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The Impossible Trinity

10 replies to this topic
theNGclan
  • theNGclan

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#1

Posted 28 February 2016 - 09:26 PM Edited by theNGclan, 10 September 2017 - 08:00 AM.

9hm4WZt.png

 
I did this pack over a year ago because somebody out there will probably convert these characters and do a poor job. I've decided to make a topic because hardly anybody is gonna notice this pack in my workshop. I made these peds over the course of a few days, lots of trial and error, and tears.
 
Includes all three GTA IV protagonists with their original bone proportions. Feel free to use this pack however you wish. Use it in your mod or something. It's all good.
 
Open the spoilers to see the version-specific peds.

6lamHDw.png

Spoiler

 

 

QRTpxJN.png

Spoiler

 

Full credit goes to Rockstar Games for creating the original characters. Probably would've been impossible to do this if they never existed. I mean, it's not rocket science.

  • Platinum Card, Toghrul Rahimli, Jinx. and 3 others like this

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#2

Posted 29 February 2016 - 04:16 AM Edited by GradeA-Hole, 29 February 2016 - 04:16 AM.

Sniff my ass.

 

Never change SA-MP community, never change.

 

Also Felipe is stupid.

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Braindawg
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#3

Posted 29 February 2016 - 01:11 PM

Eh, cool rig!

Kinda clunky if you ask me, but HD models with GTA:SA bones CAN be a bitch to adjust and rig...


theNGclan
  • theNGclan

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#4

Posted 29 February 2016 - 02:14 PM

Yeah, that's why I prefer low poly models when rigging. :p

PhillBellic
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#5

Posted 07 March 2016 - 10:56 AM

Heh. Cool Mod, Mate.

 

Why do they look so Stiff and Rigid in those Images?


theNGclan
  • theNGclan

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#6

Posted 07 March 2016 - 02:20 PM

Because they're old screenshots. The only thing I got around to changing was the clavicles.

PhillBellic
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#7

Posted 07 March 2016 - 02:20 PM

Because they're old screenshots. The only thing I got around to changing was the clavicles.

What do they look like now?


theNGclan
  • theNGclan

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#8

Posted 07 March 2016 - 02:58 PM

Because they're old screenshots. The only thing I got around to changing was the clavicles.

What do they look like now?
More or less he same just without intense stretching issues. Using different ped.ifp files seems to solve the "stiff" look.

Thegrandtheftmaster
  • Thegrandtheftmaster

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#9

Posted 24 August 2016 - 08:19 PM

nice mod. Im suprised you actually ported gta 4 characters to gta san andreas and vice city. Its probably hard, because those gta 4 characters run on a different engine then renderware and also use euphoria physics.


theNGclan
  • theNGclan

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#10

Posted 25 August 2016 - 05:00 AM

Nope, just some geometry that's more-or-less universal. Weights were a pain though.


theNGclan
  • theNGclan

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#11

Posted 10 September 2017 - 07:30 AM Edited by theNGclan, 10 September 2017 - 07:59 AM.

OP updated, fixed hands for VC pack.





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