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Ingame WPL tool

IV WIP
39 replies to this topic
jpm1
  • jpm1

    Vice city citizen

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#31

Posted 22 October 2016 - 06:41 AM

it would be cool if we had too up & down speeds. for example

 

Q --> UP_DOWN_MOVEMENT=0.1

Shift + Q --> UP_DOWN_MOVEMENT=0.01


iriedreadlock23
  • iriedreadlock23

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#32

Posted 28 December 2016 - 12:12 AM Edited by iriedreadlock23, 28 December 2016 - 12:40 AM.

Thanks for suggestions. I will make sure to have bunch of stuff in upcoming updates, specially to allow more precision while moving objects. I'm currently updating interior placement code. In next update it will be possible to place/remove interior models in-game, and export object placements to custom interior IDE files, with all the correct rooms, quaternion rotation and other stuff.

 

jpm1, for moving objects slowly up/down or other directions, try this

MOUSE_SPEED=0.05
UP_DOWN_MOVEMENT=0.01
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iriedreadlock23
  • iriedreadlock23

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#33

Posted 18 January 2017 - 05:31 PM

In case anyone missed the previous In-game WPL editor update 0.45, check it out. It's now possible to edit game interiors as well, and export anything you edited back to IDE. New update 0.50 is coming soon, with many new features, new GUI, menus (load/save, list objects, rooms, portals, etc), easier placement tools, and stability of scripts improved significantly.

 

What can you do in current version?

 

* Load interior data on the fly from any IDE file

* Move, add, or completely remove objects

* Change timecycle for each room

* Assign objects to portals

* Export everything back to IDE

 

thumb_67387.jpg
 

Download link for IWE v 0.45

 

http://www.gtagarage...ow.php?id=27802

 

Make sure to follow included instructions for more details

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walern31
  • walern31

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#34

Posted 14 March 2017 - 04:52 PM

Hello
Good job
Tutorial installation possible ?
Thank you

t40p1k
  • t40p1k

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#35

Posted 31 March 2017 - 06:17 AM

Great tool but the video tutorial are hard to follow.
I hope the Gui, and everything will be much simpler to use in the future release.

iriedreadlock23
  • iriedreadlock23

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#36

Posted 07 April 2017 - 09:43 PM

Sorry for not replying earlier. I've been busy with work, and some other mods. Feel free to write any suggestions for potential improvements of the script. I will will do my best to implement all good suggestions regarding GUI, installation, commands, camera, and any other features.

 

New version is almost ready for some time, so i might add some of your suggestions to next release.

 

An automated installation is also a possibility.

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T-ru
  • T-ru

    kamikadze

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#37

Posted 16 April 2017 - 07:04 PM

Great Job!!!

I have a question, can i edit the draw distance of the objects, especially of the trees? 


iriedreadlock23
  • iriedreadlock23

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#38

Posted 17 April 2017 - 12:26 PM Edited by iriedreadlock23, 17 April 2017 - 12:27 PM.

Thanks

 

Great Job!!!

I have a question, can i edit the draw distance of the objects, especially of the trees? 

 

Thank you. Draw distance for objects is set in IDE files. If you want to change settings for trees for example, open and edit \pc\data\maps\props\vegetation\ext_veg.ide. At the moment, it's not possible to change individual draw distances for objects within the game.


T-ru
  • T-ru

    kamikadze

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#39

Posted 20 April 2017 - 09:18 AM

Thank you. Draw distance for objects is set in IDE files. If you want to change settings for trees for example, open and edit \pc\data\maps\props\vegetation\ext_veg.ide. At the moment, it's not possible to change individual draw distances for objects within the game.

Great, Thanks!

Can you tell me which of these numbers can do that, for example, AG_TREE02:

 

AG_TREE02, agnew_tree_aut, 299, 12582944, 31, -6.40676, -6.85401, -1.06067e-008, 6.50832, 6.64141, 12.714, 0.0507803, -0.106299, 6.35699, 11.2979, null

 

I guess it's 299 or 31!?


iriedreadlock23
  • iriedreadlock23

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#40

Posted 20 April 2017 - 12:40 PM

ModelName, TextureName, DrawDistance, Flag1, Flag2, (Bounds min)X,Y,Z, (Bounds max)X,Y,Z, (Bounds Sphere)X, Y, Z, Radius, WDD

Yes, draw distance is third parameter in IDE files.





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