I would like to ask you about an error.
Model Dictionary "dev_model/head_000_r" hasn't got any geometries!
I read this error every time I try to export the model into GTA 4 with gimsIV in 3Ds Max.
I imported /.odr/ an "in game" working playerped model / not base character,,, a downloaded mod character , for example Two face from Batman - playerped/ into 3ds max, after that I DID NOT! do anything, just exported /.odr/ it without any modification, but the error message still exist in this case too.
BUt with the base Nico head it works great, export completed.
I saw that the base character head is rigged well, so it can export it well.
But when I attach a new headmesh into Nico head, the rig don't works anymore. And the error message comes out by exporting.
I saw more headmesh-swap tutorial for san andreas game, I followed it, but with attach option not works.
I saw resident evil moddin method too, with "skinwrapping" way, but if I do that, the rig works fine with the new headmesh, but GIMSIv can not export the new skin headmesh. What's wrong with this?
In other forums, and youtube I saw this error exist by others too , and there is still no solution.
Somebody found the way, how to fix this error, because it's impossibe to port new models into GTA 4 with this?
Can somebody describe, the cause of this problem?
My software versions are:
3Ds Max 2012 x64
GIMS IV build 8.4.2014
Thanks for any help!