonists, should have 210-240 missions, each of them have 70-80 missions for each character.
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Xavierkane
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#66

Posted 24 November 2016 - 03:59 AM

I think one protagonist would be cool but like have decisions to make so not everyone's story is the exact same

DeucesR
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#67

Posted 05 December 2016 - 02:55 PM

I would like multiple protagonists again, and certainly a female one too.


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#68

Posted 05 December 2016 - 07:22 PM

You know what'd be fun, if they could somehow write it? Have each character have missions that could branch out several different ways, and your choices with one character would spill out over and affect your game with other characters. Would be way more interactive than just choosing which approach style to tackle a heist with.


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#69

Posted 06 December 2016 - 12:06 AM

I'd certainly prefer a single protagonist, but if they must go for multiple once again, I think (and hope) that it would only be two tightly connected characters.

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#70

Posted 07 December 2016 - 07:56 AM

No thank you R*....

A single one allowed them to truly develop and give the characters THEIR individual stories. Though i think if they make it like how they did it in EFLC and IV BUT allowed them to switch between Johnny, Luis and Niko simultaneously that would be cool. But don't release them all at once with the games launch, add them later as dlc/expansions.

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GTAUrbanCamping
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#71

Posted 07 December 2016 - 08:18 PM

I enjoyed having multiples. Doing separate lifestyles, with crime being the common denominator

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#72

Posted 10 December 2016 - 04:28 PM

I hope yes...

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#73

Posted 10 December 2016 - 04:58 PM Edited by GamesBoy316, 10 December 2016 - 04:59 PM.

I rather just have one protagonist again. Having multiple protagonists could work, but a lot more missions will be needed. GTA V proved that having three characters share 69 missions will rush things and leave holes.

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Official General
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#74

Posted 10 December 2016 - 05:54 PM

I enjoyed having multiples. Doing separate lifestyles, with crime being the common denominator

 

If done properly and very well, then yes. If it's anything like EFLC or better in one whole game, then sure bring it on. If it's anything like they did with V, then just NO.

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jpm1
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#75

Posted 10 December 2016 - 05:58 PM

it has already returned to a single protagonist .. you. and for a long, long time


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#76

Posted 26 December 2016 - 02:52 PM

Yes they should, its ok as a one time thing but I dont want it to become something permanent in the GTA series.  V's story felt really messy because of it.

 

Really hope RDR2 doesnt have multiple protags either.

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LibertyCityGraffitiKid
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#77

Posted 26 December 2016 - 03:16 PM

I think rdr2 will have multiple and next GTA will have one.

Thats my bet. I dont have anything against multiple, but having only one will be better story, even thou i kinda like the multiple protags system too.


zmudziak32
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#78

Posted 26 December 2016 - 06:41 PM

If we got more than 1 player, i would like to be more GTA IV style, each character has individual story, friends, activities etc. They could meet up in critical moment stage of game, like diamond deal.

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Yinepi
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#79

Posted 27 December 2016 - 11:21 PM Edited by Yinepi, 27 December 2016 - 11:22 PM.

 

A single protag that is much more customizable than CJ was! You can choose your character from the beginning, male , female, whatever and develop THAT character. It may require another mute like the guy in Liberty City or they could make a customizable voice for the character.

 

In SR2 (the only SR I've played) you can totally customise your character at the start.  And they recorded six complete sets of dialogue thus giving the player six voices to choose from.  I guess they could do something similar in GTA.  But they'd probably only have the one protag in that case.  But frankly, I can't see Rockstar doing this.

 

 

The fully customizable protagonist is one thing that Saints Row does right. Why it took 15 years for Rockstar to finally implement such feature - albeit for the Online only - is beyond me. And even then, the Online protagonist are really just empty shells and have the personality of a bagel, unlike the customizable protagonist in Saints Row.

 

Anyway, put me in Two protagonist camp. I think having two protagonist that are somehow really close at game start, but then get sucked into crime life and then grow distant from each other ... would be interesting.

 

Imagine if one of them were revealed to be the games antagonist ... like they both grow desperate that they betray each other?

 

You could then play both protagonist and antagonist at same time and discover what it's like to be on both sides.
 


HunterKoehler420
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#80

Posted 28 December 2016 - 06:01 AM

Hopefully

junkpile
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#81

Posted 29 December 2016 - 01:27 PM

The idea was brilliant and it was fun switching stories and characters.
But after a while Franklin seemed not fully fleshed out. Same with Trevor.
Michael appears to me like R* put most work into.

However, I'd welcome a GTA with at least two protagonists and both having a solid story, characteristics etc

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#82

Posted 30 December 2016 - 01:46 AM Edited by Skarekrow, 30 December 2016 - 01:50 AM.

Correct me if I'm wrong but wasn't Michael originally gonna be the sole protagonist of GTA V with Franklin and Trevor as supporting characters? If so, then right there lies the problem of V's incohesive story.

If R* are gonna roll with another multi-protag dynamic again, I would prefer if they widdled it down to just two protagonists. I think there's a lot more options for a much more closely-knitted story if there were only two playable characters with similar ambitions and motives, instead of forcing three disconnected crooks to rob a bunch of banks and sh*t. I mean the protagonist duo could be lovers (a la Natural Born Killers), siblings (perhaps brother and sister), old friends reunited (someone before me mentioned something Casino-esque)... you know, two people with actually something in common.

But if it were up to me I would just go back to the original one protagonist formula. Worked before and it'll work again.

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#83

Posted 03 January 2017 - 12:14 AM

 

I enjoyed having multiples. Doing separate lifestyles, with crime being the common denominator

 

If done properly and very well, then yes. If it's anything like EFLC or better in one whole game, then sure bring it on. If it's anything like they did with V, then just NO.

 

If I'm truly honest, I agree with everything Official General has been saying. The story in V with the multiple characters didn't develop the story in a way that was truly about building the rise and prosperity of the protagonists as seen in GTA IV and the two DLC's. If I could have it my way, I would return to the style done previously unless as OG said, Rocktstar could find a way to improve it. The feeling of having separate characters that were loosely inter-linked and crossed paths gave an air of mystery to the location it was set in, it made Liberty City feel a lot bigger than it was but at the same time, each separate story was connected to each other in some way. Where as in V, for me personally, everything was a bit too close and the different background didn't really match or fit together very well.  

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VictorVince1239
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#84

Posted 03 January 2017 - 03:41 PM

If anything we may end up getting more. I think it would be interesting to play as two enemies for once and learn a pretty good deal about both points of view throughout the story. 

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Algonquin Assassin
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#85

Posted 04 January 2017 - 04:42 AM

I enjoyed having multiples. Doing separate lifestyles, with crime being the common denominator

 
If done properly and very well, then yes. If it's anything like EFLC or better in one whole game, then sure bring it on. If it's anything like they did with V, then just NO.
If I'm truly honest, I agree with everything Official General has been saying. The story in V with the multiple characters didn't develop the story in a way that was truly about building the rise and prosperity of the protagonists as seen in GTA IV and the two DLC's. If I could have it my way, I would return to the style done previously unless as OG said, Rocktstar could find a way to improve it. The feeling of having separate characters that were loosely inter-linked and crossed paths gave an air of mystery to the location it was set in, it made Liberty City feel a lot bigger than it was but at the same time, each separate story was connected to each other in some way. Where as in V, for me personally, everything was a bit too close and the different background didn't really match or fit together very well.
That's because in GTA V it's treated as one story instead of intertwining stories like GTA IV/EFLC. Personally the best part of GTA V's story was when they doing their own thing.

When they started coming together their individual stories halted and barely progressed. GTA IV/EFLC was more Pulp Fiction-esqe which was more appealing to me.
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--Vega--
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#86

Posted 04 January 2017 - 05:12 PM

I hope not. 3 Protags were great in V, the main problem is that V lacked a lot to do outside of storymode AND the storymode didn't build up each character enough.

 

 

The only character decently built up in V was Trevor, and even that felt kinda empty. Michael and Franklin were super rushed. V should've had at least 130 missions in the game, a decent amount of them as "Intro storylines" for each main character, so that we feel more heart for playing them.

 

 

 

Maybe make the game similar to what they did for IV and Episodes, expect all the "Episodes" are for each character you play in the game, intertwining a similar set of events that link together for each character. That would be a superior game model in my opinion.


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#87

Posted 04 January 2017 - 09:35 PM

 

 

 

I enjoyed having multiples. Doing separate lifestyles, with crime being the common denominator

 
If done properly and very well, then yes. If it's anything like EFLC or better in one whole game, then sure bring it on. If it's anything like they did with V, then just NO.
If I'm truly honest, I agree with everything Official General has been saying. The story in V with the multiple characters didn't develop the story in a way that was truly about building the rise and prosperity of the protagonists as seen in GTA IV and the two DLC's. If I could have it my way, I would return to the style done previously unless as OG said, Rocktstar could find a way to improve it. The feeling of having separate characters that were loosely inter-linked and crossed paths gave an air of mystery to the location it was set in, it made Liberty City feel a lot bigger than it was but at the same time, each separate story was connected to each other in some way. Where as in V, for me personally, everything was a bit too close and the different background didn't really match or fit together very well.
That's because in GTA V it's treated as one story instead of intertwining stories like GTA IV/EFLC. Personally the best part of GTA V's story was when they doing their own thing.

When they started coming together their individual stories halted and barely progressed. GTA IV/EFLC was more Pulp Fiction-esqe which was more appealing to me.

 

 

Yeah man, I really enjoyed seeing the story from a different angle, seeing Niko but being in another story rather than playing from everyone's perspective. 

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Femme Fatale
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#88

Posted 04 January 2017 - 11:27 PM

I hope so, I didn't like the multiple protagonists concept tbh.
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ExtremoMania
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#89

Posted 07 January 2017 - 09:48 AM

If it's like Breaking Bad type of story and plot where Jesse and Walt have well-developed story then go for it. If not, then stick to singular protagonist.

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#90

Posted 11 January 2017 - 01:22 PM

*** NOTE: There are SPOILERS in this post. ***

 

I can see what Rockstar may have been thinking.  In GTA:IV you had three separate stories that intertwined.  You get to see events from each character's perspective.  But the story DLCs were expensive to develop.  I suppose Rockstar saw it as a logical step to combine three protagonists more closely together and introduce some truly innovative gameplay.

 

But the drawback is that the resultant story in GTA:V turned out ... muddled.  It had no focus.  In GTA:IV and each Liberty City Episode, you had a strong focused story around each character.  Each character had a strong arc and drove the narrative along naturally  As a result you connected with each character and cared what happened to them.

 

In GTA:V, the story was a) extremely short, b) unsatisfying and c) I found I couldn't care less about any of the characters.  I also thought the story was rushed.  Trevor's chinese enemy was well underdeveloped and he'd disappeared out of the story long ago when the game then asks you to assassinate him at the end.  And it's not Trevor that goes to kill him and so there's no dialogue to explain why you're offing him.

 

The same for Franklin's supposed nemesis.  I didn't even remember him being in the story.  Once again, wrong character goes to kill this Ballas dude off and there's zero opportunity for any dialogue, never mind any any dialogue at all.

 

So I think Trevor's and Franklin's individual stories had been cut and left under developed.  There should have been a plethora of extra missions to give these characters a decent story arc that might have gone some way to making the ending make sense.

 

So if this is the way a multi-protag GTA is going to be, I don't want it.  I'd rather they go back to one story, one protag, well written, thoughtful and a good strong focus story.

 

If they are going to persist with this multi-protag format though, they need to develop it and realise that number of protagonists don't make up for the lack of a good quality story.





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