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The Virtual Reality Thread

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Poll: The Virtual Reality Thread Poll (68 member(s) have cast votes)

Which system are you most interested in?

  1. PSVR (Playstation) (20 votes [24.69%] - View)

    Percentage of vote: 24.69%

  2. HTC/Valve Vive (21 votes [25.93%] - View)

    Percentage of vote: 25.93%

  3. Oculus Rift (16 votes [19.75%] - View)

    Percentage of vote: 19.75%

  4. Other (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. None (24 votes [29.63%] - View)

    Percentage of vote: 29.63%

Do you think Virtual Reality will be succesful? (This Generation)

  1. Yes (15 votes [22.06%] - View)

    Percentage of vote: 22.06%

  2. No (23 votes [33.82%] - View)

    Percentage of vote: 33.82%

  3. Maybe (21 votes [30.88%] - View)

    Percentage of vote: 30.88%

  4. Don't care (9 votes [13.24%] - View)

    Percentage of vote: 13.24%

What are you most excited for in VR

  1. Games (52 votes [43.70%] - View)

    Percentage of vote: 43.70%

  2. Film (20 votes [16.81%] - View)

    Percentage of vote: 16.81%

  3. Workspace (8 votes [6.72%] - View)

    Percentage of vote: 6.72%

  4. apllications (13 votes [10.92%] - View)

    Percentage of vote: 10.92%

  5. Other (16 votes [13.45%] - View)

    Percentage of vote: 13.45%

  6. A holodeck (10 votes [8.40%] - View)

    Percentage of vote: 8.40%

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Vertighost
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#1

Posted 21 March 2016 - 06:35 AM Edited by Vertighost, 21 March 2016 - 07:04 AM.

A Place for discussion on everything...

 

-VIRTUAL REALITY-

 

 

https://en.wikipedia...Virtual_reality

"Virtual reality or virtual realities (VR), which can be referred to as immersive multimedia or computer-simulated reality,[1] replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact with that world. Virtual realities artificially create sensory experience, which can include sight, touch, hearing, and smell.

Most up-to-date virtual realities are displayed either on a computer screen or with an HD VR special stereoscopic displays, and some simulations include additional sensory information and focus on real sound through speakers or headphones targeted towards VR users. Some advanced haptic systems now include tactile information, generally known as force feedback in medical, gaming and military applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove or omnidirectional treadmills. The immersive environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games"

 

 

Virtual Reality - PSVR VS Rift Vs Vive (Boogie2988)

https://www.youtube....h?v=NK4D3C1VhfQ

 

TESTED youtube channel

https://www.youtube.com/user/testedcom


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#2

Posted 21 March 2016 - 08:26 AM

I mostly wanted a HTC Vive just so I could import and make maps in Unity/Unreal and just walk around in 'em.

I did it before with google cardboard but it just needs more of a punch, as for VR games I'm looking forward to... absolutely none.
I just wanna make my own maps.

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Richard Power Colt
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#3

Posted 21 March 2016 - 02:31 PM Edited by Nutsack McQueen, 21 March 2016 - 02:32 PM.

I just thought about making a topic for this. I'd definitely like to get my hands on the Vive as I'm a regular Steam user. But the price tag is definitely a turn off at this point. Generally I think it's wiser to wait before you buy any of these as there's sure to be a lot of issues they need to iron out first and the prices will drop after some time.

I answered maybe on the poll(probably should just have yes or no, because it's a bit early to say for sure at this point, everyone is just gonna put the ambiguous maybe answer), but I think VR definitely has a good chance of being a success since they really seem to be putting the effort into making the tech as good as it can be. The hefty price tags speak for it. It's not gonna catch on yet this year, but in a couple of years, a VR headset could be a very common gaming device.
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#4

Posted 24 March 2016 - 04:19 AM Edited by Nutsack McQueen, 24 March 2016 - 04:33 AM.

Alright guys, it looks like the true potential of this technology is being realized. Pornhub's just released their first 360 pov VR videos:

 

I might just become an early adopter after all hehehehe...

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#5

Posted 24 March 2016 - 04:07 PM

Apparently, Oculus is the only one with support for GTA V.  Plus, the list of games supported by Oculus is much larger than Vive's.  PlayStation VR is limited to console games.  So I think I'm going to go with Oculus.

 

Oculus: http://www.ign.com/w...ith_Oculus_Rift

 

PS VR: http://www.ign.com/w..._PlayStation_VR

HTC Vive: http://www.ign.com/w...C_Vive_VR_Games


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#6

Posted 24 March 2016 - 04:15 PM

Like where they've come with it, but seems like V2 or V3 might be the one due to latency and such. I've heard that some of the headsets can make ppl sick or have vertigo. I like what HTC has done with the external/internal camera, keeping you from bumping into stuff. We're probably going to find out some stuff like that where people have issues outside of a lab environment that will need to be addressed.

Color me as cautiously optimistic.

Are there any good games or killer apps that are out for VR?

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#7

Posted 24 March 2016 - 06:25 PM

I wanna play Mirror's Edge, GTA 4, GTA 5, ME Catalyst and other big games in VR + cool VR specific games like The Climb. Right now I like Vive more but if it won't support games I listed then I'm all for Rift.

 

My most wanted non-gaming app is EarthVR which is basically Google Streets in VR:

https://share.oculus...app/earthvr-mmo

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#8

Posted 24 March 2016 - 07:19 PM

Found this flow chart on ArsTechnica.  Neato!

 

vrfin-2-980x2322.png

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#9

Posted 24 March 2016 - 07:36 PM

Alright guys, it looks like the true potential of this technology is being realized. Pornhub's just released their first 360 pov VR videos:

snip

 

I might just become an early adopter after all hehehehe...

I'm not going to go into detail but the oculus is not just brilliant for games ;)

 

I'm really looking forward to films though as there isn't many at the moment but it will so immerse you into the story and make you feel like part of the film it will be mega!

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#10

Posted 26 March 2016 - 07:54 AM Edited by Vertighost, 26 March 2016 - 07:56 AM.

I would be interested to see what's stopping someone from playing PSVR games through a Vive or Rift through modifications or Remote play function...wouldn't be great quality but would save people who want both a PC and a console VR Headset...an all in one system would be the best. Also interested to see what cheap knock off replica systems are made (mostly for comedic purposes).


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#11

Posted 26 March 2016 - 08:01 AM

No matter what I google search I can't get any answers on what stores in Australia they would sell the Vive. Like really. C'mon now.


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#12

Posted 28 March 2016 - 10:38 PM


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#13

Posted 28 March 2016 - 10:47 PM

it's still a novelty at this point but I'm interested to see where it goes, obviously.

 

this is Step 1 towards the Matrix.

first it's just visual and audio. then we find ways to incorporate feelings like scent and touch and taste. eventually you're in the Matrix.

 

I just hope I live long enough to see it.

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#14

Posted 29 March 2016 - 12:26 AM

After seeing the reactions of people playing Alien Isolation with the dev kit Oculus, I knew I would eventually have to get it.

 

I'm actually waiting for Obduction to release, which is supposed to have full Oculus support.  It's basically a reboot of the old Myst and Riven games from the 90's for PC.


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#15

Posted 30 March 2016 - 07:12 AM

After seeing the reactions of people playing Alien Isolation with the dev kit Oculus, I knew I would eventually have to get it.

 

I'm actually waiting for Obduction to release, which is supposed to have full Oculus support.  It's basically a reboot of the old Myst and Riven games from the 90's for PC.

I am hoping for a revival of Alien Isolation through this VR culture...It is one of the best games for PS4, but was massively sh*t on by the big review sites, even without VR it is amazingly immersive...I read they got rid of the full VR functionality late in development due to it being too hardcore for VR, but then again it was also going to be 3rd person.

 

It will be interesting to see what new classifications and warning labels are going to appear on VR games, or what the long term affects are on health and mental health...one thing that concerns me is FB's involvement with the Rift.


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#16

Posted 30 March 2016 - 07:30 AM

It's a shame that they don't officially support vr in isolation. They never updated the oculus support with the introduction of later oculus drivers it was a he'll of an experience the times I did play it in vr. I've a Samsung vr headset coming with my new phone today will be interested to see how it is compared to the cheap third party vr phone box's

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#17

Posted 30 March 2016 - 07:25 PM

 

After seeing the reactions of people playing Alien Isolation with the dev kit Oculus, I knew I would eventually have to get it.

 

I'm actually waiting for Obduction to release, which is supposed to have full Oculus support.  It's basically a reboot of the old Myst and Riven games from the 90's for PC.

I am hoping for a revival of Alien Isolation through this VR culture...It is one of the best games for PS4, but was massively sh*t on by the big review sites, even without VR it is amazingly immersive...I read they got rid of the full VR functionality late in development due to it being too hardcore for VR, but then again it was also going to be 3rd person.

 

It will be interesting to see what new classifications and warning labels are going to appear on VR games, or what the long term affects are on health and mental health...one thing that concerns me is FB's involvement with the Rift.

 

A lot of people want VR for horror, but I feel that could actually get even too scary in some games. I would like to try Alien: Isolation in VR though, because it's a great game outside of the fact that I feel that it was too long and got kinda repetitive by the end.

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#18

Posted 31 March 2016 - 03:42 AM

Holy sh*tballs, Japan is getting into the VR bandwagon:

http://en.rocketnews...erience-center/

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#19

Posted 31 March 2016 - 05:21 AM

I've recently read that fast paced gaming like first person shooters will not be suitable for VR and only slow paced stuff like Flying simulators.This is because you get nausea and can't wear the sets for more than an hour at a time. If true,this will be a shock to the gaming community .

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#20

Posted 31 March 2016 - 07:23 AM

Some games will utilise both modes

 

Holy sh*tballs, Japan is getting into the VR bandwagon:

http://en.rocketnews...erience-center/

 

From your "holy sh*tballs" post I thought it was a link to the video of the "adult" VR devices/ optional machines I remember seeing years ago.

 

I imagine there will be Pachinko VR in Japan...seems like a good fit.


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#21

Posted 31 March 2016 - 09:31 AM

Some games will utilise both modes
 

Holy sh*tballs, Japan is getting into the VR bandwagon:

http://en.rocketnews...erience-center/

 
From your "holy sh*tballs" post I thought it was a link to the video of the "adult" VR devices/ optional machines I remember seeing years ago.
 
I imagine there will be Pachinko VR in Japan...seems like a good fit.

Well there's a car and a skiing game in VR form which reminds me of the Oculus mod for GTA V.

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#22

Posted 31 March 2016 - 03:41 PM

I've recently read that fast paced gaming like first person shooters will not be suitable for VR and only slow paced stuff like Flying simulators.This is because you get nausea and can't wear the sets for more than an hour at a time. If true,this will be a shock to the gaming community .

I don't think this will necessarily apply to all fps games. Only the more fast-paced ones. But it's a shame regardless if this is true.
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#23

Posted 31 March 2016 - 03:41 PM

Over $900 JUST to be ready for VR.

 

Hell no.


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#24

Posted 01 April 2016 - 09:40 PM

I still stand by my original thoughts and argument that VR has the difficult hurdle of "strapping sh*t to your head" to get over.  Even lightweight goggles get gross, sweaty, and generally uncomfortable after having them on for a bit.

 

You know the old joke about the typical PC gamer...all fat, and gross like?  Imagine the smell of that guys Oculus elastic band.

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#25

Posted 04 April 2016 - 06:40 PM Edited by Nutsack McQueen, 05 April 2016 - 02:17 PM.

This is probably the most fun looking VR-exclusive game I've seen so far:

 

I'm really tempted to buy the Vive for more games like this. Not sure how much room is required for this though. I guess I could clean up my apartment a bit and try not to walk too much so I won't bump into a table. Kinda scary actually to walk around with this thing on your head not seeing where you're going. I guess they could implement a camera into a later model or as an attachment that films your front and shows it on a little window on the corner of the screen although I guess that would kinda break the immersion a bit. Should probably still be an option imo.

 

Edit: Oh wait it looks like the Vive actually does have a camera. Near the end of this video you can see the player being able to see her friend's fingers and if you look closely there's a lens on the front of the device.

 

Would be super cool for parties to have a green-screen studio like that btw.

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#26

Posted 05 April 2016 - 08:28 AM

The Samsung Gear VR has the "passthrough" function to use the camera on the front of the phone so you can switch to that camera and check your real world surroundings, then switch back...this is a really good idea.

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#27

Posted 05 April 2016 - 11:34 AM

The Samsung Gear VR has the "passthrough" function to use the camera on the front of the phone so you can switch to that camera and check your real world surroundings, then switch back...this is a really good idea.


Yeah I didn't realise it had it but it's rather off putting as you feel like your life is some kind of first person shooter!

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#28

Posted 23 May 2016 - 01:07 PM Edited by Nutsack McQueen, 23 May 2016 - 01:14 PM.

So instead of all the weird VR controllers that Oculus and Vive are offering(not saying they are bad though, I've heard good things), these guys decided to make gloves which always seemed like the obvious thing to go for:

 

Apparently it doesn't have positional tracking of its own currently so they have HTC vive controllers strapped to their wrist which seems kinda crude. Still very exciting though, this combined with a VR headset and the Virtuix Omni treadmill would basically be the sort of "full" VR experience.

 

Edit: Full armtracking:

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#29

Posted 26 May 2016 - 01:33 PM Edited by Nutsack McQueen, 26 May 2016 - 02:21 PM.

Discovered another really dope-looking VR game:
http://h3vr.com/

A really detailed gun sandbox game, you use the Vive controllers to reload, cock and shoot your gun. You can also toss grenades and sh*t. Right now I think it's just a bunch of shooting ranges, but it's still in early access so I'm hoping we'll actually get to shoot some enemies in the future. The potential here is great.

Edit:
"]

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#30

Posted 26 May 2016 - 02:19 PM

Been playing around with the Vive, and it is really cool. The application I really want would be a virtual cinema of sorts. Put it on, feel like you're at the movies without the need to be at the movies. But that will require higher definition on the headsets, which is still a year or two away at least. 

 

I think this time is the time for VR. The way it will evolve, though, will be probably different from what we expect. I can only imagine the sorts of games and apps we will have once it becomes more mainstream.

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