|Neighbouring the industrial district, through a maze of chimneys, factories and docks there stands The Bar. Its a vast, dilapidated piss-pot but it's home to many. Voted best watering hole by the council and remains one of the only places on city limits with a working toilet, you'll be as impressed by the amenities as you will be by the atmosphere.|
Welcome to the troff of a thousand tales; pick your poison and grab a stool. Youre here for your own reasons. You don't have to go home but you can stay here... but it's a two drink minimum and the cigarette machine is broken. We didn't say it was luxurious.
Welcome to The Bar.First visit eh? Well, I'm Kieran. I own this fine establishment. Ignore the regulars, your money is as good as theirs. It's probably better - you haven't run up a tab as long as my arm yet. Oh, those "rumours" about having to bring your own glass? Cobblers, complete lie. I wouldn't lie to you, I'm Irish. I don't have it in me. I will say though, one toe out of line and my man Walter will carry you out like a suitcase. That's your warning.
|Kieran O'Malley||A beefy Irishman with an attitude as thick as his accent. He wears a stretched brown jumper with rolled up sleeves, a pair of polished black boots and tight black trousers. He is the owner and landlord of The Bar. His chin holds a beard stronger than most of what sits on the shelf behind. A widely respected man in the industrial district with more connections than you can count. Piss him off at your own peril.|
|Molly Grünewald||A petite, red-haired girl with several tattoos on her neck and arms, varying in size and quality. She is attractive but men need not apply - she doesn't play that way. She is of British descent and is head of The Bar. Her and Kieran share a "soft-spoken bond". No, I don't know if they've slept together, stop asking. Hurt her, and she'll do a bitter eulogy at your funeral.|
|Walter "Wall" Briss||An ex-Aryan brotherhood member. He is well stocked and bald with stubble you could strike a match on. He is a bouncer and bartender, opting to let his roles do the talking most nights. Imagine Hercules meets American History X and you're half way there. He's a dab hand with a pool cue too, but not in the way you'd think. We're still missing the other half of it.|
|Les "Dead-Eye" Draper||An avid billiards player with an eyepatch, who hasn't lost a game in 5 years. He visits the bar every other night to challenge anyone who dares ask for a game. Quirky but wise, he certainly is a character... though don't ask how he got the patch. Rumour has it he still has both eyes but as long as he keeps spending money I'm not prying.|
|Angela "Flick" Paige||A semi-regular patron who also sells pornographic DVDs. Questionable in content as well as quality, but her service is far from drying up. When not touting goods, she's usually hovering around the jukebox begging other people to buy songs for her, or in the back alley counting change and checking stock. She's harmless. Mostly.|
|Rudra Sen||AEsob||Having a drink||Main bar||Alive|
|Adam Silverstein||PhilosophicalZebra||N/A||Front Door||Alive|
|Unnamed Man||Mokrie Dela||Rubbing an errand <unavailable!>||Away from bar||Alive|
|Tom||Mokrie Dela||Having a drink||Main bar||Alive|
|Elizabeth H. Simon||countingfingers||Getting dressed||Upstairs (private) bedroom||Alive|
|Sal Brutellli||ziggy455||Chasing two rapists down The Bar's main street.||OOB||Alive|
|Elliot Pollard||Craig||Talking to Kieran||Main Room||Alive|
|Main Room||The entrance room into the bar (but if the inspector asks, it's a foyer). Features a log fireplace, a large mahogany bar at the other end and more tables than we've ever needed. Most are wobbly, but they work. Huge curtains cover the old glass windows at the front entrance, and at this point I think they're stuck.|
|Backroom||A smaller bar is in here complete with bar memorabilia. Two pool tables are placed opposite each other as well as a jukebox and two cigarette machines. Anyone caught buying low-tar cigarettes will be barred. Windows peek into the alleyway and industrial area, also covered by curtains.|
|Ground Floor Hallway||A normal looking hallway, full of portraits of famous patrons and such. It leads to the stairs up to the second floor, to the back alley outside and the toilets. There's a smell here and we can't work out what it is.|
|Ground Floor Toilets||Grimy and covered in graffiti, but no cleaner has ever succeeded in restoring it. A broken condom machine sits on the wall and it is a common place for crack addicts to take a nice nap. You'd probably be better going outside for a leak.|
|Back Alley||Back alley Imagine your typical looking back alley, but this one overlooks the Industrial area. It's not Paris, but it'll do. Cardboard boxes can often be found full of pornography.|
|Cleaning Cupboard||A small room behind the main bar, used to store cleaning products... if we had any. We also keep spare glasses and other stock in here. Lost property is kept for 48 hours before being sold.|
|Second Floor Balcony Bar||A small "conference" like bar room which overlooks the industrial area at night. It has a smaller bar, a pool table, a pinball machine and more memorabilia. It has one wall with glass all across it that leads out into a balcony coated in cheap white chairs and tables, you know, those plastic white ones nobody likes?|
|Second Floor Toilets||Look downstairs in those toilets and you'll get the idea, except the condom machine works here. Try your luck.|
|Basement||The largest room in the baar, you are led down to the basement via a long hallway of stairs. Inside is a cordoned off area full of poker tables while at the other end a dance floor and performance stage are set up and in between lays a bar. I can't remember the last time we had a live artist on, though.|
|Rooftop||The rooftop gives off a beautiful view of the Industrial section that can't be seen from anywhere else. The entrance is from the side of the bar up a fire escape in the back alley or through the trapdoor behind the bar of the Conference Room. The small brick storage hut has a old couch leaned on it, smothered in cigarette burns.|
|Cellar||Only for the more "talented" workers, that cold atmosphere and strong stench of beer in a dingy metallic room could only come from here. It is behind the bar in the basement and connects beer to every other room. Rat free since 2014.|
Your character is a person who is in the bar and they can respond and interact with other players in the bar if that player consents and agrees. You have just written a story and you want to talk to another player who is positioned at the bar. Leave propositions open ended to allow other patrons to respond. Not everybody is a social butterfly, but do feel free to mingle.
Okay listen up - this is a bar, not Die Hard. People come here to drink and forget, and we're expecting conflict now and again between patrons or their own story but in order to create a third dimensional character YOU ARE NOT AN ACTION HERO. You don't have great shooting skills, you can't kill people with your farts, and you sure as sh*t can't kick twelve burly bastards while drinking a Martini blindfolded. Create a realistic character with flaws.
When your character is attacked, in order to stop writers from slaughtering my custom the equilibrium of fate and cause and effect takes place. If you are going to do something to a patron, you must do it in the final line. Again, leave it open ended. Not everyone has a death wish that comes here, you know?
|Recent Activity: |
This is an up-to-date status of each characters plotline. Whatever is placed in the box is the immediate previous event of that character, and is 99% accurate. Trust me, my CCTV rarely breaks. Check up on it to see how patrons in the bar are doing.
|Character's Color: |
Don't forget to COLOR CODE your character's name in your preferred color so people can keep track of patrons. I'm not expecting you to wear name tags everywhere. Just a simple color code would be nice.
Your character is in their own story. If another patron decides to enter your story, then you may choose to include him as long as you and the patron collaborate and agree. 90% of your time, you should focus on your own character and the creation of NPC characters that you can focus on.